Super Monkey Ball Adventure/Unused Text
This is a sub-page of Super Monkey Ball Adventure.
FIRE Yay Yay Ei
Text for an unused fire ability and its associated chant, located in the Root/Language/Code folder for various txt text files. While it is possible to be on fire, it requires using the Woodball chant. It is mentioned on the back of the box as one of the abilities.
This is further referenced in Startup/Spell.xml amongst other spells. The fire lasts 16 seconds.
<spell> <name>fire</name> <duration>16.0</duration> <symbol>yay</symbol> <symbol>yay</symbol> <symbol>ei</symbol> </spell>
Further in the text files...
CANNOT DROP THAT STUFF HERE!
Unknown purpose, though it may be related to Tether Ball.
CASTLE 16 CASTLE 17 CASTLE 18 CASTLE 19 CASTLE 20
Text for Monkey Cannon. Seems there were going to be more castle types.
ZZZ BUILD TOP ZZZ BUILD BOTTOM ZZZ TIDY ZZZ SPECIAL BRICK
More Monkey Cannon text, relating to castle layout and bricks.
STAGE 5
Text for an unused fifth stage in Monkey Fight.
DEMO TIMEOUT! THANKS FOR PLAYING THE DEMO OF SUPER MONKEY BALL ADVENTURE. WE HOPE YOU ENJOYED YOUR VISIT!
Text left over from a demo version.
This is sample task hint text!
Unused hint text.
Level 1 Description Place Holder Level 2 Description Place Holder Level 3 Description Place Holder Level 4 Description Place Holder
Level placeholder text.
LOW ROAD
A name for a fifth Monkey Race track which never made it into the game.
Yes No Would you like to display in progressive scan mode? Screen has been set to progressive mode. Screen has been set to interlaced mode.
Present in the executable is text for a progressive scan mode. Neither the PS2 or GCN ports support progressive scan, so this text is never used.
Development Text
Unused development-related text that can be found throughout the executable. All text here can be found in all versions of the game unless stated otherwise. The following offsets refer to the GameCube version.
0x381BE8
bouncelevel grid row heightmap player posX posZ
0x389384
Player position: Current node:
0x3897C0
zeroing cards give self all cards
0x38FF58: Text for a Monkey Target debug menu.
level select level hard soft horrible crash reset type credits settings musictrack titledelay namedelay pausedelay fadedelay startposition namestartoffset spaceing repeat scaletitle xscale yscale scalenames titlecolour red green blue namecolour credit titlestring namestring mapinfo facesize xsize ysize npcdata npcinfo position xpos ypos agentname agentid glide options pitch rate roll rate yaw rate velocity alignment rate horz velocity alignment rate vert roll centering rate pitch centering rate lift coefficient velocity damping rate flight duration initial speed factor
0x3907E0: Text for a debug menu and level select.
debug options game options user counters load zone states ai options graphic options memory options streaming options fog options camera options return to game hub0 hub1 hub2 hub3 CHALLENGE LEVELS STORY LEVELS MINI GAME LEVELS CUTSCENES StartUp\LevelSelect.xml levels story challenge minigames cutscenes name path type challenge levels story levels mini game levels boxing boxing_sudden_death racing monkey race (track A) monkey race (track B) monkey race (track C) monkey race (track D) monkey race (trk A MULTI ) monkey race (trk B MULTI ) monkey race (trk C MULTI ) monkey race (trk D MULTI ) target monkey target (glide_1) monkey target (glide_a) monkey target a (glide_2) monkey target b (glide_3) bounce bounce_survival castles_lms castles_topgun balloon_goal balloon_burglar FreeRoaming Debug On Controller One Debug On Controller Two Camera Debug Menu back current type display camera data no yes ignore camera constraints user movement in puzzle mode off on Rolling Tilting Boxing Woody Ball Floaty Woody Ball Rolling Sticky Ball Sticky Ball Scalaball Speedy Tumbling Tether Hover Racing Castle Tag one twentieth speed one tenth speed one fifth speed one third speed half speed two thirds speed non fixed timer 1x speed 2x speed 3x speed 5x speed 10x speed enable all spells display version display player stats adjust banana count disable OSD enable squishy ball everything sticky give self all cards vehicle type hide chimp and ball allow jump ordinary jump power jump debug jump timer show unset counters load zones bitfield
0x3953EC: Internal names for the powerups in Monkey Target.
FLAVOUR_NONE FLAVOUR_BRAKE FLAVOUR_MAGNET FLAVOUR_LUCKY_STAR_2 FLAVOURS_TOTAL
0x3956C4: Internal names for the powerups in Monkey Race. An unused glide powerup is listed but doesn't appear to be functional.
RACE_POWER_AIR_STRIKE RACE_POWER_BANANA_SKIN RACE_POWER_BOMB RACE_POWER_CUBE RACE_POWER_ELLIPSOID RACE_POWER_ISOSCEHEDRON RACE_POWER_SLINGSHOT RACE_POWER_TURBO RACE_POWER_BOXING RACE_POWER_WHEEL RACE_POWER_BOUNCE RACE_POWER_GLIDE
0x396550
debug-block Dolly Cylinder X Y Z oval bent size speed
0x3A37D4
Compiled - 10:27:47 Jun 28 2006 NGC Release Build - Version command.txt Unknown PAL NTSC BATCH FPS FOV R RED G GREEN B BLUE RESTRICT PROFILE Code AgentLab Language txt AI RENDER TIME VERSION OSD OFF STREAM EDITOR BLOCK ALL DEMAND FULL RB WB QUICKSTART LEVELSELECT COMPRESS PSP PS2 Startup\Default
0x3A87E0: Some notes related to the game engine.
ATTENTION ONLY The object will have attention and no other activity. It may still use a trigger range. The rotation limits in degrees are 'X Limit' and 'Y Limit', relative to the initial orientation. The rotation springpowers are given by 'XScale' and 'YScale' ( 1.0 or greater turns instantaneously to face plaer ). Can be used with a 'Trigger Range', beyond which it will ignore you. STICK TILT X The object will tilt around its own X axis in proportional response to the analogue stick up/down movement. The rotation limit in degrees is 'X Limit', relative to the initial orientation. The rotation rate is given by 'XScale'. STICK TILT Z The object will tilt around its own Z axis in proportional response to the analogue stick left/right movement. The rotation limit in degrees is 'Z Limit', relative to the initial orientation. The rotation rate is given by 'ZScale'. STICK TILT X-Z The object will tilt around its own X & Z axes in proportional response to the analogue stick movement. The rotation limits in degrees are 'X Limit' and 'Z Limit', relative to the initial orientation. The rotation rates are given by 'XScale' and 'ZScale'. STICK ROTATE Y The object will rotate around its own Y axis in proportional response to the analogue stick left/right movement. The rotation limit in degrees is 'Y Limit', relative to the initial orientation. The rotation rate is given by 'YScale'. STICK SLIDE Y The object will translate along its own Y axis in proportional response to the analogue stick up/down movement. The translation limit in metres is 'Y Limit', relative to the initial position. The translation rate is given by 'YScale'. STICK JACK Y The object will act like a car jack. Repeated up-down movement of the anologue stick will ratchet it up along its own Y axis. The translation limit in metres is 'Y Limit', relative to the initial position. The translation rate is given by 'YScale'. STICK JACK Z The object will act like a car jack on its side. Repeated up-down movement of the anologue stick will ratchet it up along its own Z axis. The translation limit in metres is 'Z Limit', relative to the initial position. The translation rate is given by 'ZScale'. STICK JACK ROTATE +Y The object will rotate around its Y axis, with a ratchet effect in response to repeated left-right movement of the analogue stick. The rotation limit in degrees is 'Y Limit', relative to the initial orientation. THe rotation rate is given by 'YScale'. STICK JACK ROTATE +Z The object will rotate around its Z axis, with a ratchet effect in response to repeated up-down movement of the analogue stick. The rotation limit in degrees is 'Z Limit', relative to the initial orientation. THe rotation rate is given by 'ZScale'. FIRE SINGLE ANIM ON-OFF The object will play its first anim slot forwards, if the fire button is pressed. Releasing the button will play the same animation backwards to the start. Produces pinball-flipper type behaviour. The animation speed modifiers 'OnScale' and 'OffScale' can be used to adjust playback speeds for each phase. FIRE DUAL ANIM ON-OFF The object will play its first anim slot forwards, if the fire button is pressed. Releasing the button will play the second animation. Produces pinball-flipper type behaviour. The animation speed modifiers 'OnScale' and 'OffScale' can be used to adjust playback speeds for each slot. ZZZ STICK UP SET ANIM POS To be implemented if required - will set animation position directly proportional to the analogue stick axis. ZZZ STICK LEFT SET ANIM POS ZZZ STICK RIGHT SET ANIM POS ZZZ STICK DOWN SET ANIM POS ZZZ STICK UP JACK ANIM POS To be implemented if required - will set animation position using car jack racthet logic as in 'STICK JACK Y'. STICK DOWN SPRING Y The object will pull down as the analogue stick is moved down , and shoot upwards when it is released. i.e. vertical pinball launcher spring behaviour. 'Y Scale' is the pullback rate in metres-per-stick, 'OnScale' sets the spring power. STICK DOWN SPRING Z The object will pull back as the analogue stick is moved down , and shoot forwards when it is released. i.e. horizontal pinball launcher spring behaviour. 'Z Scale' is the pullback rate in metres-per-stick, 'OnScale' sets the spring power. PROX SINGLE ANIM ON-OFF The object will play its first anim slot forwards if you approach it within the 'Trigger Range' in metres. If you move away, it will play the same anim slot backwards. The animation speed modifiers 'OnScale' and 'OffScale' can be used to adjust playback speeds for each phase. PROX DUAL ANIM ON-OFF The object will play its first anim slot forwards if you approach it within the 'Trigger Range' in metres. If you move away, it will play the second anim slot. The animation speed modifiers 'OnScale' and 'OffScale' can be used to adjust playback speeds for each slot. PROX QUAD ANIM ON-LOOP-OFF-LOOP The object will play its first anim slot forwards if you approach it within the 'Trigger Range' in metres. Then it will play its second slot (typically looped) while you are in range. If you move away, it will play the third anim slot once , and then the fourth anim slot (typically looped). The animation speed modifiers 'OnScale' and 'OffScale' can be used to adjust playback speeds for each slot. FIRE ROTATE +X The object will rotate around its X axis when the fire button is pressed. When released, it will return to its original orientation. The rotation limit in degrees is 'X Limit', relative to the initial orientation. The rotation rate is given by 'XScale'. FIRE ROTATE +Y The object will rotate around its Y axis when the fire button is pressed. When released, it will return to its original orientation. The rotation limit in degrees is 'Y Limit', relative to the initial orientation. The rotation rate is given by 'YScale'. FIRE ROTATE +Z The object will rotate around its Z axis when the fire button is pressed. When released, it will return to its original orientation. The rotation limit in degrees is 'Z Limit', relative to the initial orientation. The rotation rate is given by 'ZScale'. FIRE SLIDE +X The object will translate along its X axis when the fire button is pressed. When released, it will return to its original position. The translation limit in metres is 'X Limit', relative to the initial position. The translation rate is given by 'ZScale'. FIRE SLIDE +Y The object will translate along its Y axis when the fire button is pressed. When released, it will return to its original position. The translation limit in metres is 'Y Limit', relative to the initial position. The translation rate is given by 'YScale'. FIRE SLIDE +Z The object will translate along its Z axis when the fire button is pressed. When released, it will return to its original position. The translation limit in metres is 'Z Limit', relative to the initial position. The translation rate is given by 'ZScale'. STICK DOWN SPRING ANIM POS The object will animate 'pulling back' as the analogue stick is moved down , and animate 'shooting forwards' when it is released. i.e. pinball launcher spring behaviour. The anim frame comes directly from the stick. 'OnScale' sets the spring power. STICK X-RANGE SLIDE +Y The object will translate along its Y in proportion to how close the X stick input (-1 to 1) is to the 'XLimit' value, with falloff set by 'XScale'. ( Effectively a Bandpass filter on the input ). The 'YScale' and 'YLimit' provide the resultant translation rate and maximum translation relative to initialspace. STICK X-RANGE SLIDE +Z The object will translate along its Z in proportion to how close the X stick input (-1 to 1) is to the 'XLimit' value, with falloff set by 'XScale'. ( Effectively a Bandpass filter on the input ). The 'ZScale' and 'ZLimit' provide the resultant translation rate and maximum translation relative to initialspace. STICK Y-RANGE SLIDE +X The object will translate along its X in proportion to how close the Y stick input (-1 to 1) is to the 'YLimit' value, with falloff set by 'YScale'. ( Effectively a Bandpass filter on the input ). The 'XScale' and 'XLimit' provide the resultant translation rate and maximum translation relative to initialspace. STICK X-RANGE SINGLE ANIM POS The object will set its animation frame in proportion to how close the X stick input (-1 to 1) is to the 'XLimit' value, with falloff set by 'XScale'. ( Effectively a Bandpass filter on the input ). HALF STICK ROTATE Y The object will rotate around its own Y axis in proportional response to the analogue stick left OR right movement (like a flipper). The rotation limit in degrees is 'Y Limit', relative to the initial orientation. The rotation rate is given by 'YScale'. L SHOULDER ROTATE +Y R SHOULDER ROTATE +Y GRAVITY SLIDE OBJECT Z The object will translate back and forth along its Z axis in a physical response to tilted gravity. 'ZLimit' specifies the maximum forward extension from its initial position. 'ZScale' sets how much acceleration due to gravity it gets. 'OnScale' specifies constant damping, 'OffScale' is proportional damping. GRAVITY HANGER The object will rotate around its X & Z axes in a physical response to tilted gravity. 'XLimit' and 'ZLimit' specify the maximum rotation in degreees from initial orientation. 'XScale' and 'ZSCale' set how much acceleration due to gravity it gets. 'OnScale' specifies constant damping, 'OffScale' is proportional damping. LR DRIVE OBJECT X ROTATION Moving the stick Left or Right will make the object rotate continuously about its X axis. 'XScale' is the maximum rotation speed in degrees/sec. 'XLimit' if non-zero specifies a number of 'teeth' to ratchet in one revolution. LR DRIVE OBJECT Y ROTATION Moving the stick Left or Right will make the object rotate continuously about its Y axis. 'YScale' is the maximum rotation speed in degrees/sec. 'YLimit' if non-zero specifies a number of 'teeth' to ratchet in one revolution. LR DRIVE OBJECT Z ROTATION Moving the stick Left or Right will make the object rotate continuously about its Z axis. 'ZScale' is the maximum rotation speed in degrees/sec. 'ZLimit' if non-zero specifies a number of 'teeth' to ratchet in one revolution. UD DRIVE OBJECT X ROTATION Moving the stick Up or Down will make the object rotate continuously about its X axis. 'XScale' is the maximum rotation speed in degrees/sec. 'XLimit' if non-zero specifies a number of 'teeth' to ratchet in one revolution. UD DRIVE OBJECT Y ROTATION Moving the stick Up or Down will make the object rotate continuously about its Y axis. 'YScale' is the maximum rotation speed in degrees/sec. 'YLimit' if non-zero specifies a number of 'teeth' to ratchet in one revolution. UD DRIVE OBJECT Z ROTATION Moving the stick Up or Down will make the object rotate continuously about its Z axis. 'ZScale' is the maximum rotation speed in degrees/sec. 'ZLimit' if non-zero specifies a number of 'teeth' to ratchet in one revolution. PROXIMITY FLIP X When the player comes near, the object will flip over around its X axis, until the player leaves & the 'Delay' is passed. 'XScale' specifies the rotation rate in degrees/sec. 'XLimit' sets ho wmuch to rotate in degrees. CONTINUOUS ROTATION Object just rotates continuously about its initial axes. 'XScale', 'YScale' and 'ZScale' specify the rotation rate for each axis TIMED ROTATION Object just rotates continuously about its initial axes. 'XScale', 'YScale' and 'ZScale' specify the rotation PERIOD for each axis LR DRIVE ANIM FRAME Moving the stick left and right drives the animation frame forwards and backwards. 'OnScale' specifies the rate of normalised anim pos to add per second. i.e. '-1' for 'OnScale' implies the anim is driven backwards when you move the stick right, and takes 1 second to complete. UD DRIVE ANIM FRAME Moving the stick up and down drives the animation frame forwards and backwards. 'OnScale' specifies the rate of normalised anim pos to add per second. i.e. '-1' for 'OnScale' implies the anim is driven backwards when you move the stick up, and takes 1 second to complete.
0x3B4800: Text for a graphics debug menu.
UNDEFINED!!! *** None Angles Booleans Floats Integers display agent paths no yes display agent scripts display agent tactics display agent activitys display local counters frustration meters attention meters motivation meters set ai lod distance set ai lod divisions ai options continue display terrain display actor collisions display particle collisions display exit points display actor linkage debug options centre screen widescreen off on Display frame timer bars greyscale mode set greyscale value display no. of texture transfers display no. of objects in frustum display no. of polys rendered display render volumes display octree draw static debug lights draw portals render depth of field wire frame mode draw actors draw scenery set mip value set render lod value Disable VSync gamma value render heat haze heat haze radius heat haze frequency heat haze brightness graphic options BACK back display gc-heap display resource-lists display sound memory memory options game paused resume effects volume music volume sound options light dark display streaming data colour-scheme depth display resource-management data display spatial-management data display link-node data streaming options fog options render fog fog density fog colour red fog colour green fog colour blue fog ramp start fog ramp end fog skydome override fog
0x3BDD1C: References to a bunch of FMVs which are no longer present in the game.
movies/ntsc/e3.h4m movies/ntsc/bonus01.h4m movies/ntsc/bonus02.h4m movies/ntsc/bonus03.h4m movies/ntsc/bonus04.h4m movies/ntsc/bonus06.h4m movies/ntsc/bonus08.h4m movies/ntsc/bonus10.h4m movies/ntsc/bonus12.h4m movies/ntsc/bonus14.h4m movies/ntsc/bonus16.h4m movies/ntsc/intro01.h4m movies/ntsc/intro02.h4m movies/ntsc/intro03.h4m movies/ntsc/intro04.h4m movies/ntsc/intro05.h4m movies/ntsc/intro06.h4m movies/ntsc/intro07.h4m movies/ntsc/intro08.h4m movies/ntsc/intro09.h4m movies/ntsc/intro10.h4m movies/ntsc/intro11.h4m movies/ntsc/intro12.h4m movies/ntsc/intro13.h4m movies/ntsc/intro14.h4m movies/ntsc/intro15.h4m movies/ntsc/midtro09.h4m movies/ntsc/outro01.h4m movies/ntsc/outro02.h4m movies/ntsc/outro03.h4m movies/ntsc/outro04.h4m movies/ntsc/outro05.h4m movies/ntsc/outro06.h4m movies/ntsc/outro07.h4m movies/ntsc/outro08.h4m movies/ntsc/outro09.h4m movies/ntsc/outro10.h4m movies/ntsc/outro11.h4m movies/ntsc/outro12.h4m movies/ntsc/outro13.h4m movies/ntsc/outro14.h4m movies/ntsc/outro15.h4m movies/ntsc/wardrobe.h4m movies/ntsc/panel01.h4m movies/ntsc/panel02.h4m movies/ntsc/panel03.h4m movies/ntsc/panel04.h4m movies/ntsc/panel05.h4m movies/ntsc/panel06.h4m movies/ntsc/panel07.h4m movies/ntsc/panel08.h4m movies/ntsc/panel09.h4m movies/ntsc/panel10.h4m movies/ntsc/panel11.h4m movies/ntsc/panel12.h4m movies/ntsc/panel13.h4m movies/ntsc/panel14.h4m movies/ntsc/panel15.h4m
0x3BEFD0: Text for the crash handler only found in the GameCube version.
OS_ERROR_SYSTEM_RESET OS_ERROR_MACHINE_CHECK OS_ERROR_DSI OS_ERROR_ISI OS_ERROR_EXTERNAL_INTERRUPT OS_ERROR_ALIGNMENT OS_ERROR_PROGRAM OS_ERROR_FLOATING_POINT OS_ERROR_DECREMENTER OS_ERROR_SYSTEM_CALL OS_ERROR_TRACE OS_ERROR_PERFORMACE_MONITOR OS_ERROR_BREAKPOINT OS_ERROR_SYSTEM_INTERRUPT OS_ERROR_THERMAL_INTERRUPT OS_ERROR_PROTECTION OS_ERROR_FPE LR = 0x%08x CR = 0x%08x SRR0 = 0x%08x SRR1 = 0x%08x DSISR= 0x%08x DAR = 0x%08x Instr at 0x%x accessed invalid address 0x%x %08x %08x %08x
0x3BFAA0: Text for another debug menu.
edbitsGameSound table has overflowed - increase ED_MAX_SOUNDS in edbits.h (currently %d WARNING: %d Orphan(s) Info Box Co-ordinates Current List: Level Current List: General Current List: Character Current Type: <none> Current Type: %s Clipboard: <none> Clipboard: %d items Clipboard: %s Enclosed: %d Highlight: <none> Highlight: %s Particles: %d (%d) Multiple Copy Mode Dpad Mode: Emit Rotate Dpad Mode: Grav Rotate Dpad Mode: Offset (%0.2f) Dpad Mode: Reflections XYZ: %0.2f %0.2f %0.2f RotZ: %d RotY: %d EmitRotZ: %d EmitRotY: %d Name Duplicate Type Name New%d %s%03d Particles per Second Particle Life Message Effect List General Level Char Switch Type None Global Switch Switch Menu Switch Type Switch ID Switch Var A Draw Flag Before Fog After Fog Super Early Panel Mode Render Settings Draw Flag Disable in Cut-Scenes Group ID Master Test Switch Test Page Menu Start Page 1 Start Page 2 Stop Page 1 Stop Page 2 Clear Page 1 Clear Page 2 Dpad Mode Emitter Rotate Gravity Rotate Offset Reflections Orphan List Particle Type Add Effect Quick Delete Particle Colour Colour Grad Distortion Grad Alpha Grad X-axis Distortion Y-axis Distortion Particle Jibber Jibber X Freq Jibber X Amp Jibber Y Freq Jibber Y Amp Particle Bounce Plane Offset Bounce Factor Particle Ghosts Number of Ghosts Ghost Separation Star Settings Number of Points Radius Ratio Sound ID NONE Sound Control Off On Edge Off Edge Per Particle Continuous Sound %d Menu Sound ID Sound Control Attached Sounds Sound %d Collision Spheres Collision Envelope Num Spheres Default Envelope Collision Torus Torus Life Base Major Radius Base Minor Radius Major Radius Envelope Minor Radius Envelope 1 Minor Radius Envelope 2 Damage Flags Good Evil Particle Damage Damage Flags Collision Spheres Collision Torus Particle Size Width Envelope Height Envelope Min Size (%1.01f) Max Size Copy Width to Height Copy Height to Width Particle Rotation Rotation Envelope Min Rotation Max Rotation Repeat Box XZ Lock Repeat Box X Repeat Box Y Repeat Box Z Repeat / Radii Repeat Repeat Box CutOff Rad CutOn Rad DrawCutOff Rad SoundCutOff Rad CameraCutOff Rad Emitter Variation Rand Emit X Rand Emit Y Rand Emit Z Rand Mag X Rand Rot Y Rand Rot Z Rand Mag Step Rot Y Step Rot Z Random Start Base Emit Vector Rand Start X Rand Start Y Rand Start Z Base Mag Base Rot Y Base Rot Z Ramp Time Start Velocity Emit Point Velocity Start Vel X Start Vel Y Start Vel Z Mag Velocity Rot Y Vel Rot Z Vel Scale Effect Scale Factor Super Scale Instance Settings Base Priority Dynamic Priority Scale Effect Texture Select Texture Addative Modulative Subtractive Glass Texture Selector Emitter Timing On Time Random On Time Off Time Random Off Time Emitter Vel Gravity particle ptl.%s\%s.%s %s\%s.%s.bak %s\char.%s %s\char.%s.bak Saved OK Saved OK - Backup Failed File Save Error Loaded OK Clipboard Menu General List Level List Char List Paste %s into %s Empty Clipboard Cut %s from %s Info Box Style Normal Data Menu Type Name Delete Effect Copy Effect Save General list Save Level list Save Char list Load all from file Clipboard List Orphans Delete Orphans Quick Delete Types Info Box Style Emitter Settings Emitter Vel Gravity Random Start Base Emit Vector Start Velocity Emit Point Velocity Emitter Variation Particles per Sec Particle Life Emitter Timing Repeat / Radii Particle Ghosts Star Settings GenSort Type Radial Radial Rotor Spheroid BounceY BounceXZ Improved Radial Star Radial GenCode Type Pos PosRev Splash AshRock PosRevTree PosAll Options Effect List Particle Type Data Menu GenSort Type Particle Colour Particle Texture Emitter Settings Particle Size Particle Rotation Particle Jibber Particle Bounces Attached Sounds Particle Damage Instance Settings Super Scale Dpad Mode Switch Menu Render Settings Test Page Menu Reset Particles Snap Jump To Game Location Particle Positioner store adv (%d) ctr Terrain Try %s %d ter Found 458 in scene %s!!!!!!!!!!!!!!***********************!!!!!!!!!!!!!!!!!!!!!!!!*****************************!!!!!!!!!!!!!!!!!!!!!!!! TerrTempMemory Buffer to TOO big maxterlist is smaller than maxter it should be at least as big c:/Projects/pspbranch/gameapi/gamelib/terrain.c Buffer too small Terrain buffer overflow out of range instance for platform availble for scene %s!!!!!!!!!!!!!****** no graphical scene to go with platforms availble for scene %s!!!!!!!!!!!!!****** insuffecient platforms availble for scene %s!!!!!!!!!!!!!******
0x3C1748
Okay Loaded all Loaded current Written all Editor Config Camera Speed Proportional Cursor Speed Editor Options Return To App
LevelSelect.xml is for a level select and cutscene viewer. It's unknown if it can be accessed.
<levels> <story> <level> <name>JUNGLE ISLAND (VILLAGE)</name> <path>levels\jungisle\village</path> <type>hub0</type> </level> <level> <name>JUNGLE ISLAND (BEACH)</name> <path>levels\jungisle\beach</path> <type>hub0</type> </level> <level> <name>JUNGLE ISLAND (PALACE EXT)</name> <path>levels\jungisle\palext</path> <type>hub0</type> </level> <level> <name>JUNGLE ISLAND (PALACE INT)</name> <path>levels\jungisle\palint</path> <type>hub0</type> </level> <level> <name>MOONHAVEN (ARRIVAL PARK)</name> <path>levels\newhave\arvlpark</path> <type>hub1</type> </level> <level> <name>MOONHAVEN (AIR AUTOMATON)</name> <path>levels\newhave\AirAuto</path> <type>hub1</type> </level> <level> <name>MOONHAVEN (UNDER CITY)</name> <path>levels\newhave\undrcity</path> <type>hub1</type> </level> <level> <name>MOONHAVEN (WATER PARK)</name> <path>levels\newhave\watrpark</path> <type>hub1</type> </level> <level> <name>ZOOTOPIA (MAIN STREET)</name> <path>levels\zootopib\MainSt</path> <type>hub2</type> </level> <level> <name>ZOOTOPIA (MAZE)</name> <path>levels\zootopib\ZT_Maze</path> <type>hub2</type> </level> <level> <name>ZOOTOPIA (ROLLERCOASTER)</name> <path>levels\zootopib\rc01</path> <type>hub2</type> </level> <level> <name>ZOOTOPIA (FAT CAT INTERIOR)</name> <path>levels\zootopib\FatCat</path> <type>hub2</type> </level> <level> <name>MONKITROPOLIS (POLICE STATION)</name> <path>levels\monktrop\mk_pol</path> <type>hub3</type> </level> <level> <name>MONKITROPOLIS (NOISE FACTORY / RACEWAY)</name> <path>levels\monktrop\mk_race</path> <type>hub3</type> </level> <level> <name>MONKITROPOLIS (THRONE ROOM)</name> <path>levels\monktrop\throne</path> <type>hub3</type> </level> <level> <name>KONGRI-LA (ATOLL)</name> <path>levels\monktrop\mk_kong</path> <type>hub3</type> </level> <level> <name>KONGRI-LA (UNDERSEA - DOME 1)</name> <path>levels\monktrop\mk_kong1</path> <type>hub3</type> </level> <level> <name>KONGRI-LA (UNDERSEA - DOME 2)</name> <path>levels\monktrop\mk_kong2</path> <type>hub3</type> </level> </story> <challenge> <level> <name>EASY CROSSROADS</name> <path>levels\puzzles\p58_crossroads\cros01</path> </level> <level> <name>EASY SHUFFLE</name> <path>levels\puzzles\p56_shuffle\shfl01</path> </level> <level> <name>EASY CASCADE</name> <path>levels\puzzles\p23_cascade\casc01</path> </level> <level> <name>EASY OVER THE HILLS</name> <path>levels\puzzles\p36_overthehills\oth01</path> </level> <level> <name>EASY JUMP</name> <path>levels\puzzles\p25_jump\jump01</path> </level> <level> <name>EASY HOLES</name> <path>levels\puzzles\p59_holes\hole01</path> </level> <level> <name>EASY OVERRUN</name> <path>levels\puzzles\p39_overun\vr01</path> </level> <level> <name>EASY RIPPLE BELT</name> <path>levels\puzzles\p08_ripple\rb01</path> </level> <level> <name>EASY SEQUENCER</name> <path>levels\puzzles\p62_sequencer\seq01</path> </level> <level> <name>EASY TONGUETWISTER</name> <path>levels\puzzles\p85_tonguetwister\tw01</path> </level> <level> <name>EASY CELTICKNOTS</name> <path>levels\puzzles\p42_celticknots\ck02</path> </level> <level> <name>EASY SIMPLE SPLIT</name> <path>levels\puzzles\p41_simplesplit\ss01</path> </level> <level> <name>ADV BOWLS</name> <path>levels\puzzles\p113_bowls\b01</path> </level> <level> <name>ADV FREEWHEELER</name> <path>levels\puzzles\p108_threewheel\twh01</path> </level> <level> <name>ADV SKID BIFFERS</name> <path>levels\puzzles\p52_skidbiffers\skid01</path> </level> <level> <name>ADV SERPENT'S TAIL</name> <path>levels\puzzles\p51_serpent\asp01</path> </level> <level> <name>ADV SMILE</name> <path>levels\puzzles\p43_smile\grin01</path> </level> <level> <name>ADV DIMPLE</name> <path>levels\puzzles\p37_dimple\dim01</path> </level> <level> <name>ADV TIPTOE</name> <path>levels\puzzles\p29_tiptoe\tt01</path> </level> <level> <name>ADV SIDESTEP(ALPHA)</name> <path>levels\puzzles\p114_sidestep\sst01</path> </level> <level> <name>ADV PITCHANDPUTT</name> <path>levels\puzzles\pp13_pitchnputt\pnp01</path> </level> <level> <name>ADV BASKET</name> <path>levels\puzzles\p35_breadbasket\bb01</path> </level> <level> <name>ADV CIRCUITS(ALPHA)</name> <path>levels\puzzles\p105_threedom\td01</path> </level> <level> <name>ADV HAIRPINS</name> <path>levels\puzzles\p49_hairpins\hir01</path> </level> <level> <name>ADV FUNRUN</name> <path>levels\puzzles\p32_funnelrun\fun01</path> </level> <level> <name>ADV RIDGEWALKER</name> <path>levels\puzzles\p48_ridgewalker\rw01</path> </level> <level> <name>ADV CHECKMATE</name> <path>levels\puzzles\p33_checkmate\chk01</path> </level> <level> <name>ADV ETERNAL</name> <path>levels\puzzles\p67_eternal\et01</path> </level> <level> <name>ADV ZZ STOP</name> <path>levels\puzzles\p24_zzstop\zzs01</path> </level> <level> <name>ADV LOOPIT</name> <path>levels\puzzles\pp15_loopit\lit01</path> </level> <level> <name>ADV PLUGHOLE</name> <path>levels\puzzles\p09_plughole\dtp01</path> </level> <level> <name>ADV GRAVITY WELLS</name> <path>levels\puzzles\p12_wells\gw01</path> </level> <level> <name>EXP BACKFLIP</name> <path>levels\puzzles\pp14_backflip\bf01</path> </level> <level> <name>EXP SLIDER</name> <path>levels\puzzles\p53_electricbiffersofdoom\ebd01</path> </level> <level> <name>EXP HEADLONG</name> <path>levels\puzzles\p104_threebie\thr01</path> </level> <level> <name>EXP BUMPS</name> <path>levels\puzzles\p40_bumps\bnb01</path> </level> <level> <name>EXP SPIRALSCRATCH</name> <path>levels\puzzles\p55_spiralscratch\sp01</path> </level> <level> <name>EXP SQUEEGEE</name> <path>levels\puzzles\p31_squeegee\sq02</path> </level> <level> <name>EXP ELEMENTARY</name> <path>levels\puzzles\p14_elementary\el01</path> </level> <level> <name>EXP STINKYSTEPS</name> <path>levels\puzzles\p107_stinkysteps\stst01</path> </level> <level> <name>EXP JAWBRIDGE</name> <path>levels\puzzles\p77_jawbridge\jb01</path> </level> <level> <name>EXP BACKSLIDER</name> <path>levels\puzzles\pp12_backslider\bu01</path> </level> <level> <name>EXP FLOOR SLIDER</name> <path>levels\puzzles\p54_floorslider\fs01</path> </level> <level> <name>EXP SLALOM</name> <path>levels\puzzles\p71_slalom\sm01</path> </level> <level> <name>EXP HOOPSNAKE</name> <path>levels\puzzles\p47_hoopsnake\hs01</path> </level> <level> <name>EXP DEADLINE</name> <path>levels\puzzles\pp11_deadline\uad01</path> </level> <level> <name>EXP COG</name> <path>levels\puzzles\p13_cog\cog01</path> </level> <level> <name>EXP GANCANNY</name> <path>levels\puzzles\p112_gankanny\htl01</path> </level> <level> <name>EXP SLIPKNOT</name> <path>levels\puzzles\p03_slipknot\sk01</path> </level> <level> <name>PSP SPINDLE</name> <path>levels\puzzles\p57_spindle\spin01</path> </level> <level> <name>PSP SISSI</name> <path>levels\puzzles\p81_sissi\sis01</path> </level> <level> <name>PSP EVER DECREASING CIRCLES</name> <path>levels\puzzles\p02_everdecreasing\edc01</path> </level> <level> <name>PSP MESMERISE</name> <path>levels\puzzles\p65_mesmerise\mes01</path> </level> <level> <name>PSP WHIRLPOOL</name> <path>levels\puzzles\p10_whirlpool\wp01</path> </level> <level> <name>PSP CAPTURETHEFLAG</name> <path>levels\puzzles\p84_captureflag\cf01</path> </level> <level> <name>PSP STRANDED</name> <path>levels\puzzles\p101_threesticks\ts01</path> </level> <level> <name>PSP SPINNERA</name> <path>levels\puzzles\p26_spinnera\sa01</path> </level> <level> <name>PSP CORKSCREW</name> <path>levels\puzzles\p111_corkskrew\csk01</path> </level> <level> <name>PSP FRIGHT RINGS</name> <path>levels\puzzles\p07_frightrings\fr01</path> </level> <level> <name>PSP WHIRLING DERVISHES</name> <path>levels\puzzles\p82_whirlingdervishes\wd01</path> </level> <level> <name>PSP DRAGANDDROP</name> <path>levels\puzzles\p11_drag\dd01</path> </level> <level> <name>PSP FOLLOWTHELEADER</name> <path>levels\puzzles\p115_followtheleader\ftl01</path> </level> <level> <name>PSP ROUNDABOUT</name> <path>levels\puzzles\p44_roundabout\rab01</path> </level> <level> <name>PSP RING GOAL</name> <path>levels\puzzles\p01_ringgoal\rg01</path> </level> </challenge> <minigames> <level> <name>MONKEY RACE (TRACK A)</name> <path>levels\partygames\race\Track_A</path> <type>racing</type> </level> <level> <name>MONKEY RACE (TRK A MULTI )</name> <path>levels\partygames\race\Track_AM</path> <type>racing</type> </level> <level> <name>MONKEY RACE (TRACK B)</name> <path>levels\partygames\race\Track_B</path> <type>racing</type> </level> <level> <name>MONKEY RACE (TRK B MULTI )</name> <path>levels\partygames\race\Track_BM</path> <type>racing</type> </level> <level> <name>MONKEY RACE (TRACK C)</name> <path>levels\partygames\race\Track_C</path> <type>racing</type> </level> <level> <name>MONKEY RACE (TRK C MULTI )</name> <path>levels\partygames\race\Track_CM</path> <type>racing</type> </level> <level> <name>MONKEY RACE (TRACK D)</name> <path>levels\partygames\race\Track_D</path> <type>racing</type> </level> <level> <name>MONKEY RACE (TRK D MULTI )</name> <path>levels\partygames\race\Track_DM</path> <type>racing</type> </level> <level> <name>MONKEY BOUNCE</name> <path>levels\partygames\bounce\bounce</path> <type>bounce</type> </level> <level> <name>MONKEY BOUNCE SURVIVAL</name> <path>levels\partygames\bounce\bounce</path> <type>bounce_survival</type> </level> <level> <name>MONKEY BOXING (JUNGLE ISLAND)</name> <path>levels\partygames\boxing\jungleisland\boxarena</path> <type>boxing</type> </level> <level> <name>MONKEY BOXING SUDDEN DEATH (JUNGLE ISLAND)</name> <path>levels\partygames\boxing\jungleisland\boxarena</path> <type>boxing_sudden_death</type> </level> <level> <name>MONKEY BOXING (MOONHAVEN)</name> <path>levels\partygames\boxing\moonhaven\boxarena</path> <type>boxing</type> </level> <level> <name>MONKEY BOXING SUDDEN DEATH (MOONHAVEN)</name> <path>levels\partygames\boxing\moonhaven\boxarena</path> <type>boxing_sudden_death</type> </level> <level> <name>MONKEY BOXING (ZOOTOPIA)</name> <path>levels\partygames\boxing\zootopia\boxarena</path> <type>boxing</type> </level> <level> <name>MONKEY BOXING SUDDEN DEATH (ZOOTOPIA)</name> <path>levels\partygames\boxing\zootopia\boxarena</path> <type>boxing_sudden_death</type> </level> <level> <name>MONKEY BOXING (MONKITROPOLIS)</name> <path>Levels\partygames\boxing\monkitropolis\BoxingMT</path> <type>boxing</type> </level> <level> <name>MONKEY BOXING SUDDEN DEATH (MONKITROPOLIS)</name> <path>Levels\partygames\boxing\monkitropolis\BoxingMT</path> <type>boxing_sudden_death</type> </level> <level> <name>MONKEY CASTLES (LAST MAN STANDING)</name> <path>levels\partygames\castles\castle</path> <type>castles_lms</type> </level> <level> <name>MONKEY CASTLES (TOP GUN)</name> <path>levels\partygames\castles\castle</path> <type>castles_topgun</type> </level> <level> <name>MONKEY TARGET (GLIDE_1)</name> <path>levels\partygames\glide\glide1</path> <type>target</type> </level> <level> <name>MONKEY TARGET (GLIDE_A)</name> <path>levels\partygames\glide\glide_A</path> <type>target</type> </level> <level> <name>MONKEY TARGET A (GLIDE_2)</name> <path>levels\partygames\glide\glide2</path> <type>target</type> </level> <level> <name>MONKEY TARGET B (GLIDE_3)</name> <path>levels\partygames\glide\glide3</path> <type>target</type> </level> <level> <name>MONKEY BALLOON GOAL SCORER</name> <path>levels\partygames\monkytag\monktagb</path> <type>balloon_goal</type> </level> <level> <name>MONKEY BALLOON BURGLAR</name> <path>levels\partygames\monkytag\monktagb</path> <type>balloon_burglar</type> </level> </minigames> <cutscenes> <level> <name>GONGONS GARDEN DAY</name> <path>Levels\JungIsle\village</path> <type>3</type> </level> <level> <name>KINGS ANTECHAMBER INTRODUCTION</name> <path>levels\jungisle\palint</path> <type>1</type> </level> <level> <name>KINGS ANTECHAMBER 60%</name> <path>levels\jungisle\palint</path> <type>4</type> </level> <level> <name>WEDDING</name> <path>levels\jungisle\palint</path> <type>14</type> </level> <level> <name>MYSTERIOUS TRAVELLER</name> <path>levels\jungisle\palint</path> <type>8</type> </level> <level> <name>KING AND QUEEN OF MONKITROPOLIS</name> <path>levels\monktrop\throne</path> <type>11</type> </level> <level> <name>MOONHAVEN CENTRAL CONTROL ROOM</name> <path>levels\newhave\arvlpark</path> <type>6</type> </level> <level> <name>MOONHAVEN CENTRAL CONTROL ROOM 60%</name> <path>levels\newhave\arvlpark</path> <type>9</type> </level> <level> <name>MOONHAVEN CENTRAL CONTROL ROOM 100%</name> <path>levels\newhave\arvlpark</path> <type>10</type> </level> <level> <name>MEET THE KONGRILANS</name> <path>levels\monktrop\mk_kong</path> <type>5</type> </level> <level> <name>KING AND QUEEN OF KONGRI-LA</name> <path>levels\monktrop\throne</path> <type>13</type> </level> <level> <name>MONKITOPOLIS / KONGRI-LA REVEAL</name> <path>levels\monktrop\throne</path> <type>12</type> </level> <level> <name>FAT CATS CONTROL ROOM</name> <path>levels\zootopib\FatCat</path> <type>15</type> </level> <level> <name>FAT CATS CONTROL ROOM 60%</name> <path>levels\zootopib\fatcat</path> <type>16</type> </level> <level> <name>GATEWAY TO ZOOTOPIA 100%</name> <path>levels\zootopib\MainSt</path> <type>17</type> </level> </cutscenes> </levels>
Development Logs
Present in the BatchFiles directory are some development logs.
SavedLogs\SKYDOME.txt
ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\abovetheclouds.nus DestFile = ..\..\NGC\Levels\skydomes\abovetheclouds.CSC Num Clip Objects = 13 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\atc_2.nus DestFile = ..\..\NGC\Levels\skydomes\atc_2.CSC Num Clip Objects = 1 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\Atol_Skydome.nus DestFile = ..\..\NGC\Levels\skydomes\Atol_Skydome.CSC Num Clip Objects = 8 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\bluehigh.nus DestFile = ..\..\NGC\Levels\skydomes\bluehigh.CSC Num Clip Objects = 6 ninstanims: 0 Physics_version = 1 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\bounce_skydome.nus DestFile = ..\..\NGC\Levels\skydomes\bounce_skydome.CSC Num Clip Objects = 5 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\cloudy.nus DestFile = ..\..\NGC\Levels\skydomes\cloudy.CSC Num Clip Objects = 4 ninstanims: 0 Physics_version = 1 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\FierySky.nus DestFile = ..\..\NGC\Levels\skydomes\FierySky.CSC Num Clip Objects = 21 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\jungle_skydome.nus DestFile = ..\..\NGC\Levels\skydomes\jungle_skydome.CSC Num Clip Objects = 4 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\KongriLa_Skydome.nus DestFile = ..\..\NGC\Levels\skydomes\KongriLa_Skydome.CSC Num Clip Objects = 7 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\Monkitropolis_Skydome.nus DestFile = ..\..\NGC\Levels\skydomes\Monkitropolis_Skydome.CSC Num Clip Objects = 6 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\Monkitropolis_Skydome_low.nus DestFile = ..\..\NGC\Levels\skydomes\Monkitropolis_Skydome_low.CSC Num Clip Objects = 3 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\PinkClouds.nus DestFile = ..\..\NGC\Levels\skydomes\PinkClouds.CSC Num Clip Objects = 3 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\sf_skydome.nus DestFile = ..\..\NGC\Levels\skydomes\sf_skydome.CSC Num Clip Objects = 1 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\SF_skydome_1.nus DestFile = ..\..\NGC\Levels\skydomes\SF_skydome_1.CSC Num Clip Objects = 9 ninstanims: 0 Physics_version = 1 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\soundfactoryconct_skydome.nus DestFile = ..\..\NGC\Levels\skydomes\soundfactoryconct_skydome.CSC Num Clip Objects = 8 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\soundfactory_skydome.nus DestFile = ..\..\NGC\Levels\skydomes\soundfactory_skydome.CSC Num Clip Objects = 9 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\Space.nus DestFile = ..\..\NGC\Levels\skydomes\Space.CSC Num Clip Objects = 8 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\SquareSky.nus DestFile = ..\..\NGC\Levels\skydomes\SquareSky.CSC Num Clip Objects = 37 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\SquareSky_green.nus DestFile = ..\..\NGC\Levels\skydomes\SquareSky_green.CSC Num Clip Objects = 33 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\SquareSky_night.nus DestFile = ..\..\NGC\Levels\skydomes\SquareSky_night.CSC Num Clip Objects = 28 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\StarSky.nus DestFile = ..\..\NGC\Levels\skydomes\StarSky.CSC Num Clip Objects = 5 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\ZooSkydome.nus DestFile = ..\..\NGC\Levels\skydomes\ZooSkydome.CSC Num Clip Objects = 3 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\Zsea2Skydome.nus DestFile = ..\..\NGC\Levels\skydomes\Zsea2Skydome.CSC Num Clip Objects = 3 ninstanims: 0 Physics_version = 4 ..\..\NGC\Levels\skydomes\abovetheclouds.nus ..\..\NGC\Levels\skydomes\atc_2.nus ..\..\NGC\Levels\skydomes\Atol_Skydome.nus ..\..\NGC\Levels\skydomes\bluehigh.nus ..\..\NGC\Levels\skydomes\bounce_skydome.nus ..\..\NGC\Levels\skydomes\cloudy.nus ..\..\NGC\Levels\skydomes\FierySky.nus ..\..\NGC\Levels\skydomes\jungle_skydome.nus ..\..\NGC\Levels\skydomes\KongriLa_Skydome.nus ..\..\NGC\Levels\skydomes\Monkitropolis_Skydome.nus ..\..\NGC\Levels\skydomes\Monkitropolis_Skydome_low.nus ..\..\NGC\Levels\skydomes\PinkClouds.nus ..\..\NGC\Levels\skydomes\sf_skydome.nus ..\..\NGC\Levels\skydomes\SF_skydome_1.nus ..\..\NGC\Levels\skydomes\soundfactoryconct_skydome.nus ..\..\NGC\Levels\skydomes\soundfactory_skydome.nus ..\..\NGC\Levels\skydomes\Space.nus ..\..\NGC\Levels\skydomes\SquareSky.nus ..\..\NGC\Levels\skydomes\SquareSky_green.nus ..\..\NGC\Levels\skydomes\SquareSky_night.nus ..\..\NGC\Levels\skydomes\StarSky.nus ..\..\NGC\Levels\skydomes\ZooSkydome.nus ..\..\NGC\Levels\skydomes\Zsea2Skydome.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\filelist.txt Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\abovetheclouds.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\atc_2.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\Atol_Skydome.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\bluehigh.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\bounce_skydome.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\cloudy.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\FierySky.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\jungle_skydome.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\KongriLa_Skydome.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\Monkitropolis_Skydome.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\Monkitropolis_Skydome_low.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\PinkClouds.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\sf_skydome.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\SF_skydome_1.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\soundfactoryconct_skydome.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\soundfactory_skydome.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\Space.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\SquareSky.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\SquareSky_green.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\SquareSky_night.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\StarSky.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\ZooSkydome.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\Zsea2Skydome.nus
DELETEDLOGS
Deleted file - C:\projects\MonkeyBall\NGC\BatchFiles\Banners\EU\banner.txt Deleted file - C:\projects\MonkeyBall\NGC\BatchFiles\Banners\US\banner.txt Deleted file - C:\projects\MonkeyBall\NGC\BatchFiles\DELETELOG.txt Deleted file - C:\projects\MonkeyBall\NGC\BatchFiles\LEVELLOG.txt Deleted file - C:\projects\MonkeyBall\NGC\BatchFiles\SKYDOME.txt Deleted file - C:\projects\MonkeyBall\NGC\BatchFiles\SPLASHLOG.txt Deleted file - C:\projects\MonkeyBall\NGC\BatchFiles\Banners\EU\banner.txt Deleted file - C:\projects\MonkeyBall\NGC\BatchFiles\Banners\US\banner.txt Deleted file - C:\projects\MonkeyBall\NGC\BatchFiles\SavedLogs\ADVENTURETEXLOG.txt Deleted file - C:\projects\MonkeyBall\NGC\BatchFiles\SavedLogs\DELETELOG.txt Deleted file - C:\projects\MonkeyBall\NGC\BatchFiles\SavedLogs\FRONTENDTEXLOG.txt Deleted file - C:\projects\MonkeyBall\NGC\BatchFiles\SavedLogs\HUDTEXLOG.txt Deleted file - C:\projects\MonkeyBall\NGC\BatchFiles\SavedLogs\LEVELLOG.txt Deleted file - C:\projects\MonkeyBall\NGC\BatchFiles\SavedLogs\LISTLOG.txt Deleted file - C:\projects\MonkeyBall\NGC\BatchFiles\SavedLogs\MAPLOG.txt Deleted file - C:\projects\MonkeyBall\NGC\BatchFiles\SavedLogs\MINIGAMETEXLOG.txt Deleted file - C:\projects\MonkeyBall\NGC\BatchFiles\SavedLogs\MODELLOG.txt Deleted file - C:\projects\MonkeyBall\NGC\BatchFiles\SavedLogs\MUSICLOG.txt Deleted file - C:\projects\MonkeyBall\NGC\BatchFiles\SavedLogs\PARTICALLOG.txt Deleted file - C:\projects\MonkeyBall\NGC\BatchFiles\SavedLogs\SHOPLOG.txt Deleted file - C:\projects\MonkeyBall\NGC\BatchFiles\SavedLogs\SKYDOME.txt Deleted file - C:\projects\MonkeyBall\NGC\BatchFiles\SavedLogs\SOUNDSLOG.txt Deleted file - C:\projects\MonkeyBall\NGC\BatchFiles\SavedLogs\XMLLOG.txt
LOGTRANSFER.txt
.\SavedLogs\DELETELOG.txt .\SavedLogs\FRONTENDTEXLOG.txt .\SavedLogs\HUDTEXLOG.txt .\SavedLogs\LEVELLOG.txt .\SavedLogs\MODELLOG.txt .\SavedLogs\MUSICLOG.txt .\SavedLogs\Music_AV_st1_l.txt .\SavedLogs\Music_AV_st1_r.txt .\SavedLogs\Music_AV_st2_l.txt .\SavedLogs\Music_AV_st2_r.txt .\SavedLogs\SKYDOME.txt .\SavedLogs\SPLASHLOG.txt .\SavedLogs\XMLLOG.txt 13 File(s) copied
MonkeyBallUS.ddf
;------------------------------- ; [Input] Section ; ; DvdRoot="<Root Directory>" ; The name of the directory containing files to be emulated. ; A table for the FST file is generated by retrieving files under the ; directory specified here. ; LDRFileName="<LDR File Name>" ; The name of the Application Loader file. ; BI2FileName="<BI2 File Name>" ; ; [Input] DvdRoot="C:\Projects\MonkeyBall\NGCDVDDISK" LDRFileName="$(BUILDTOOLS_ROOT)\..\..\$(DOLPHIN_PLATFORM)\boot\apploader.img" BI2FileName="$(ODEMUSDKBIN)\OdemRun.bi2" ;------------------------------- ; [Output] Section ; ; LayoutFileName="<output Dlf-File>" ; The name of a disk layout file. ; SystemFileName="<output Dsf-File>" ; The name of a system binary file. ; FsInfoFileName="<output Dif-File>" ; The name of a FST information file. ; * This is a text file for checking the FST layout. The optical disk emulator ; does not reference this file. ; [Output] ;LayoutFileName="Sample.dlf" ;SystemFileName="Sample.dsf" ;FsInfoFileName="Sample.dif" ;------------------------------- ; [DiskID] Section ; ; GameName=<Game Name> ; The video game title in the 4Byte ASCII code supplied by Nintendo. ; Company=<Company Name> ; The company name in the 2Byte ASCII code supplied by Nintendo. ; DiskNumber=<Disk Number> ; Disk number information for multiple disks. The number starts from 0. ; If there is only a single disk, the disk number will be 0. ; GameVersion=<Game Version> ; The version number of the video game. ; Streaming=<Streaming Flag> ; The flag for the streaming mode. "1" should be specified for the ; streaming mode, otherwise "0" should be specified. ; StreamingBufSize=<Streaming Buffer Size> ; Number of Streaming buffers. ; DiskInfo="<Long Game Name>" ; The character string of the video game title (Kanji characters are ; available.). ; TotalDisk=<Total Number of Disks> ; Total number of disks. ; [DiskID] GameName=G3LE Company=8P DiskNumber=0 GameVersion=0 Streaming=1 DiskInfo="Super Monkey Ball Adventures (TM)" TotalDisk=1 StreamingBufSize=0 ;------------------------------- ; [BB2] Section ; ; FSTMaxLength=<size> ; The size of the area reserved for FST. ; FSTAddress=<address> ; The address where FST should be put.(Start address is specified by FSTAddress.) ; FSTEndAddress=<address> ; The address where FST should be put.(End address is specified by FSTEndAddress.) ; FSTuserTop=<lba> ; The start of LBA in the user area.(If omitted, this is set the start of LBA in the usable free area.) ; FSTuserEnd=<lba> ; The end of LBA in the user area. ; [BB2] ;FSTMaxLength=0x080000 FSTMaxLength=0 FSTEndAddress=0x80400000 ;FSTuserTop=0x00100000 FSTuserEnd=0x57058000 ;------------------------------- ; [BI2] Section ; ; DEBUGFLAG=<flag> ; Set this to 0 when not using the any debugger on GDEV, set to 3 when using the CodeWarrior debugger on GDEV. ; LongFileNameSupport=<flag> ; Set to 1 for long file name support; set to 0 to restrict file to 8.3 format. ; Arguments="<arg>"{[,"<arg>"]} ; [BI2] LongFileNameSupport=1 CountryCode=us ;------------------------------- ; [LbaAlign] Section ; ; <Priority>="<File Name>",<LBA Align> ; ; Aligns the <File Name> file with the <LBA Align> boundary on the ; optical disk. ; This is used for the files which need the boundary for the starting ; position like ADPCM data. (ADPCM needs to be aligned with a 32KByte ; boundary according to the specification.) ; The evaluation priority is decided depending on the <Priority> value. ; (A bigger numerical value takes higher priority.) ; [LbaAlign] 1="*.adp",0x8000 1="*.wav",0x8000 1="*.pcm",0x8000 1="*.dat",0x8000 1="*.hvqm",0x8000 ;------------------------------- ; [Layout] Section ; ; <Priority>="<File Name>",<laypout val> ; ; The <File Name> file is laid out on the optical disk according to the ; <layout val> value. ; If the <layout val> value is negative, the files are laid out from the inside of the disk, and if it is positive, they are laid out from the outside of the disk. ; This is used to lay out files on the outer area to shorten the access ; time. ; The evaluation priority is decided depending on the <Priority> value. ; (A bigger numerical value takes higher priority.) ; [Layout] 0="*",1
Music_AV_st1_l.txt
;------------------------------- ; [Input] Section ; ; DvdRoot="<Root Directory>" ; The name of the directory containing files to be emulated. ; A table for the FST file is generated by retrieving files under the ; directory specified here. ; LDRFileName="<LDR File Name>" ; The name of the Application Loader file. ; BI2FileName="<BI2 File Name>" ; ; [Input] DvdRoot="C:\Projects\MonkeyBall\NGCDVDDISK" LDRFileName="$(BUILDTOOLS_ROOT)\..\..\$(DOLPHIN_PLATFORM)\boot\apploader.img" BI2FileName="$(ODEMUSDKBIN)\OdemRun.bi2" ;------------------------------- ; [Output] Section ; ; LayoutFileName="<output Dlf-File>" ; The name of a disk layout file. ; SystemFileName="<output Dsf-File>" ; The name of a system binary file. ; FsInfoFileName="<output Dif-File>" ; The name of a FST information file. ; * This is a text file for checking the FST layout. The optical disk emulator ; does not reference this file. ; [Output] ;LayoutFileName="Sample.dlf" ;SystemFileName="Sample.dsf" ;FsInfoFileName="Sample.dif" ;------------------------------- ; [DiskID] Section ; ; GameName=<Game Name> ; The video game title in the 4Byte ASCII code supplied by Nintendo. ; Company=<Company Name> ; The company name in the 2Byte ASCII code supplied by Nintendo. ; DiskNumber=<Disk Number> ; Disk number information for multiple disks. The number starts from 0. ; If there is only a single disk, the disk number will be 0. ; GameVersion=<Game Version> ; The version number of the video game. ; Streaming=<Streaming Flag> ; The flag for the streaming mode. "1" should be specified for the ; streaming mode, otherwise "0" should be specified. ; StreamingBufSize=<Streaming Buffer Size> ; Number of Streaming buffers. ; DiskInfo="<Long Game Name>" ; The character string of the video game title (Kanji characters are ; available.). ; TotalDisk=<Total Number of Disks> ; Total number of disks. ; [DiskID] GameName=G3LE Company=8P DiskNumber=0 GameVersion=0 Streaming=1 DiskInfo="Super Monkey Ball Adventures (TM)" TotalDisk=1 StreamingBufSize=0 ;------------------------------- ; [BB2] Section ; ; FSTMaxLength=<size> ; The size of the area reserved for FST. ; FSTAddress=<address> ; The address where FST should be put.(Start address is specified by FSTAddress.) ; FSTEndAddress=<address> ; The address where FST should be put.(End address is specified by FSTEndAddress.) ; FSTuserTop=<lba> ; The start of LBA in the user area.(If omitted, this is set the start of LBA in the usable free area.) ; FSTuserEnd=<lba> ; The end of LBA in the user area. ; [BB2] ;FSTMaxLength=0x080000 FSTMaxLength=0 FSTEndAddress=0x80400000 ;FSTuserTop=0x00100000 FSTuserEnd=0x57058000 ;------------------------------- ; [BI2] Section ; ; DEBUGFLAG=<flag> ; Set this to 0 when not using the any debugger on GDEV, set to 3 when using the CodeWarrior debugger on GDEV. ; LongFileNameSupport=<flag> ; Set to 1 for long file name support; set to 0 to restrict file to 8.3 format. ; Arguments="<arg>"{[,"<arg>"]} ; [BI2] LongFileNameSupport=1 CountryCode=us ;------------------------------- ; [LbaAlign] Section ; ; <Priority>="<File Name>",<LBA Align> ; ; Aligns the <File Name> file with the <LBA Align> boundary on the ; optical disk. ; This is used for the files which need the boundary for the starting ; position like ADPCM data. (ADPCM needs to be aligned with a 32KByte ; boundary according to the specification.) ; The evaluation priority is decided depending on the <Priority> value. ; (A bigger numerical value takes higher priority.) ; [LbaAlign] 1="*.adp",0x8000 1="*.wav",0x8000 1="*.pcm",0x8000 1="*.dat",0x8000 1="*.hvqm",0x8000 ;------------------------------- ; [Layout] Section ; ; <Priority>="<File Name>",<laypout val> ; ; The <File Name> file is laid out on the optical disk according to the ; <layout val> value. ; If the <layout val> value is negative, the files are laid out from the inside of the disk, and if it is positive, they are laid out from the outside of the disk. ; This is used to lay out files on the outer area to shorten the access ; time. ; The evaluation priority is decided depending on the <Priority> value. ; (A bigger numerical value takes higher priority.) ; [Layout] 0="*",1
null
Error opening levels/jungisle/village.ptl Error opening levels/jungisle/village.tre Error opening levels/jungisle/village.rs2 Error opening levels/jungisle/jipath.ptl Error opening levels/jungisle/gateway.ptl Error opening models/furni/global/democoll/democoll.chg Error opening levels/jungisle/village.me2 Error opening levels/jungisle/village.ga2 Error opening levels/jungisle/village.gc2 Error opening levels/jungisle/village.ge2 Error opening levels/jungisle/village.gw2 Error opening levels/jungisle/village.su2 Error opening levels/jungisle/jimount.tre Error opening levels/jungisle/jimount.lk Error opening levels/jungisle/jipath.tre Error opening levels/jungisle/jipath.rs2 Error opening levels/jungisle/jipath.me2 Error opening levels/jungisle/jipath.ga2 Error opening levels/jungisle/jipath.gc2 Error opening levels/jungisle/jipath.ge2 Error opening levels/jungisle/jipath.gw2 Error opening levels/jungisle/jipath.su2 Error opening levels/jungisle/gateway.tre Error opening levels/jungisle/gateway.rs2 Error opening levels/jungisle/gateway.me2 Error opening levels/jungisle/gateway.ga2 Error opening levels/jungisle/gateway.gc2 Error opening levels/jungisle/gateway.ge2 Error opening levels/jungisle/gateway.gw2 Error opening levels/jungisle/gateway.su2 Error opening levels/jungisle/village.ptl Error opening levels/jungisle/village.tre Error opening levels/jungisle/village.rs2 Error opening levels/jungisle/jipath.ptl Error opening levels/jungisle/gateway.ptl Error opening models/furni/global/democoll/democoll.chg Error opening levels/jungisle/village.me2 Error opening levels/jungisle/village.ga2 Error opening levels/jungisle/village.gc2 Error opening levels/jungisle/village.ge2 Error opening levels/jungisle/village.gw2 Error opening levels/jungisle/village.su2 Error opening levels/jungisle/jimount.tre Error opening levels/jungisle/jimount.lk Error opening levels/jungisle/jipath.tre Error opening levels/jungisle/jipath.rs2 Error opening levels/jungisle/jipath.me2 Error opening levels/jungisle/jipath.ga2 Error opening levels/jungisle/jipath.gc2 Error opening levels/jungisle/jipath.ge2 Error opening levels/jungisle/jipath.gw2 Error opening levels/jungisle/jipath.su2 Error opening levels/jungisle/gateway.tre Error opening levels/jungisle/gateway.rs2 Error opening levels/jungisle/gateway.me2 Error opening levels/jungisle/gateway.ga2 Error opening levels/jungisle/gateway.gc2 Error opening levels/jungisle/gateway.ge2 Error opening levels/jungisle/gateway.gw2 Error opening levels/jungisle/gateway.su2 Error opening levels/jungisle/village.ptl Error opening levels/jungisle/village.tre Error opening levels/jungisle/village.rs2 Error opening levels/jungisle/jipath.ptl Error opening levels/jungisle/gateway.ptl Error opening models/furni/global/democoll/democoll.chg Error opening levels/jungisle/village.me2 Error opening levels/jungisle/village.ga2 Error opening levels/jungisle/village.gc2 Error opening levels/jungisle/village.ge2 Error opening levels/jungisle/village.gw2 Error opening levels/jungisle/village.su2 Error opening levels/jungisle/jimount.tre Error opening levels/jungisle/jimount.lk Error opening levels/jungisle/jipath.tre Error opening levels/jungisle/jipath.rs2 Error opening levels/jungisle/jipath.me2 Error opening levels/jungisle/jipath.ga2 Error opening levels/jungisle/jipath.gc2 Error opening levels/jungisle/jipath.ge2 Error opening levels/jungisle/jipath.gw2 Error opening levels/jungisle/jipath.su2 Error opening levels/jungisle/gateway.tre Error opening levels/jungisle/gateway.rs2 Error opening levels/jungisle/gateway.me2 Error opening levels/jungisle/gateway.ga2 Error opening levels/jungisle/gateway.gc2 Error opening levels/jungisle/gateway.ge2 Error opening levels/jungisle/gateway.gw2 Error opening levels/jungisle/gateway.su2
SKYDOME.txt
ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\abovetheclouds.nus DestFile = ..\..\NGC\Levels\skydomes\abovetheclouds.CSC Num Clip Objects = 13 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\atc_2.nus DestFile = ..\..\NGC\Levels\skydomes\atc_2.CSC Num Clip Objects = 1 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\Atol_Skydome.nus DestFile = ..\..\NGC\Levels\skydomes\Atol_Skydome.CSC Num Clip Objects = 8 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\bluehigh.nus DestFile = ..\..\NGC\Levels\skydomes\bluehigh.CSC Num Clip Objects = 6 ninstanims: 0 Physics_version = 1 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\bounce_skydome.nus DestFile = ..\..\NGC\Levels\skydomes\bounce_skydome.CSC Num Clip Objects = 5 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\cloudy.nus DestFile = ..\..\NGC\Levels\skydomes\cloudy.CSC Num Clip Objects = 4 ninstanims: 0 Physics_version = 1 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\FierySky.nus DestFile = ..\..\NGC\Levels\skydomes\FierySky.CSC Num Clip Objects = 21 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\jungle_skydome.nus DestFile = ..\..\NGC\Levels\skydomes\jungle_skydome.CSC Num Clip Objects = 4 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\KongriLa_Skydome.nus DestFile = ..\..\NGC\Levels\skydomes\KongriLa_Skydome.CSC Num Clip Objects = 7 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\Monkitropolis_Skydome.nus DestFile = ..\..\NGC\Levels\skydomes\Monkitropolis_Skydome.CSC Num Clip Objects = 6 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\Monkitropolis_Skydome_low.nus DestFile = ..\..\NGC\Levels\skydomes\Monkitropolis_Skydome_low.CSC Num Clip Objects = 3 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\PinkClouds.nus DestFile = ..\..\NGC\Levels\skydomes\PinkClouds.CSC Num Clip Objects = 3 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\race_skydome.nus DestFile = ..\..\NGC\Levels\skydomes\race_skydome.CSC Num Clip Objects = 5 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\sf_skydome.nus DestFile = ..\..\NGC\Levels\skydomes\sf_skydome.CSC Num Clip Objects = 1 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\SF_skydome_1.nus DestFile = ..\..\NGC\Levels\skydomes\SF_skydome_1.CSC Num Clip Objects = 9 ninstanims: 0 Physics_version = 1 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\skycube.nus DestFile = ..\..\NGC\Levels\skydomes\skycube.CSC Num Clip Objects = 1 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\soundfactoryconct_skydome.nus DestFile = ..\..\NGC\Levels\skydomes\soundfactoryconct_skydome.CSC Num Clip Objects = 8 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\soundfactory_skydome.nus DestFile = ..\..\NGC\Levels\skydomes\soundfactory_skydome.CSC Num Clip Objects = 9 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\Space.nus DestFile = ..\..\NGC\Levels\skydomes\Space.CSC Num Clip Objects = 8 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\SquareSky.nus DestFile = ..\..\NGC\Levels\skydomes\SquareSky.CSC Num Clip Objects = 37 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\SquareSky_green.nus DestFile = ..\..\NGC\Levels\skydomes\SquareSky_green.CSC Num Clip Objects = 33 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\SquareSky_night.nus DestFile = ..\..\NGC\Levels\skydomes\SquareSky_night.CSC Num Clip Objects = 28 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\StarSky.nus DestFile = ..\..\NGC\Levels\skydomes\StarSky.CSC Num Clip Objects = 5 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\ZooSkydome.nus DestFile = ..\..\NGC\Levels\skydomes\ZooSkydome.CSC Num Clip Objects = 3 ninstanims: 0 Physics_version = 4 ngcconv Generic NUS File Conversion Utility (c) Travellers Tales 2003-2005 Version: 2.77 Date: Mar 30 2006 Time: 12:42:28 SourceFile = ..\..\NGC\Levels\skydomes\Zsea2Skydome.nus DestFile = ..\..\NGC\Levels\skydomes\Zsea2Skydome.CSC Num Clip Objects = 3 ninstanims: 0 Physics_version = 4 ..\..\NGC\Levels\skydomes\abovetheclouds.nus ..\..\NGC\Levels\skydomes\atc_2.nus ..\..\NGC\Levels\skydomes\Atol_Skydome.nus ..\..\NGC\Levels\skydomes\bluehigh.nus ..\..\NGC\Levels\skydomes\bounce_skydome.nus ..\..\NGC\Levels\skydomes\cloudy.nus ..\..\NGC\Levels\skydomes\FierySky.nus ..\..\NGC\Levels\skydomes\jungle_skydome.nus ..\..\NGC\Levels\skydomes\KongriLa_Skydome.nus ..\..\NGC\Levels\skydomes\Monkitropolis_Skydome.nus ..\..\NGC\Levels\skydomes\Monkitropolis_Skydome_low.nus ..\..\NGC\Levels\skydomes\PinkClouds.nus ..\..\NGC\Levels\skydomes\race_skydome.nus ..\..\NGC\Levels\skydomes\sf_skydome.nus ..\..\NGC\Levels\skydomes\SF_skydome_1.nus ..\..\NGC\Levels\skydomes\skycube.nus ..\..\NGC\Levels\skydomes\soundfactoryconct_skydome.nus ..\..\NGC\Levels\skydomes\soundfactory_skydome.nus ..\..\NGC\Levels\skydomes\Space.nus ..\..\NGC\Levels\skydomes\SquareSky.nus ..\..\NGC\Levels\skydomes\SquareSky_green.nus ..\..\NGC\Levels\skydomes\SquareSky_night.nus ..\..\NGC\Levels\skydomes\StarSky.nus ..\..\NGC\Levels\skydomes\ZooSkydome.nus ..\..\NGC\Levels\skydomes\Zsea2Skydome.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\filelist.txt Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\abovetheclouds.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\atc_2.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\Atol_Skydome.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\bluehigh.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\bounce_skydome.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\cloudy.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\FierySky.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\jungle_skydome.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\KongriLa_Skydome.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\Monkitropolis_Skydome.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\Monkitropolis_Skydome_low.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\PinkClouds.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\race_skydome.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\sf_skydome.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\SF_skydome_1.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\skycube.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\soundfactoryconct_skydome.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\soundfactory_skydome.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\Space.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\SquareSky.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\SquareSky_green.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\SquareSky_night.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\StarSky.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\ZooSkydome.nus Deleted file - C:\projects\MonkeyBall\NGC\Levels\skydomes\Zsea2Skydome.nus