Super Chicken Jumper
Super Chicken Jumper |
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Developers: Sewer Cat,
Heavy Sheep This game has unused animations. |
Super Chicken Jumper is an auto-runner game where you play as a chicken trying to save the world from doom.
Contents
PostFx Bundle Leftover
In the game files, there is a leftover HTML file named 'how to use.html' from a tool used for the game's development.
Unused Enemies
Angel Eye
The Angel Eye was an enemy intended to be part of the Real Moon Demon Boss fight. He would go up and down repeatedly while shooting projectiles, after seven seconds it despawns and the game crashes.
sprite235
The actual name of this enemy is unknown, its referred as sprite235
in the game files, judging by the appearance, probably this enemy is related to the Moon stage in some way. Also, it strongly resembles the All-Seeing Eye symbol.
Early Snowman Sprite
Seems to be an early version of the snowman enemy seen on the North Pole stage. This sprite has three frames, showing the snowman damaged. Supposedly this was a feature that when the snowman was damaged, it would have one snowball lost, so, the snowman would die with three hits. Probably was removed because it would make the stage way too hard.
Alternative Skeleton Sprite
An alternative sprite of the Cannon Skeleton enemy seen on the Cemetery, this sprite has a visible more black coloration, and less detail.
Unused | Used |
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Old Fish Sprite
An old version of the fish sprite seen on the Farm Level.
Unused | Used |
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Early Forest Witch
An early low-detail version of the Forest Witch boss with a purple outline. This sprite can be seen on the Official Super Chicken Jumper Trailer.
Early Crystal Wolf
An lesser detailed version of the Crystal Wolf seen on the North Pole stage. Supposedly used in early versions of the game.
Early Death Sprite
An early sprite for the Death Boss fight seen on Cemetery, it has less detail and a completely different silhouette.
White Crystal Wolf
An scrapped version of the Crystal Wolf sprite that has the crystals of the wolf colored white, which is normally seen as red, this sprite also lacks some detailing.
Unused Weapons And Items
Glasses
The glasses has no major effect at the player, it's just a 'style item'
Sword
Drill
The drill, just like the Uzi, has a cooldown mechanic, i.e, it overheats if you use it for too much time without stopping.
Parachute
A parachute, it would slow down the player's fall, as seen on the Official Super Chicken Jumper Trailer '
Unused Icons
Nuclear Weapon Icon
An icon for the Nuclear Weapon, which is currently obtainable through a password, but this icon indicates that the Nuclear Weapon was once planned to be a weapon that could be unlocked with no cheats. As it can be seen on the Official Super Chicken Jumper Trailer, it was planned to be a single-use weapon, but this idea was scrapped, and now this weapon is only obtainable via cheat codes.
Bottle Icon
An icon for a item that resembles a potion or a bottle with a liquid.
Unused Graphics
spr_go
A crude drawing of the word "GO", most likely just used as a placeholder.
Mobile Leftovers
There are several mobile leftovers which were never used on the Windows PC version.
Early Controls Menu
Seems to be an earlier version of the menu, as it lacks some detailing and some keys.
Alternative Forest Background
An alternative version of the Forest background, it has crosses on the ground and what seems to be a lantern on a tree, while the used background, not.
background0
A background that was used when the game was a "Google T-Rex Game Copy", as said by the GEMAPLYS, the developer of the game in the Nivram interview. (Portuguese)
spr_angel2
There are four unused sprites for a supposedly unused attack of the Real Moon Demon boss, this sprites most likely have something to do with the unused Angel Eye enemy.
sprite305_asasasasa
A crudely drawn low-quality sprite of what seems to be the Bloodthirsty Vampire Dragon The Size of A Mountain, This is likely some sort of placeholder used to test the boss in early stages.
Unused Animations
Unused Explosion Animation
An unused explosion animation, it was probably scrapped because it didn't fit very well with the game's style. Oddly enough, there is a duplicate of this animation in the game files called spr_explosion_backup
Debug Mode
A very simple debug mode exists in the game's files. It can be re-enabled by placing obj_debug in any map of the game, and playing that map, by doing that, the debug mode is activated.
When activated this debug mode shows the FPS Count, the Object Count, and also makes the player invulnerable to any type of damage. Also, it creates a weird black rectangle that seems to reflect stuff on the screen.
- Pages missing developer references
- Games developed by Sewer Cat
- Games developed by Heavy Sheep
- Pages missing publisher references
- Games published by Sewer Cat
- Windows games
- Pages missing date references
- Games released in 2021
- Games released in September
- Games released on September 24
- Games with unused animations
- Games with hidden development-related text
- Games with unused enemies
- Games with unused graphics
- Games with unused items
- Games with debugging functions
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Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused animations
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Games > Games by content > Games with unused graphics
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Games > Games by developer > Games developed by Heavy Sheep
Games > Games by developer > Games developed by Sewer Cat
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Sewer Cat
Games > Games by release date > Games released in 2021
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 24