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Sonic Unleashed (Xbox 360, PlayStation 3)/Unused Areas

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This is a sub-page of Sonic Unleashed (Xbox 360, PlayStation 3).

These sections of the stages were abandoned by changes in the level design, but can still be found through breaking the game. Strangely, they were later used in modified forms in the Adventure Pack DLC.

Mazuri

Savannah Citadel Night Act 1 - Early Layout

Hmmm...
To do:
Provide the footage of the other half of early layout

Upon the player spawning in the mission "Final Exam", getting the behind the door will a reveal what seems to be an unfinished puzzle for Savannah Citadel (Act 1). The area also reveals a 201st Sun Medal that can be obtained, however it will not change the total amount of 200. A Goal Ring can also be found to where the player can beat the level this way.

If the player were to do the level normally traverse through the level backwards to the beginning of the level, the area will reveal what seems to be an early object layout of Savannah Citadel (Act 1) compared to it's final counterpart.

  • The early layout almost indentical to the Savannah Citadel from the preview build.
(Source: Sonic Fandom)

Savannah Citadel Night Act 1 - Unused Room

At around the beginning of Savannah Citadel Act 1 (Night), upon opening a door with a bunch of enemies, there are two walls that can be stood on via the roofs with one of them lit up. However, if the player were to use the Rolling Kick Combo to get through the left wall that is lit up, the area will reveal crates that respawn along with what seems to be an unused sculpture-like object placed inside of it that can be walked though. It's possible this was would've been used for decoration purposes.

(Source: Sonic Fandom)

Spagonia

Rooftop Run Day Act 1 - Unused Layout

Shamar

Arid Sands Night Act 1 - Beta Area

After the Goal Ring in Arid Sands' main Night stage, there is a sealed door. By jumping onto it from a well-positioned water barrel and using the uppercut, followed by the midair Y + Y + A combo, you can fall into an unused canyon area. It's empty, but you can open the sealed door from the other side. Bring water barrels to the bottom of the chasm, stack them, and do an uppercut-grab to go on. There is a huge chunk of level which is empty. Go on through it. There are, among other things, two pillars you can knock down, which don't appear elsewhere. Eventually, you will reach a pit, which is impassable without objects to bridge the gap. Beyond it is a fairly large stretch of level, leading up to the Gaia Temple. This area was eventually used, with some changes, for the DLC's Act 3, however the small path where the two pillars are located remained unused.

Empire City

Skyscraper Scamper Night Act 1 - Beta Area

  • The early area seen in the video is before the start of the mission "Sonic Presents". There's even a Goal Ring at the end of the early area.

Skyscraper Scamper Night Act 1 - Early Ring

  • Found in the mission "Play It Cool"
  • Only accessible on Xbox 360. Strangely, the PlayStation 3 version of the game has this area sealed off.

Adabat

Jungle Fright Night Act 1 - Beta Area

A closed door is present in the room at the end of Jungle Joyride Act 1 Night. Clipping through using a glitch reveals an empty chamber. If the room is accessed from the ghost mission, the door will be open, and the room will contain objects. There is a tree which can be knocked down and used as a bridge, floating platforms, and switches that raise the water level. These switches are mostly functional (the kill plane and platforms rise), but the actual water graphics remain in place. This area was eventually used, with some changes, for the DLC's Act 3.