If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Talk:Bubba 'n' Stix (Genesis)

From The Cutting Room Floor
Jump to navigation Jump to search
This is the talk page for Bubba 'n' Stix (Genesis).
  • Sign and date your posts by typing four tildes (~~~~).
  • Put new text below old text.
  • Indent replies by prefixing with a colon :
  • Add new sections with the 'Add topic' button at the top right.
  • Be polite.
  • Assume good faith.
  • Don't delete discussions.
  • Be familiar with the talk help page.

Research

So I decided to research this game's RAM some more, as I do every half-dozen years or so. Ever since I was a kid I've wanted to know what those rooms were in Waldo's Spaceship... Heck, I even have dreams about it every few years, even as an adult. All my previous attempts to put the mystery to rest have come out blank, since I could never find Bubba's coordinates, how to ignore collision, how to move the camera, or anything of the sort.

Today, I actually managed to get something juicy. Through a lot of work, I've found the addresses for Bubba's coordinates, and a small handful of weird addresses for the camera's position. It wasn't until I put together a Lua script in Gens to forcefully change Bubba's coordinates via RAM that I realized this has potential. I say this because a lot of the addresses I found did not visually reflect in-game, and things like the camera not catching up if you're standing still don't help. In fact I'm still not sure how to best control the camera via RAM or scripting, but at least the script for Bubba's coordinates gets the job done, minimally.

Now, the first thing I did with this was to explore Waldo's Spaceship, but I couldn't find any unused room – everywhere that is visible is somewhere you can access, and there is nothing unused out of view. Other than that I learned that in the (first?) bonus stage, if you go all the way to the left, you'll be able to find the area where the game plays the intro cutscene, and it'll even play the cutscene again, including a working teleporter back to the beginning. Tomorrow I'll try to see about the inaccessible rooms in the Marine Temple, as per the todo, and then I'll update the article as a whole.

I've documented the RAM addresses and script in the Notes page. {EspyoT} 23:18, 27 August 2023 (UTC)