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Talk:Learn with Pokémon: Typing Adventure

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Anti-piracy?

While playing the game on nds bootstrap (DSi homebrew app to play DS games from console storage) using a legitimate copy of the game to still have the game be able to use the keyboard and not display an error on loading, the game works in an odd way: on the title screen, if the player decided to use touch controls, pressing a key will not display any character typed on the title screen, preventing the player from loading a save file since to continue past the title, a key from the on-screen keyboard is needed to have been considered as being pressed. Playing using the physical keyboard will also not work properly: on the title screen, pressing a key will not play any sound nor show their proper held animation, though you will be able to continue. After creating a new game, during the first stage, pressing a key will display that all of the keys that are needed during the tutorial are being pressed simultaneously which is not at all the case, though it will not affect anything in terms of gameplay, and, after returning on the map once the stage is finished, the game will display once again the text played just before playing said stage forcing you to play the first stage of the game over and over. Question being, is that 100% confirmed to be an anti-piracy measure implemented by the developers or could it just be an odd quirk (entirely or partially) due to a wrong emulation made by said homebrew app? Reference source: https://github.com/DS-Homebrew/nds-bootstrap/issues/1460 Carbonara (talk) 20:43, 26 September 2024 (UTC)

The leaked DS lotcheck sheet lists it as using the "DS Protect" anti-piracy library, so its likely it does have anti-piracy. That doesn't really help work out what behaviour is anti-piracy though. Although it seems doubtful this is a glitch. --Hiccup (talk) 16:29, 27 September 2024 (UTC)