Spelunky (2012)
Spelunky |
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Also known as: Spelunky HD This game has unused graphics. This game has a prototype article This game has a prerelease article |
Spelunky is a critically-acclaimed roguelike platformer that will teach you to fear frogs and self-sacrifice.
This game is a remake of the 2008 freeware original, also called Spelunky. To avoid confusion, the older game has been officially called Spelunky Classic and this remake has gained the unofficial community name Spelunky HD.
To do:
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Contents
- 1 Sub-Pages
- 2 Unused Graphics
- 3 Unused Music
- 4 Unused Sounds
- 5 Unused Text
- 6 Miscellaneous Content
- 7 References
Sub-Pages
Prototype Info |
Prerelease Info |
Debug Menu Four pages of menus that are still mostly functioning! |
Early Graphics in Normal Maps Some of the normal maps are based on much earlier versions of the graphics. |
Unused Graphics
2000m Sign
A "2000m" sign, intended for the screen that transitions between stages; however, as the final boss level is at 1900m and its exit leads directly to the end sequence, this sign is never seen.
Lightbulb
A debug graphic used to display the location and color of light sources in the level during development.
DLC Icon
This icon was used in the console versions to indicate purchasable playable DLC characters; however, these are included as standard in the Windows release.
Trial Version
Two images, nagscreen.png and trialscreens.jpg, for use in the PSN and XBLA demos.
Unused Music
The music of Spelunky HD is stored in .ogg format in Spelunky\Data\Music, allowing all the music to easily be listened to. The full soundtrack was released on Bandcamp here, and will be referred to in this section.
Name | Song | Notes |
---|---|---|
A05_yama.ogg | A tense, 48 second song. The filename suggests it was going to be related to Yama's boss fight in Hell. This is track #52: Diabolical in the soundtrack. Interestingly, the Bandcamp page says that this is a bonus track not found within the game. It is released with the game, but is unused. | |
amb_jungle.ogg | 57 seconds of jungle ambient sounds. This is not used in the Jungle area. |
Additionally, two copies of songs used by the game exist:
- An unused, slightly louder copy of the song heard in the first level when Quick Start is not used, A01_first.ogg exists in the Music folder. This copy is unused because the actual song played is adventure.ogg. This is track #6: Adventure begins in the soundtrack.
- An unused copy of the jingle heard when going through the door to the Mines, Lobby_jingle.ogg exists in the Music folder. This copy is unused because the actual jingle played is lobbydrum.wav, a sound effect. This jingle is unaffected by the player's music volume setting, further confirming that the sound effect version is used. This is track #1: Adventure jingle in the soundtrack.
Unused Sounds
Name | Sound | Notes |
---|---|---|
bookdead.wav | The sound of a single off note, increasing in pitch. The filename suggests it is related to the Book of the Dead item. | |
chime2.wav | A chiptune-like sound. | |
chime4.wav | A pleasant chime sound. | |
crushblock.wav | This sounds like a combo of a push block landing and using spike shoes to stomp an entity that gets damaged and survives. | |
death.wav | This sound is very interesting: it is a death jingle! Due to the amount of dying that happens in the Spelunky experience, this jingle probably would have gotten very, very frustrating to listen to. | |
dm_victory01.wav | These four sounds are a series of chiptune-like fanfares. The filenames suggest that these were victory fanfares for the Deathmatch mode. | |
dm_victory02.wav | ||
dm_victory03.wav | ||
dm_victory04.wav | ||
homing_loop.wav | This sound was likely going to be the idle sound of the psychic waves used by Alien Lords and Anubis. The name of an enemy psychic wave appearing sound is homing1.wav, and a player's psychic wave sound from using the Sceptre is named homing2.wav, which have similar names to this unused sound. | |
idol_get.wav | These five sounds seem to show the development process that eventually led into idol_get06.wav: the sound heard in the ending when the "YOU MADE IT!" text appears. | |
idol_get2.wav | ||
idol_get3.wav | ||
idol_get4.wav | ||
idol_get5.wav | ||
on_ledge.wav | The sound of a single whoosh. The name on_ledge.wav suggests that this sound would play alongside the player character's unbalanced animation when on the edge of a tile. |
Additionally, a copy of a sound used by the game exists:
- An unused copy of the ominous sound heard during the camera pan up Yama's Throne at the start of the level, yamaamb.wav exists with the sound effects. This copy is unused because the actual sound effect played is yamaamb.ogg, a song in the Music folder. This "song" is affected by the player's music volume setting, further confirming that the music version is used.
Unused Text
The English text of Spelunky HD is stored in plaintext in strings.pct in Spelunky\Data\Localization, allowing all the text to easily be viewed and edited. For every line of text presented, the internal string key is said, then the actual text is said on the next line.
Unused Journal Entries
Text for a few journal entries not obtainable in the game exist.
A journal entry for a trap not present in the game at all: Flame Trap. This text is placed after Ceiling Trap's text, and is before Spike Ball's text. Note how the text has a typo from "shoot" not being plural.
IDS_JOURNAL_FLAMETRAP Flame Trap IDS_JOURNAL_FLAMETRAP_DESC It shoot jets of flames in short bursts.
The trap was possibly implemented, but ultimately abandoned at a very early stage of the game's development. The design would have been similar to an Arrow Trap, but with a flamethrower-style effect of around three tiles' range, cycling between an on and off state.
A journal entry for the dead are restless level feeling in Jungle, revealing that its official name would have been Cemetery. Strangely, the string key uses a misspelling of cemetery using an "a" in place of the final "e".
IDS_JOURNAL_CEMETARY Cemetery IDS_JOURNAL_CEMETARY_DESC This barren place is home for all manner of undead creatures.
A journal entry for the wet fur level feeling in Ice Caves, revealing that its official name would have been Yeti Cave. Note how the description text's first sentence appears to be missing a word between "family" and "yetis".
IDS_JOURNAL_YETICAVE Yeti Cave IDS_JOURNAL_YETICAVE_DESC Home to a family yetis. No wonder it smells!
Lush Leftovers
In Spelunky Classic, several things point to the second area being named Lush. Spelunky HD officially names the area in-game as Jungle, but it was going to be named Lush like Spelunky Classic. In the development of Spelunky HD, the concept of giving areas more interesting names like Lush was tried, but it "ended up not feeling right". This concept of more interesting area names was tried again and used in Spelunky 2.
Despite Lush not being the final name, there are unused strings that use the name Lush. There is enough unused text to replace every instance of Jungle with Lush, suggesting that this rename was done very late in development. The string key for Jungle's journal description still uses LUSH
. The background graphic assets for Jungle are also stored in a folder named LUSH
, using the filenames lushbg.jpg
and lushsmallbg.png
.
Journal entry name:
IDS_JOURNAL_LUSH Lush
Deathmatch level group name:
IDS_LUSH LUSH
Level name displayed at start of level:
IDS_LEVEL_2_1 LUSH 2-1 IDS_LEVEL_2_2 LUSH 2-2 IDS_LEVEL_2_3 LUSH 2-3 IDS_LEVEL_2_4 LUSH 2-4
Unused Shop Text
Shop text to buy an item exists for all items found in the Items section of the journal, including items never sold in shops. Strangely, there is even a string to buy an Idol.
IDS_BUY_ITEM_CRYSKNIFE Buy Crysknife IDS_BUY_ITEM_LASERGUN Buy Plasma Cannon IDS_BUY_ITEM_SHIELD Buy Shield IDS_BUY_ITEM_VLADSWINGS Buy Vlad's Cape IDS_BUY_ITEM_ROYALJELLY Buy Royal Jelly IDS_BUY_ITEM_IDOL Buy Idol IDS_BUY_ITEM_KAPALA Buy Kapala IDS_BUY_ITEM_VLADSAMULET Buy Vlad's Amulet IDS_BUY_ITEM_UDJATEYE Buy Udjat Eye IDS_BUY_ITEM_HEDJET Buy Hedjet IDS_BUY_ITEM_SCEPTRE Buy Sceptre IDS_BUY_ITEM_BOOKOFDEAD Buy Book of the Dead
In Spelunky 2, Plasma Cannon, Shield (in the form of Metal Shield), Royal Jelly, and Hedjet would go on to be sold in shops, making the strings viewable there. Spelunky 2 constructs the shop text dynamically instead of manually defining a message for every item like Spelunky HD.
Unused Level Name Strings
Some levels have unused text that appears in the top-left of the screen when entering a level from a different level name being displayed instead.
IDS_LEVEL_4_4 TEMPLE 4-4
Unused because the game instead displays "OLMEC'S LAIR".
IDS_COMPLETED_4_4 4-4 COMPLETED!
A similar string also exists for clearing 4-4, which goes unused because the level transition to Hell 5-1 instead says "LAIR COMPLETED!".
IDS_LEVEL_5_4 HELL 5-4
Unused because the game instead displays "YAMA'S THRONE".
Spelunky Classic Leftovers
A few strings relating to content from Spelunky Classic exist and are unused. This suggests that the related content was going to return, but it ended up getting cut.
Tunnel Man
Tunnel Man has text suggesting that the shortcut requirements at one point was going to be exactly like Classic: donating money instead of donating specific items over multiple runs. The * character inserts a line break into the text.
IDS_TUNNELMAN2 You can donate a little bit of money each time. I'll remember how much you've paid me. IDS_TUNNELMAN3_1 So what do you say?*I still need $ IDS_TUNNELMAN3_2 to build this shortcut.
There is also text to control how much money to donate.
IDS_DONATION DONATION IDS_DONATION_GUIDE @L Change Amount*@A Confirm
Kali
Kali's messages has one unused line. This text is almost the exact same message said in Classic when Kali rewards you by setting your bomb count to the maximum of 99.
Spelunky Classic (Used) |
Spelunky HD (Unused) |
---|---|
YOUR SATCHEL FEELS VERY FULL NOW! |
IDS_KALI_SATCHEL Your satchel feels very full! |
Shopkeeper Text
Duplicate Welcome Text
Shopkeepers have 26 possible names, and there are 8 possible types of shop. Instead of dynamically creating the welcome message for a shop during the game, every possible permutation of name and shop already exists in strings.pct. The list of shop welcomes includes an unused 9th entry for every name, which is just a copy of the used 1st welcome for a General Store.
For example, here are welcomes 1 and 9 from just Ahkmed. The only difference is in the string key, with 0-25 representing the name and A-I representing the welcome.
Welcome 1 (Used) |
Welcome 9 (Unused) |
---|---|
IDS_SHOPWELCOME0A Welcome to Ahkmed's General Store! |
IDS_SHOPWELCOME0I Welcome to Ahkmed's General Store! |
Unused Isolated Shopkeeper Names
As mentioned above, Spelunky HD already has every permutation of welcome message for a shop in strings.pct. This is done instead of dynamically creating the welcome message during the game. The strings.pct file also has unused strings of all 26 Shopkeeper names without the welcome.
IDS_SHOPKEEPER_NAME1 Ahkmed IDS_SHOPKEEPER_NAME2 Bob IDS_SHOPKEEPER_NAME3 Cosmo IDS_SHOPKEEPER_NAME4 Darwin IDS_SHOPKEEPER_NAME5 Error IDS_SHOPKEEPER_NAME6 Frank IDS_SHOPKEEPER_NAME7 Garth IDS_SHOPKEEPER_NAME8 Hakim IDS_SHOPKEEPER_NAME9 Iggy IDS_SHOPKEEPER_NAME10 Jimbo IDS_SHOPKEEPER_NAME11 Kevin IDS_SHOPKEEPER_NAME12 Lou IDS_SHOPKEEPER_NAME13 Max IDS_SHOPKEEPER_NAME14 Nacho IDS_SHOPKEEPER_NAME15 Omar IDS_SHOPKEEPER_NAME16 Pancho IDS_SHOPKEEPER_NAME17 Quincy IDS_SHOPKEEPER_NAME18 Ron IDS_SHOPKEEPER_NAME19 Sparky IDS_SHOPKEEPER_NAME20 Tarn IDS_SHOPKEEPER_NAME21 Ulf IDS_SHOPKEEPER_NAME22 Vern IDS_SHOPKEEPER_NAME23 Willy IDS_SHOPKEEPER_NAME24 Xorn IDS_SHOPKEEPER_NAME25 Yoshi IDS_SHOPKEEPER_NAME26 Ziggy
All the names match the used welcome messages, except for one: IDS_SHOPKEEPER_NAME22
, which is Vern. The used welcome messages use the name Verne, which has an extra "e" at the end of the name compared to the unused Vern.
Welcome 1 (Used) |
Name String (Unused) |
---|---|
IDS_SHOPWELCOME21A Welcome to Verne's General Store! |
IDS_SHOPKEEPER_NAME22 Vern |
This name oddity does not end in Spelunky HD, as this Shopkeeper name returned in Spelunky 2. The sequel uses Vern, which is the unused name from HD. The developers of Spelunky 2 likely looked at the unused name strings in HD, unaware that these strings are unused, and based the Shopkeeper names off of that. This resulted in the used name not returning, and the unused name finally becoming used in a different game over 8 years later.
Unused Death Message Text
Text that is displayed on the game over screen describing the cause of death.
Odd death text related to Kali that is not the same as the text used when getting sacrificed.
Death by Sacrifice (Used) |
Unused Death Message (Unused) |
---|---|
IDS_GAMEOVERDESC_SACRIFICED I offered myself to the Black Goddess. |
IDS_GAMEOVERDESC_KALI I was cast into oblivion by the Black Goddess herself. |
IDS_GAMEOVERDESC_FRIEND At least I made a friend!
This message was likely related to Hired Hands or unlocking a character mid-run.
IDS_GAMEOVERDESC_FAR Alright! That was the farthest I've ever gotten!
A message that would have been perfect for dying after setting a new depth personal best. Spelunky 2 would go on to have a similar message for that exact situation.
IDS_GAMEOVERDESC_BREAK Whew, I could use a break...
Maybe this message would be displayed to encourage taking breaks after dying a lot in a session?
To do: Dying to an enemy with an entity ID of 0x4BB or 1211 displays this death message with the one-line cause being listed as "Death". |
IDS_GAMEOVERDESC_SLAMMED I was slammed hard into a wall.
A message that would have been perfect for dying from the throw of a Shopkeeper, Yeti, or Hawk Man.
Deathmatch Group Names
Deathmatch has unused strings for names of arena groups that are leftovers from the Spelunky: Arenas DLC for the Xbox LIVE Arcade version of the game.
IDS_ARENA_DLC1 EGG IDS_ARENA_DLC2 LARVA IDS_ARENA_DLC3 PUPA IDS_ARENA_DLC4 ADULT
The Windows version comes with all the DLC and naturally integrates it with the game. The DLC arenas are instead unlocked by defeating certain enemies and are named after the enemy instead of the strings above. EGG, LARVA, and PUPA are unlocked by defeating Old Bitey, Yeti King, and Alien Queen respectively. What is interesting about this leftover text is that a completely unused fourth DLC group is here: ADULT. This suggests that the Arenas DLC was going to include 8 more arenas for a total of 32, but the ADULT group was cut. The name for this cut arena group also continues the name theme of the other DLC groups.
Miscellaneous Unused Text
This text is placed after the "The sceptre fits, but nothing is happening!" text, and is before Anubis II's warning in City of Gold.
IDS_WRONG_KEY The key doesn't fit in this door.
This text was very likely intended to be displayed when the key used to open the locked chest containing the Udjat Eye was brought to the locked City of Gold door. Nothing happens when this is done in the game.
This text is placed before the "SPELUNKY" text displayed at the beginning of the credits.
IDS_CREDITS CREDITS
This text is not the same string as the credits menu option in the Help & Options menu, which only has the first letter capitalized instead of being in all caps.
IDS_HEADER_BOMBS BOMBS IDS_HEADER_ROPES ROPES IDS_HEADER_MONEY MONEY
These strings seem to be for some kind of UI/HUD element, but are unused.
XBLA Leftovers
There are a bunch of Xbox Live related text leftover in the Steam release.
IDS_ERROR_NOTCONNECTEDPOST You are not connected to Xbox LIVE. Your score will not be added to the leaderboards. IDS_ERROR_NOTCONNECTEDVIEW You are not connected to Xbox LIVE. Please connect to view leaderboards. IDS_ERROR_SIGNEDOUT A player has signed out or changed gamer profile. You have been returned to the title screen. IDS_ERROR_NOTCONNECTEDCONTENT Sign in to Xbox LIVE to access online content. IDS_ERROR_NOTCONNECTEDLOCAL Sign in to Xbox LIVE to post your score to the leaderboards. IDS_WARNING_NODEVICE You have not selected a device. Your game will not be saved. Would you like to continue anyway? IDS_ERROR_CORRUPTDLC The DLC could not be loaded and may be corrupt. Please redownload it from the Xbox LIVE Marketplace. IDS_ERROR_NEWSTORAGE The storage device has been removed. Would you like to select a new storage device? IDS_ERROR_CORRUPTSAVE The save file appears to be damaged and cannot be loaded. Would you like to overwrite it with a new save file? IDS_ERROR_BADSTORAGE The storage device appears to be damaged and cannot be accessed. Would you like to select another storage device? IDS_ERROR_CANTSAVED The game was unable to save. Would you like to select a different storage device? IDS_ERROR_FULLDEVICE The destination device is full. Would you like to select a different storage device? IDS_GUIDE_CONNECT @A Connect to Xbox LIVE IDS_GUIDE_GAMERCARD @A Gamer Card IDS_ERROR_FAILTOSIGNIN You must be signed into a gamer profile to play Spelunky. IDS_ERROR_AVASSET_FAIL The game failed to write to your gamer profile. An Avatar Award could not be saved. Try again? IDS_ERROR_TRIALAVASSET You have earned an Avatar Award! Upgrade to the full version now to unlock it.
Miscellaneous Content
Unused Kali Favor Values
Some entities have unique Kali favor values that cannot be seen because the entity is impossible to sacrifice.
Dead entities are worth half favor (if they have a corpse that can be sacrificed).
Entity | Favor | Notes |
---|---|---|
Green Knight | 2 | Impossible to stun. Damaging a Green Knight spawns a Caveman, which has the same favor value. |
Croc Man | 8 | Impossible to stun for long enough to sacrifice. Always teleports instead of taking damage, making sacrificing the corpse impossible. A Croc Man falling into lava will teleport and stun, but the stun internally lasts for zero frames. |
Unused Health Values
Some entities have health values that cannot be seen either because the entity is invincible or because the entity cannot be damaged with normal methods.
Entity | Health | Notes |
---|---|---|
Tunnel Man | 99 | Tunnel Man cannot be damaged in the entrance or in level transitions. |
Ghost | 9999 | The Ghost is possible to damage, and ultimately kill, through the following methods/oversights:
|
Magma Man | 99 | Can be instantly defeated with a Freeze Ray. |
References
The Spelunky series
| |
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Windows | Spelunky (2008) • Spelunky (2012) (Prototype) • Spelunky 2 |
Xbox 360, PlayStation 3, PlayStation Vita | Spelunky (2012) |
PlayStation 4, Nintendo Switch, | Spelunky (2012) • Spelunky 2 |
Xbox One, Xbox Series X | Spelunky 2 |
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