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Sukeban Shachou Rena Wii

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Title Screen

Sukeban Shachou Rena Wii

Developer: Dearfield[1]
Publisher: Jorudan
Platform: Wii
Released in JP: October 22, 2009


SourceIcon.png This game has uncompiled source code.
GraphicsIcon.png This game has unused graphics.


Sukeban Shachou Rena Wii is famously regarded as the Wii's worst-selling game. Maybe it wasn't such a good idea to put a cat in charge of the company.

Unused Images

Sample Banners

Located in the /banner directory, along with the used save banner and icon, are two sample versions. These are from the Wii SDK.

banner.tpl icon.tpl
RenaWii-banner.png Look familiar?

Test Title Screens

Two unused still graphics of early title screens are found in /lyt/title_test.arc. Rena's dialogue in the second title screen reads "Is that all you want to say?" Notably, there is also furigana (a pronunciation guide) above the "sukeban" kanji in this version which is not included in any other. The two early screens are at the full 640×480, while the final game runs at 640×460.

The final title screen is fully animated and takes elements from each: the logo font matches the one used in the first test, while the photo of Rena comes from the second. The flourish below the title appears similar in all three title screens, but has more subtle shading in the version that was used. The final title also tones down the sparkles featured all over the early tests, with the flourish occasionally giving them off instead.

title_test.tpl title_test_02.tpl Final
RenaWii-title test.png RenaWii-title test 02.png RenaWii-Title.png


(Translation: GlitterBerri)

Leftover Code

Download.png Download archive of all source code
File: RenaWii-SourceCode.7z (6 KB) (info)

A single C++ source file, mg08_main.cpp was left in the /mg08 (minigame 8) directory. In addition, each of the 92 st directories includes a Makefile. The first of these (from /st1001) is included here; for the full set, see the above download. The only exception to this is the dummy /st9999 directory, which includes only the standard Rena model and a blank area model.

SOZAIDIR = /cygdrive/r/program/Data/Graphic_data/3D/data
SOZAIDOS = R:\program\Data\Graphic_data\3D\data
TARGETDIR = /cygdrive/r/program/Data/Graphic_data/3D/bin/event/st1001
TARGETDOS = R:\program\Data\Graphic_data\3D\bin\event\st1001
TOOL = /cygdrive/c/NintendoWare/Revolution/CommandLineTools/bin/nw4r_g3dcvtr.exe

all : ${TARGETDIR}/st1001.brres ${TARGETDIR}/ca001.brres ${TARGETDIR}/ch001.brres ${TARGETDIR}/ch002.brres

${TARGETDIR}/st1001.brres : Makefile ${SOZAIDIR}/event/st1001/st1001_event.rmdl ${SOZAIDIR}/event/st1001/st1001.rsca ${SOZAIDIR}/event/st1001/st1001_event.rcha
	echo "配置データのコマンド"
	${TOOL} -o=${TARGETDOS}\st1001.brres ${SOZAIDOS}\event\st1001\st1001_event.rmdl ${SOZAIDOS}\event\st1001\st1001.rsca ${SOZAIDOS}\event\st1001\st1001_event.rcha

${TARGETDIR}/ca001.brres : Makefile ${SOZAIDIR}/chr/ca001/ca001.rmdl ${SOZAIDIR}/chr/ca001/textures/ca001_beard_t.rtex ${SOZAIDIR}/chr/ca001/textures/ca001_color_t.rtex ${SOZAIDIR}/chr/ca001/textures/ca001_eye_t.rtex ${SOZAIDIR}/chr/ca001/textures/ca001_pupil_t.rtex ${SOZAIDIR}/chr/ca001/textures/ca001_spe_t.rtex ${SOZAIDIR}/chr/ca001/textures/ca001_teeth1_t.rtex ${SOZAIDIR}/chr/ca001/mcr756.rcha ${SOZAIDIR}/chr/ca001/mcr752.rcha ${SOZAIDIR}/chr/ca001/mcr754.rcha ${SOZAIDIR}/chr/ca001/mcr757.rcha ${SOZAIDIR}/chr/ca001/mcr751.rcha ${SOZAIDIR}/chr/ca001/mcr817.rcha ${SOZAIDIR}/chr/ca001/mcr556.rcha ${SOZAIDIR}/chr/ca001/mcr551.rcha ${SOZAIDIR}/chr/ca001/mcr554.rcha ${SOZAIDIR}/chr/ca001/mcr807.rcha ${SOZAIDIR}/chr/ca001/mcr601.rcha ${SOZAIDIR}/chr/ca001/mcr818.rcha ${SOZAIDIR}/chr/ca001/mcr561.rcha ${SOZAIDIR}/chr/ca001/mcr558.rcha ${SOZAIDIR}/chr/ca001/mcr553.rcha
	echo "ca001を処理します"
	${TOOL} -o=${TARGETDOS}\ca001.brres ${SOZAIDOS}\chr\ca001\ca001.rmdl ${SOZAIDOS}\chr\ca001\textures\ca001_beard_t.rtex ${SOZAIDOS}\chr\ca001\textures\ca001_color_t.rtex ${SOZAIDOS}\chr\ca001\textures\ca001_eye_t.rtex ${SOZAIDOS}\chr\ca001\textures\ca001_pupil_t.rtex ${SOZAIDOS}\chr\ca001\textures\ca001_spe_t.rtex ${SOZAIDOS}\chr\ca001\textures\ca001_teeth1_t.rtex ${SOZAIDOS}\chr\ca001\mcr756.rcha ${SOZAIDOS}\chr\ca001\mcr752.rcha ${SOZAIDOS}\chr\ca001\mcr754.rcha ${SOZAIDOS}\chr\ca001\mcr757.rcha ${SOZAIDOS}\chr\ca001\mcr751.rcha ${SOZAIDOS}\chr\ca001\mcr817.rcha ${SOZAIDOS}\chr\ca001\mcr556.rcha ${SOZAIDOS}\chr\ca001\mcr551.rcha ${SOZAIDOS}\chr\ca001\mcr554.rcha ${SOZAIDOS}\chr\ca001\mcr807.rcha ${SOZAIDOS}\chr\ca001\mcr601.rcha ${SOZAIDOS}\chr\ca001\mcr818.rcha ${SOZAIDOS}\chr\ca001\mcr561.rcha ${SOZAIDOS}\chr\ca001\mcr558.rcha ${SOZAIDOS}\chr\ca001\mcr553.rcha

${TARGETDIR}/ch001.brres : Makefile ${SOZAIDIR}/chr/ch001/ch001.rmdl ${SOZAIDIR}/chr/ch001/textures/ch001_body_t.rtex ${SOZAIDIR}/chr/ch001/textures/ch001_face_t.rtex ${SOZAIDIR}/chr/ch001/mcy501.rcha ${SOZAIDIR}/chr/ch001/mcy855.rcha
	echo "ch001を処理します"
	${TOOL} -o=${TARGETDOS}\ch001.brres ${SOZAIDOS}\chr\ch001\ch001.rmdl ${SOZAIDOS}\chr\ch001\textures\ch001_body_t.rtex ${SOZAIDOS}\chr\ch001\textures\ch001_face_t.rtex ${SOZAIDOS}\chr\ch001\mcy501.rcha ${SOZAIDOS}\chr\ch001\mcy855.rcha

${TARGETDIR}/ch002.brres : Makefile ${SOZAIDIR}/chr/ch002/ch002.rmdl ${SOZAIDIR}/chr/ch002/textures/ch002_body_t.rtex ${SOZAIDIR}/chr/ch002/textures/ch002_face_t.rtex ${SOZAIDIR}/chr/ch002/mci501.rcha ${SOZAIDIR}/chr/ch002/mci852.rcha ${SOZAIDIR}/chr/ch002/mci853.rcha
	echo "ch002を処理します"
	${TOOL} -o=${TARGETDOS}\ch002.brres ${SOZAIDOS}\chr\ch002\ch002.rmdl ${SOZAIDOS}\chr\ch002\textures\ch002_body_t.rtex ${SOZAIDOS}\chr\ch002\textures\ch002_face_t.rtex ${SOZAIDOS}\chr\ch002\mci501.rcha ${SOZAIDOS}\chr\ch002\mci852.rcha ${SOZAIDOS}\chr\ch002\mci853.rcha

References