Speedy Blupi 2
Speedy Blupi 2 |
---|
Also known as: Speedy Eggbert II (eGames), Speedy Blupi (Windows Phone) This game has hidden development-related text. This game has a notes page This game has a Data Crystal page |
To do: Now that the Windows Phone version has been discovered, it needs investigation by someone who can actually run it. Probably unique enough to have its own separate page. |
Speedy Blupi 2 is a platformer starring the titular yellow egg-shaped character (known as "Eggbert" in the eGames versions of Speedy Blupi and Speedy Blupi 2) who has featured in several games for the PC, mainly for the "Smaky" line of personal computers.
Speedy Blupi 2 serves largely as a version update to its predecessor, featuring several new levels, gameplay elements, and bugfixes, but reusing many assets and level layouts.
Confusingly, Speedy Blupi 2 was re-released for Windows Phone in 2013 with new features under the title Speedy Blupi. The extent of the changes is significant, but not fully investigated.
Contents
Sub-Pages
Notes |
Updated Features Differences between Speedy Blupi and Speedy Blupi 2. |
Version Differences Differences between Speedy Blupi 2 and Speedy Eggbert 2. |
Blank Monitors
There are two unused variations of the monitors from the single-player mode. Interacting with them from the hub world will bring the player back to the title screen, as they attempt to load files that don't exist (world130.blp
and world140.blp
). Substituting in different world files works perfectly fine, and that world will be loaded instead. The monitors can be placed in the level editor with the xmission
cheat activated.
Changeable Settings
In the Data directory there is a file called config.def
which has the settings "FullScreen=1", "TrueColor=16", "MouseType=1", "SpeedRate=1", "Timer=50ms". Changing these settings allows the player to use a different cursor setting, play the game out of full screen mode, adjust the speed of the game and change the color depth. These settings are also found in Blupi at Home and Planet Blupi.
Unused Cursor Setting
Changing "MouseType" from "1" to "2" changes the normal cursor to the default cursor, the link cursor to a glove and the loading cursor to a timer. The glove cursor can be seen on Epsitec's website under 1996.
Debugging Feature
While playing the game, typing in znetdebug
brings up yellow text at the top-left corner of the screen that measures the number of sent and received packets in the multiplayer mode. Some extra information is also logged to the file debug.txt
, which is created in the executable's directory if it doesn't already exist.
Hidden Message
In the main navigation room for single player mode, there are blocks that spell "WWW.BLUPI.COM" hidden through the wall at the rightmost corner of the room. These blocks normally cannot be seen without cheating. The previous game has a similar message in its navigation room, spelling out "WWW.EPSITEC.CH".
Obfuscated Cheat
The xmission
cheat found in the game's executable can't be activated like the other cheats; each letter but the X must be shifted forward one place in the alphabet: xnjttjpo
. With the cheat activated, the player can edit the game's built-in missions, rather than their own. A new drop-down is also added in the level editor that allows the player to place doors, "start mission" monitors, and gold keys. Additionally, playing missions 300 or higher allows the player to record a demonstration movie, which will be played on the title screen. A video of editing single-player missions in Speedy Eggbert II can be found here.
This cheat can also be activated by editing one of the info###.blp
files in the Data folder with a hex editor, and setting the 16-bit value at offset 86 to a non-zero value.
The proper method of activating of this cheat was left undiscovered for over 20 years, until the corresponding code was found in the open-source Planet Blupi. Prior to this, a common method of activating the cheat was to recklessly corrupt the save file using Notepad.
Health and Tomatoes
During gameplay, an integer variable is set to a value of 100 and never used. It can be saved and loaded with quicksaves, and will maintain its value if modified externally. Judging by its location in memory immediately next to the power-up energy and air meters, this was likely intended to be a health meter.
The actor with ID 0x12 (18) is never referenced in the code, except for a sole line allowing it to be destroyed by dynamite. The Windows Phone port identifies this actor as TYPE_TOMATES
, corresponding to unused text referring to "Tomatoes".
This information suggests Tomatoes were planned to be a healing item, much like Epsitec's previous game, Planet Blupi. In Speedy Blupi, Blupi always dies in a single hit and respawns nearby, effectively using lives as health.
Unused Text
The game's STRINGTABLE resource contains several leftover strings from Planet Blupi. Despite being unused, several strings have been edited since Planet Blupi.
Amusingly, the string "Skill level" was falsely changed to "Skill mission" in Speedy Eggbert 2, likely the result of a crude find-and-replace on the word "level".
Some unused strings were left in English when the game was re-translated into Portuguese.
ID | English | Portuguese (Eggbert) | French (Blupi) | German (Blupi) | |
---|---|---|---|---|---|
Blupi | Eggbert | ||||
100 | training %d, time %d | entraînement %d, temps %d | Training %d, Zeit %d | ||
101 | free | libre | frei | ||
105 | Levels | Missions | Níveis | Tableaux | Levels |
106 | Training | Treino | Entraînement | Training | |
150 | Training # | Treino # | Entraînement numéro | Training Nummer | |
152 | level %d, time %d | mission %d, time %d | tableau %d, temps %d | Level %d, Zeit %d | |
190 | Design %d, time %d | Projeto %d, time %d | construction %d, temps %d | Benutzerlevel %d, Zeit %d | |
197 | Game paused | Jogo em Pausa | Partie interrompue | Partie unterbrochen | |
198 | Cancel last action | Cancelar ultima acao | Annuler la dernière opération | Letzte Handlung widerrufen | |
209 | Skill level | Skill mission | Dificuldade | Niveau de difficulté | Schwierigkeitsgrad |
210 | Easy | Fácil | Facile | Einfach | |
211 | Hard | Difícil | Difficile | Schwierig | |
2009 | Tomatoes | Tomates | Tomates | Tomaten | |
3200 | Now go on mission. | Agora parta para o nível. | Passe maintenant aux tableaux. | Spiele jetzt mit den normalen Levels. | |
3201 | Very good, success on all missions ! | Muito bem, saiu-se bem em todos os níveis ! | Magnifique, le jeu est terminé ! | Phantastisch, Du hast sämtliche Levels beendet ! | |
3202 | Last design resolved ! | O último projeto foi resolvido! | Dernière construction résolue ! | Letzter Benutzerlevel beendet ! |
Unused Level Properties
Via hex editing or glitches, it is possible to change some levels' properties that are never fully taken advantage of in the game. The majority of these are located near offset 9FA4 in any given level file, as this is where the level's entity data is stored.
Pixel-Precise Entity Placement
Despite the level editor restricting entity placement to a grid, entities' positions are measured in individual pixels, with a scale of 64 pixels to 1 block. The starting positions of the four players are also subject to this, and are located at offsets 0148, 0150, 0158, and 0160 for the yellow, orange, blue, and green player, respectively. Entities' positions can also be set to negative values.
Entities Moving Like Lifts
Every entity has properties that would allow it to move like a lift, even entities that never move in-game. Each entity has a set speed forward and backward, a delay before it starts moving and a set position to move to. For most entities, the two positions are identical and the speed is set to 0, causing them to never move. This also allows lifts to move at custom speeds, rather than the four predetermined settings offered in-game.
Full Level Title
Custom levels can be given a 40-character-long name in-game. While editing the level file allows for a name up to 100 characters long, names longer than 40 characters will cause crashes when edited in-game.
Unseen Level Titles
With the xmission
cheat enabled in the custom level list, a few levels have custom titles which are otherwise unseen.
Level | Filename | Name | Translation |
---|---|---|---|
Palace 2 | world022.blp world309.blp |
cool cool cool | cool cool cool |
House 2 | world032.blp |
Vive la montagne !!! | Long live the mountain!!! |
House 4 | world034.blp |
Télé-fou | Tele-crazy |
Rocks 4 | world104.blp |
Je vole !!! | I fly!!! |
Rocks 5 | world105.blp |
potre-à-porte | door-to-door (misspelled; pun on "teleporte") |
Tech 1 | world111.blp |
ventueux | windy (misspelled) |
Obscure Data Fallback Feature
If the game's configuration file config.def
is modified to contain the line CD-Rom=
, all levels and save data will be loaded from a specific folder: c:\Speedy Blupi
(these files are normally loaded from the folder of the game's executable).
The obscurity of this feature is due to several reasons:
- Eggbert-titled versions of the game do not require a CD, and are not installed with the
CD-Rom
line in the config file. - Blupi-titled versions of the game refuse to start up in this state unless launched with the hidden
-nocd
flag. - The game's installer doesn't put anything in this folder, leaving the game largely unplayable in this state as no levels can be loaded. However, the game will function normally if the necessary level files are created.
Unimplemented User Manual
The game engine uses a table of "events" to handle actions caused by menu buttons, each with its own ID. A certain subset of events, called a phase, represents an individual menu screen. Most phase events have an ID between 1524 and 1590.
However, a single ID in this range (1553) is conspicuously never referenced in the game. In the source code of Planet Blupi (a previous game by the same developer on the same engine), this ID is referred to as WM_PHASE_MANUEL
, and is similarly unreferenced. This was likely intended as a user manual describing the features of the game, but was scrapped in favor of a physical instruction book. This same Event ID remains reserved, unused, in Speedy Blupi 2.
The Blupi series
| |
---|---|
Windows | Planet Blupi • Speedy Blupi • Speedy Blupi 2 |
Mac OS X, Linux | Planet Blupi |
- Pages missing developer references
- Games developed by EPSITEC
- Pages missing publisher references
- Games published by eGames
- Windows games
- Windows Phone games
- Pages missing date references
- Games released in 2001
- Games with hidden development-related text
- Games with unused objects
- Games with unused graphics
- Games with unused items
- Games with unused text
- Games with debugging functions
- Games with revisional differences
- Pages with a Data Crystal link
- To do
- Blupi series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused objects
Games > Games by content > Games with unused text
Games > Games by content > Pages with a Data Crystal link
Games > Games by developer > Games developed by EPSITEC
Games > Games by platform > Windows Phone games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by eGames
Games > Games by release date > Games released in 2001
Games > Games by series > Blupi series