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Super Bowling (Nintendo 64)

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Title Screen

Super Bowling

Developer: Athena
Publishers: Athena (JP), UFO Interactive (US)
Platform: Nintendo 64
Released in JP: March 26, 1999
Released in US: January 15, 2001


DevTextIcon.png This game has hidden development-related text.


A port of the SNES version of the same name.

Development Text

Present at 0x3B6C0 in the ROM.

IDX     SYS
KNSTATICSYS
GACODE  SYS
RSCODE  SYS
GSCODE  SYS
CACODE  SYS
PVCODE  SYS
MGCODE  SYS
OPCODE  SYS
EXIT
FILE LOAD
ground.bin
FILE SAVE
MTX FORM
X*Z=(%d,%d)
MTX WH
WH=(%d,%d)
MTX OFS
OFS=(%d,%d)
VTX SEL
SEL=%d
VTX Y
Y=%d
(%d,%d)=%d
BGMPTR  SYS
SEPTR   SYS
BFX     SYS
BW%3.3d.BMP
SEWBK   SYS
BGMPTR  SYS
BGMWBK  SYS
STR     SYS
IDX     SYS
KNSTATICSYS
OPCODE  SYS
MGCODE  SYS
PVCODE  SYS
CACODE  SYS
GSCODE  SYS
RSCODE  SYS
GACODE  SYS

Present at 0x56DF0 in the ROM.

SL[%8.4f]
FRM[%3d]
T[%6.2f]R[%6.2f]
TABLE[%d]
ATX[%6.2f]
STX[%6.2f]
TECH RO[%6.2f]
FR SIN[%8.4f]
NOW Z[%8.4f]
 WAIT

Present at 0x6A570 in the ROM.

%1.1d - Frame %4.4d
bmp
sce.dat
motion.dat
ROTATE
H=%3.1f P=%3.1f B=%3.1f
FILE
IMAGE
IMG1=%d IMG2=%d
CAM=%d OBJ=%d FRAME=%d

Present at 0x6BA40 in the ROM.

sce.dat
CPU=%6.6d
SND=%6.6d
RSP=%6.6d
RDP=%6.6d
FRATE=%3d
(Source: Ferrox)