Talk:Five Nights at Freddy's 2 (Windows)
|
|
Contents
8th night
There seems to be a 8th night hidden, which supposedly is a testing night for foxy. can somebody confirm? -989Nintendo898 and his Talk page 10:37, 25 December 2014 (EST)
Wasn't this confirmed as a bug a while back? -- Zerker 10:42, 25 December 2014 (EST)
- Not sure, I didn't find any info apart from rumors and wikia talk pages going nowhere. -989Nintendo898 and his Talk page
11:11, 25 December 2014 (EST)
- Not sure, I didn't find any info apart from rumors and wikia talk pages going nowhere. -989Nintendo898 and his Talk page
- The 8th night is a glitch in the code that sets the night, this causes Foxy to be the only one that works because of his broken code Matt Attack (talk) 12:23, 16 November 2015 (EST)
P.S. Marionette also works because its code doesn't change
Partially Restored Toxic Meter
https://www.youtube.com/watch?v=lfwYtg5j-GI So somebody made the toxic meter working again, can somebody add this here? -KirjiroSenzuki (talk) 20:07, 8 February 2015 (EST)
- Done, but it may need some formatting changes. I couldn't get it lined up with the sentence correctly. BarJarHinks (talk) 20:39, 3 March 2015 (EST)
Faked Content
Hey guys, instead of having an edit war, maybe we should discuss things civilly here?
I personally have not played the game, but a couple of things in the allegedly fake content Santademon removed stood out to me:
- The "it's him" text is ClearTyped, while the "it's me" text is not. This suggests that the former was added to the image after it was extracted.
- In the video, the fan continuously animates while the mask is on and the toxic meter is hidden, but as soon as the mask comes off and the meter is visible, the fan stops animating until the screen is panned. This suggests that the scenes without the mask were sloppily manipulated, unless the game actually does behave like this for some reason. --BMF54123 (talk) 20:35, 24 March 2015 (EDT)
- Here's a lot of stuff allegedly unused. Not sure if true, not sure if addworthy, but seems to support the few "fake things".
- Hey, I made the "restored toxic metre" video and it's real. I modified the code of the game to do it. The metre appears below the mask because I couldn't it to layer above it correctly and the fan stops animating because of a bug with fraps that causes it to not record properly unless the mouse is moving. It's very annoying, I'm not sure how I could prove it's real? --Combine11 (talk) 09:09, 5 September 2016 (EDT)
- Additionally, the "it's him" text is also real. It's a "string" object in Clickteam Fusion as opposed to PNG graphics like the "it's me" text. It's definitely there though. --Combine11 (talk) 09:12, 5 September 2016 (EDT)
- I recorded a new, much better video on the toxic metre. In the old video the rate at which it went up and some of it's behaviour was guesswork as I was using Multimedia Fusion, which does not open the game's project file correctly and has corrupted timer events. With Clickteam Fusion I was able to open the file without errors and end up with a more accurate restoration. https://youtu.be/GI-tKHqdjjU --Combine11 (talk) 09:36, 5 September 2016 (EDT)
Unused Full Body Marionette Sprite
I have a theory of what the full body Marionette sprite could have been used for. An extra menu! Matt Attack (talk)
Blackout in FNaF2??
I was checking out Frame 1 (The gameplay/office) when I found a Active object called "blackout" shown hereː File:Blackoutfnaf2.png Possibly that Scott Cawthon had planned to use the same function for survival in the office like in FNaF 1. There's also a (possibly) unused counter in FNaF 2 called "blackout in progress". I haven't found any Event Scripts (AKA code in CTF 2.5/MMF 2.5) based on these "blackout" functions yet. I'll let you pal's know if I find anything more. --Luigim1 (talk) 19:03, 11 September 2016 (EDT)
- The blackout object is used for making the lights flash when an animatronic is present. --Combine11 (talk) 00:52, 14 February 2017 (EST)
- "blackout in progress" and some related stuff IS unused, though, see this video. Casualdejekyll (talk) 18:48, 1 July 2023 (UTC)
Note regarding the "it's him" text, the toxic metre and the skull graphic
There's some confusion about the information on these specific things because some of the information that is included in the article can only be seen by decompiling the game and looking at the MFA file in Clickteam Fusion. I'd like to clear some things up.
The "it's him" text is understandable, it isn't in the graphics dump like other text in the game and there's no real way I can get a proper image of it that can show it's real. The reason it doesn't show in the graphics dump of the game is because all the other text in the game is an image. This text is a "string" object in Fusion which, not being a graphic, isn't in the graphics dump. It can only be seen by looking at the MFA.
The skull (or "mike") DOES have that name. The graphics dump does not have the filenames for the graphics. You can only view the actual names for the objects in the game by viewing the MFA. In the skull's case, the object's name is "mike".
The toxic metre is actually present in the game but hidden out of frame. You can see what happens if the toxic metre is brought into the frame in this video I made. There was an older version of this video on the article previously, however it was recorded with FRAPS which resulted in some errors with the recording which made the video look fake so it was removed. The implementation of the toxic metre was also incorrect due to some issued with Fusion.
I hope this clears up any confusion about the content of the article. I'll do whatever I can to prove that the information I've detailed here and any other information on the article is correct (or incorrect, in the case that actual wrong information is put onto the article.) --Combine11 (talk) 00:49, 14 February 2017 (EST)