Street Fighter II (NES)
Street Fighter II: The World Warrior |
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Also known as: Master Fighter II, Master Fighter III, Mario Fighter III, Super Fighter II', City Fighter IV This game has hidden development-related text. |
One of the few NES ports of Street Fighter II, and probably Hummer Team's first fighting game.
Contents
Unused Music
Appears in Track 2 of the NSF. This track is actually from Hummer Team's Chinese RPG Jing Ke Xin Zhuan, and was also remixed for Donkey Kong Jr.'s stage in Kart Fighter.
Unused Text
Two pieces of unused text related to the game's development can be found in all the revisions and hacks except in Master Fighter III.
2500 A.D. Linker Text
A plenty of leftover text from 2500 A.D. Linker 4.01f (often used to program unlicensed NES games) can be found:
Invalid stack size $Insufficient memory $ 2500 A.D. Linker Copyright (C) 1985 - Version 4.01f dk\Listing Destination (N, T, D, E, L, P, <CR> = N) : Error Only Listing Destination (T, D, P, <CR> = T) : LIST ON/OFF Listing Destination (T, D, P, <CR> = T) : Enter Run Time Selection : Assembly Terminated By Operator Can't Create Disk Listing File ***** Active Commands ***** Ctrl S = Stop Output Ctrl Q = Start Output Esc C = Stop Assembly Esc T = Terminal Output Esc P = Printer Output Esc D = Disk Output Esc M = Multiple Output Esc N = No Output Rename File Error Page %4uLIB��%c Maximum Number of Different Sections (%d) Exceeded. Link Terminated. %sDisk Listing Filename : Symbol Table Filename : Format : Linker Output Filename : MicrotekZaxAbbreviated 2500 A.D.2500 A.D.<None Specified> Link Errors : Output Format : ExecutableIntel HexExtended Intel HexTektronix HexMotorola S19Motorola S28Motorola S37Can't Find Linker Data File : %s %sInput Filename : Can't Find File : %s '%s' is in the Microsoft Relocation Format. Use the Microsoft Linker or Put the '.OUTPUT 2500AD' Directive in the Source File. '%s' is a Packed Object File which can only be used with the Librarian. Illegal Object File : %s Enter Offset For ' : Illegal Address Maximum Number of Input Files (%d) Exceeded. Link Terminated. Output Filename : Unknown Option : %c Options (D, S, A, M, Z, X, H, E, T, 1, 2, 3, <CR> = Default) : Can't Create Output File - Disk May Be Full Can't Create Listing File - Disk May Be Full Can't Create Debug File - Disk May Be Full %d Error Writing Disk Listing File - Disk May Be Full Error Writing Debug File - Disk May Be Full Error Writing Linker Output File - Disk May Be Full Not Enough Memory Bad Object File : %s Descending Addresses Detected in File : %s Link Terminated Unknown object code record type = %d Operand Relocated Out of Page 0 in File : Line Number : Operand Relocated Out of Low 32k in File : Line Number : Operand Relocated Out of High 32k in File : Line Number : Operand Relocated Out of Low 64k in File : Line Number : Low Byte of Relocated Segment Must = 0 in File :
Object Code Files List
A list of object code files of the game can be found with a few other strings related to variable names:
p0.obj run.obj req.obj snddata.obj sound\laser.obj sound\title.obj sound\kill.obj sound\hit.obj sound\score.obj sound\laden.obj sound\behit.obj sound\bom.obj sound\jump.obj sound\beat.obj sound\die.obj sound\start.obj sound\plain.obj sound\vs.obj sound\select.obj sound\pushsr.obj sound\count.obj sound\china.obj sound\relife.obj sound\maker.obj sound\sunset.obj sound\fast.obj sound\japan.obj sound\usa.obj sound\thai.obj sound\envdata.obj sound\pause.obj sound.obj sample.obj InitSram CheckKey ClrVram ClrSprite FillText SelectSub
Text Offsets
Offsets on which the text can be found vary between revisions and hacks of the game:
Name | Text Offsets | |
---|---|---|
2500 A.D. Linker Text | Object Code File List | |
Master Fighter II and Super Fighter II | 0x0519F-0x05C0F | 0x07843-0x07FCF |
City Fighter IV | 0x051F5-0x05C65 | 0x07899-0x07D65 |
Mario Fighter III | 0x051AF-0x05C0F | 0x07853-0x07FC7 |
Street Fighter II | 0x07853-0x0788D |
City Fighter IV, Mario Fighter III and Street Fighter II object code file list is incomplete compared to the ones in Master Fighter II and Super Fighter II.
Revisions/Hacks
Master Fighter II
An alternate title of the game released by Yoko Soft, but was also hacked by other companies to alter copyrights.
Master Fighter III
A re-release in 1993 that allows you to play as "Viga" (Vega/M.Bison). He's somewhat glitchy, though.
Mario Fighter III
Unofficial hack that adds Mario (who's just a clone of Zangief) and another Guile as well as two stages: one from Super Mario Bros. 3, the other from Little Nemo: The Dream Master. The graphic for "Mario" on the title screen seems to be the same graphic used for other bootleg NES games such as Dian Shi Ma Li and 7 Grand Dad.
Super Fighter II'
A title hack of Master Fighter III with no differences.
City Fighter IV
Other than the fact that the copyright was changed and the palettes for the stages are different, the game also includes voice samples as well.
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Hummer Team
Games > Games by platform
Games > Games by publisher > Games published by Cony Soft > Games published by Yoko Soft
Games > Games by release date > Games released in 1992
Games > Unlicensed games > Unlicensed NES games
The Cutting Room Floor > Unimportant Awards > NES games