Talk:Phantasy Star III: Generations of Doom
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Missing enemy group
There is a group of enemies with three missing members - Twistbot, Rotabot, and Swivlbot. Has anyone found graphics of these monsters, or are the names the only evidence of their existence? --Kahran042 10:49, 30 January 2011 (EST)
- I was reading up on this stuff over on Hugues Johnson's site and I think his idea they don't appear due to the Genesis version's RNG is worth checking up on. With PAR codes it should be possible to lock in specific values to determine what formations are loaded. -- Abaxa 00:04, 31 January 2011 (EST)
Speculation on why the Sheik enemy was removed.
I won't add this to the article, because it's simple speculation, but I think the Sheik enemy was removed because of its resemblance to a nude human male. Might not be the best speculation, but I'm sure it's not bad. Thanks for reading. Davebrayfb (talk) 15:20, 17 July 2017 (EDT)
Chirpers as Default Enemies
As another anecdotal point to the "Chirpers are likely the default enemy encounter if nothing is specified", I have a video from a playthrough I did several years back where I don't intentionally sequence break anything, but I do wander into a dungeon I have no particular reason to be in at that point in the game. You can see in the video that the same thing happens--I fight nothing but Chirpers. I evidently did some preliminary research on this (Or watched a speedrun) when I first uploaded the video, since I note this happens in the speedrun when you skip Generation 2 in the speedrun! Emptyeye (talk) 21:41, 30 December 2020 (UTC)