Space Quest II: Vohaul's Revenge
Space Quest II: Vohaul's Revenge |
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Developer: Sierra On-Line This game has unused enemies. This game has a notes page |
> LOOK ARTICLE
Oh. This again. Some sad, strange sap has arranged unused content from Space Quest II: Vohaul's Revenge on a "table".
Just go along with it. At least there's less to sift through this time.
> _
Contents
ENABLE DEBUG
Main Debug Commands
Type DBG or BACKSTAGE to enable some debugging functions. These features are disabled upon entering a new room.
Here's the complete word list:
- TP: Teleport to the appropriate room.
- POS: Set Roger's X and Y positions.
- GET OBJECT: Puts the appropriate object by ID in the player's inventory.
- OBJECT or SP: Gives status on the appropriate object.
- SET VAR: Sets a chosen variable to a given value.
- SHOW VAR: Displays the value of a variable.
- SET FLAG: Sets the appropriate flag.
- RESET FLAG: Resets the appropriate flag.
- SHOW FLAG: Displays info on a flag (Can be either set or not set).
- SHOW MEM: Displays info on memory use.
- SHOW PRI: Displays priority settings on the current room.
Other
These commands are independent from the ones above. They can be entered at any time.
- Type TESTER to display Roger's X and Y coordinates on the bottom of the screen.
- Type CLOCK to display the current game time in the upper-right corner of the screen.
- The old debug command Alt+D (or Cmd+D in the Mac version) will display the AGI Interpreter version number, but will not enable the above debug commands.
LOOK AT GRAPHICS
XOS 4
The blonde technicians have an animation like the brown-haired ones, but they never move on-screen.
This is Roger's boss. He never walks toward the screen, so this animation is never seen. Look, he even has a little badge.
Animations for the humanoid and alien turning their heads. Suspenseful!
Swamp Things
These graphics are loaded in the swamp areas of Labion. It's a pink slug thing, a bird that looks like it was taken from an Atari 2600 game, and a snake / eel.
Ship Wreckage
Ruins of two spaceships that would be used on Labion somewhere, somehow, for some reason.
EXAMINE TEXT
ID | Message | Notes |
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General Logic | ||
85 | Leave the supporter alone! | This would pop up through some interaction with the athletic supporter. |
Logic 3: Airlock Chamber | ||
20 | You open the only locker for which you have a combination. Phew! Putrid waves of stench waft forth. You can't recall the last cleaning it received. |
Oddly, although this message is in the game, the locker opens without any text. |
Logic 4: Transport Control Room | ||
14 | There is only a pile of useless dust here. |
There's no dust in this room. Maybe CHECK CORNER would display this? |
Logic 9: Hostage Transport Scene | ||
4 | CRASH ! ! ! | This message was used before the crash was represented with an actual graphic. |
Logic 10: Jungle Crash Site | ||
33 | Ok. To save time later, you turn it on. |
The only device in this game that's powered on is the translator, and you get it in the Airlock Chamber, not here. |
Logic 16: Jungle Fissure | ||
4 | You are not close enough to a tree. |
An alternate message for trying to interact with the stump or log from an insufficient distance. |
Logic 17: East of Fissure | ||
2 | TWANG! | This sound effect could have been used after tripping the hunter's trap. |
4 | As you hang here helplessly, the blood makes its way to your head. |
Should have appeared before the message about passing out, but doesn't. |
11 | Yikes! | Think of something scary. That thing you thought of is an appropriate use for this line. |
Logic 19: Hunter's Campsite | ||
67 | You'd only hurt yourself throwing it halfway there. |
Trying to throw the spore in...some fashion would produce this message. |
Logic 20: Spore Clearing | ||
5 | The empty spores would serve no purpose. |
A message for trying to get a spore after kicking them. Thankfully, this never comes up, and the player always has a chance to get one on this screen. |
Logic 26: Underwater Cavern | ||
4 | You know the way. | FIND PATH, maybe? Not much to do on this screen, really. |
Logic 42: Whirlpool Room | ||
1 | You swirl toward the center of the whirlpool. |
The "Show, don't tell" rule was followed and the message removed. |
Logic 49: Vehicle Bay | ||
5 | Please do not exit the vehicle until it has come to a complete stop and the bay doors are closed. |
Two messages for, presumably, typing EXIT VEHICLE. Roger exits automatically in the final game. |
6 | You climb out of the shuttle to inspect your new environment. | |
Logic 76: Asteroid Restroom | ||
7 | The stall door is marked "Out of Order." |
In the final game, one of the stalls can be entered and the others are filled, so this message isn't needed. |
9 | The writing etched on the wall is in various languages. One large message you can read says "Vohaul Sucks!" Someone has tried, in vain, to cross it out. |
This was replaced with a set of randomly picked grafitti messages, though "Vohaul Sucks!" is one of them. |
21 | During your close encounter with the toilet paper, you theorize that this brand of wipe was designed to thwart overuse and theft. |
Based on where this is in the code, this would pop up when Roger is, uh, using the toilet. Possibly eliminated due to matters of taste. |
60 | The sinks are nice sinks, nothing fancy. Faucets sit above them. |
At one point SINK and FAUCET might have been different words in the game's dictionary. As it is, typing LOOK SINK brings up the (used) faucet message. |
Logic 86: Alarm Hall Airlock | ||
35 | Way to go, <name>! You've stopped the launch of the salesman. Now get off this rock while there's still time. |
This could, and probably should, have been used after aborting the salesman launch. It's not though. |
Logic 88: Inside Life Support System | ||
13 | That's a waste of time. | Many things are a waste of time. See how many you can think of. Caution: This exercise is also a waste of time. |
Logic 93: Escape Pod | ||
12 | To Be Continued... | Replaced with the "THE END for now" graphics. |
Logic 100: Death Handler | ||
3 | Thank you for playing Space Quest. Too bad you've failed miserably and doomed all your people to a horrible death. |
Of the five random generic death messages written for this game, this one didn't make the cut. A good decision, really. |
Logic 106: Generic Jungle Logic | ||
8 | You are not near any gatherable leaves. |
The player can't pick up any leaves in the game. There's no leaves in the OBJECTS list either. What these leaves would be used for is a secret to the Two Guys. |
13 | You already have some leaves. | |
Logic 107: Generic Swamp Logic | ||
6 | Glub Glub, eh? | Could be meant for trying to talk while submerged in the water. |
Logic 119: Wandering Alien Handler | ||
2 | It leaves, apparently satisfied. |
A message for when the alien leaves after giving Roger a big ol' smooch. |
COMPARE TEXT
Early | Final | Notes |
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Logic 13, Message 1 You are standing at the edge of the forest near an eerie swamp. |
Logic 13, Message 2 You are standing at the edge of an eerie swamp. You can hear the croaks and moans of swamp life, none of which you are eager to encounter. |
The final description was given that rich Space Quest 2 flavor with a hint of danger. |
Logic 13, Message 8 You notice some odd eyes barely protruding from the water. |
Logic 108, Message 1 You must be seeing things. |
The final message is stored in the global jungle logic, while the older messages is for this room only. |
Logic 19, Message 16 You don't have a key. |
Logic 19, Message 20 You don't have anything to do that with. |
The game now assumes that the player is trying to open the door in some non-key fashion. |
Logic 45, Message 27 You don't have one to throw. |
Logic 45, Message 46 You just can't bear to part with your glowing gem. It's too heavy anyway. If only you had a small stone. |
The Glowing Gem is guaranteed to be in the player's inventory at this point. So, the command THROW STONE without possessing the Stone object was rewritten accordingly. |
Logic 53, Message 1 Well, I'll be! I didn't know Stevie Wonder played graphic adventure games! |
Logic 53, Message 3 That's been done already. Are you sure that your monitor is turned on? |
Another change that was possibly made for reasons of taste. |
Logic 67, Message 7 Your fire and subsequent shower seems to have shorted out the burnished bullies. |
Logic 121, Message 7 Your fire and subsequent shower seems to have shorted-out the burnished bullies. |
Want to remove excess hyphens? Try the new and ironically named Hyphen-be-gone! |
Logic 87, Message 6 You are on Vohaul's control console in a miniaturized form. |
Logic 87, Message 33 You are on the surface of a console. A large (compared to you) jar sits in the middle. A hole has been cut in the side. There are some vents near the back. |
Interestingly, all of these early LOOK AREA descriptions were left in the logic file.
This gives a bit of info on how these games were written:
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Logic 87, Message 7 You are currently inside a glass container. |
Logic 87, Message 29 You are trapped in a glass jar sitting on the surface of Vohaul's control console. | |
Logic 87, Message 8 There is a hole cut in the glass. |
Logic 87, Message 45 There is a hole cut in it. | |
Logic 87, Message 9 The now familiar beam is shooting into the jar. |
Logic 87, Message 31 A beam of light penetrates through the top. |
LISTEN SOUNDS
Standard PC | Tandy PC |
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Track 69 is a short tune of ill omen that never pops up in normal play.
The Space Quest series
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DOS | Space Quest: The Sarien Encounter (Original, Enhanced) • Space Quest II • Space Quest III Space Quest IV (Prototype) • Space Quest V • Space Quest 6 (Demo) |
Windows | Space Quest IV • Space Quest 6 (Demo) |
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