Splatoon 2/PhotographMode Players
This is a sub-page of Splatoon 2.
The developers used a special "photograph mode" to grab promotional screenshots with preset configurations of player setups. While PhotographMode is non-functional in the retail builds, we still have the PhotographPlayerInfo.byml file containing these configurations, and it was updated throughout the game's life.
Entries are grouped here by their DataName parameter, as it indicates the specific use case for each set of configurations, generally.
Sample
Though the intended usage of this group is unknown, some of them bare resemblance to ones seen in the 2016 Nintendo Switch reveal, which might mean they were reworked from these player setups.
PlayerViewer Render | Index | Name | Version Added | Notes |
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0 | Player1 | 1.0.0 | Bottom ID incremented by 1 in version 1.1.0. |
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1 | Player2 | 1.0.0 | Wearing the unused headgear CAP017. |
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2 | Player3 | 1.0.0 | |
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3 | Player4 | 1.0.0 | Shown here with the early White Deca Logo Tee, as this setup was made before it got replaced, going off of Testfire data. |
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4 | Player5 | 1.0.0 | |
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5 | Player6 | 1.0.0 | Wearing the unused clothing VST006.
Bottom ID was 0 in version 1.0.0, making it invisible. It was incremented to 1 in version 1.1.0 (shown here for presentation). |
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6 | Player7 | 1.0.0 | |
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7 | Player8 | 1.0.0 | Shown here with the early Violet Trainers, as this setup was made before it got replaced. |
PV201610
Player setups seen in the initial October 2016 Nintendo Switch reveal. Mismatching bottom IDs in version 1.0.0 imply they may have been shifted around sometime after the build the reveal was taken in.
PlayerViewer Render | Index | Name | Version Added | Notes |
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7 | Surume | 1.0.0 | Uses headgear INV000, rather than the player-usable Fake Contacts. |
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6 | Yari | 1.0.0 | Uses headgear INV000, rather than the player-usable Fake Contacts. |
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5 | Kou | 1.0.0 | Bottom ID was 2 in version 1.0.0, which doesn't match the reveal. It was incremented to the correct value of 3 in version 1.1.0 (shown here for presentation). |
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4 | Kensaki | 1.0.0 | |
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1 | KelpShot | 1.0.0 | Shown here with both the early White Deca Logo Tee and early Violet Trainers, as seen in the reveal. |
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3 | Tof-U | 1.0.0 | Bottom ID is 2, which doesn't match the reveal. |
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2 | Splashley | 1.0.0 | Hair is set to "Topknot" style, which is obscured by the headgear in the reveal. |
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0 | Cuttlefresh | 1.0.0 |
test
A slightly modified Sample group, with skintone locked at ID 1 and strange hair IDs for some of the players.
PlayerViewer Render | Index | Name | Version Added | Notes |
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0 | Player1 | 1.0.0 | Hair ID is set to 2, which is the "Topknot" style, despite being a SquidGirl player. It has been set to the default SquidGirl style here for presentational purposes. |
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1 | Player2 | 1.0.0 | |
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2 | Player3 | 1.0.0 | |
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3 | Player4 | 1.0.0 | Shown here with the early White Deca Logo Tee, as this setup was made before it got replaced, going off of Testfire data.
Hair ID is set to 2, which is the "Topknot" style, despite being a SquidGirl player. It has been set to the default SquidGirl style here for presentational purposes. |
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4 | Player5 | 1.0.0 | Identical to the Sample Player5. |
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5 | Player6 | 1.0.0 | Wearing the unused clothing VST006.
Bottom ID was 0 in version 1.0.0, making it invisible. It was incremented to 1 in version 1.1.0 (shown here for presentation). Hair ID is set to 3, which is the "Slick" style, despite being a SquidGirl player. It has been set to the default SquidGirl style here for presentational purposes. |
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6 | Player7 | 1.0.0 | Hair ID is set to 3, which is the "Slick" style, despite being a SquidGirl player. It has been set to the default SquidGirl style here for presentational purposes. |
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7 | Player8 | 1.0.0 |