Sonic Robo Blast 2/Archived Versions/v2.0
This is a sub-page of Sonic Robo Blast 2/Archived Versions.
SRB2 2.0 was released in July of 2009. It was the first release after the "Final Demo" line, and therefore ended the situation where each new release was supposed to be the last one before the final version of the game. This version was huge for single player, as it added nine new stages to the campaign. This removed things like difficulty (Easy,Medium,Hard) and such, but also made all the mods for previous versions incompatible.
The first act of Arid Canyon Zone and Red Volcano Zone were there, but the second acts of those zones weren't finished yet. Deep Sea Zone and Egg Rock Zone were added too. Castle Eggman Zone got a remake here, this time it takes place on a forest.
Contents
Changes from Final Demo 1.09.4
This version of SRB2 was released in July of 2009. It was the first release after the "Final Demo" line, and therefore ended the situation where each new release was supposed to be the last one before the final version of the game.
This version was huge for singleplayer, as it added 9 new stages to the campaign.
This version also removed things like difficulty (Easy, Medium, Hard) and such, but also made all the mods for previous versions incompatible, with a special utility being needed to convert them to work with the new version.
The first act of Arid Canyon and Red Volcano were present, but the second acts of those zones weren't finished yet. Deep Sea Zone and Egg Rock were added too. Castle Eggman got a remake here, this time it takes place in a forest.
Castle Eggman |
---|
Special stages were reordered, and the weapon system for match mode was reworked, and everyone had a super form.
It added the hide and seek mode with respective stages.
This version changed the SRB2 palette completely for a more colorful one, and also finished Knuckles's sprites.
Unused Graphics
Brak Eggman Banner
Some rather mediocre textures depicting Brak Eggman, the final boss. These were used in the removed multiplayer map Zero Ring Zone.
ALL YOUR RINGS ARE BELONG TO US
Also from Zero Ring Zone, referencing this Internet meme.
Options Menu
Options graphics that have gone unused after the menus or features belonging to them were changed or removed.
Also from the Options Menu, leftover older graphics for the sliders.
Black Chaos Emerald
The eighth Chaos Emerald; it was used back in Version 1.09.4 as part of an Easter egg that has since been removed.
Doom Leftovers
Although most of the original Doom graphics have been removed at this point, the A_DMG1/2/3 graphics are still in there, albeit with a messy palette.
Unused Level Headers
Doomship Zone was meant to be a one-act zone to connect Dark City and Egg Rock. Due to conflicts with Deep Sea Zone (both zones abbreviate as DSZ) the level was scrapped (although it may return as Grand Eggship Zone). Sandwiched between the level headers for Dark City Act 2 and Egg Rock Act 1 is Doomship's level header.
#Level 14 #Levelname = ARID CANYON #Act = 2 #MusicSlot = 14 #NextLevel = 15 #TypeOfLevel = 4099 #Weather = 0 #SkyNum = 13 #TimeAttack = 1 #LevelSelect = 1
#Level 15 #Levelname = ARID CANYON #Act = 3 #MusicSlot = 3 #NextLevel = 16 #TypeOfLevel = 4097 #Weather = 0 #SkyNum = 13 #NoPerfectBonus = 1 #TimeAttack = 1 #LevelSelect = 1
#Level 18 #Levelname = RED VOLCANO #Act = 3 #MusicSlot = 3 #NextLevel = 19 #TypeOfLevel = 4097 #Weather = 0 #SkyNum = 1 #NoPerfectBonus = 1 #TimeAttack = 1 #LevelSelect = 1
#Level 19 #Levelname = DARK CITY #Act = 1 #MusicSlot = 19 #NextLevel = 20 #TypeOfLevel = 4097 #Weather = 0 #SkyNum = 19 #TimeAttack = 1 #LevelSelect = 1
#Level 20 #Levelname = DARK CITY #Act = 2 #MusicSlot = 20 #NextLevel = 21 #TypeOfLevel = 4097 #Weather = 0 #SkyNum = 19 #NoPerfectBonus = 1 #TimeAttack = 1 #LevelSelect = 1
#Level 21 #Levelname = DOOM SHIP #Act = 1 #MusicSlot = 21 #NextLevel = 22 #TypeOfLevel = 4099 #Weather = 0 #SkyNum = 21 #TimeAttack = 1 #LevelSelect = 1
Unused Boss
Brak Eggman (Old Version 2.0)
When 2.0 came out the final boss was different, the character was smaller and the textures were too. The falling lava and the walls which Knuckles can grab on did not exist, the same as the skybox.
Unused Music (Originally)
There are a lot of unused music tracks in this game, many of which are left over from previous versions.
Tracks that are likely to be in 2.1 are not listed.
File Name | Sound | Notes |
---|---|---|
6 - Greenflower Zone Act 1 (Alternate) | This is almost identical to the used song, but it's a little different. | |
9 - Deep Sea Zone Act 2 (Remix) | Rock remix of DSZ2's theme. | |
12 - Boss Remix | Rock remix of the boss theme. | |
15 - Arid Canyon Remix | Remix of ACZ's theme. There is a rather long fade-in. | |
17 - Rocky Mountain Zone Act 1 | Theme for the level that likely became Arid Canyon. | |
20 - Old Space Countdown | Terrifying ambiance. | |
21 - Doomship Zone | Scrapped level theme. | |
24 - Metal Sonic Battle | ...Hey, wait a minute...Metal Sonic's not in this game! | |
25 - Virtual Sonic - Metal Sonic | Originally used in the Match Test demo. | |
27 - Egg Rock Zone Act 1 Premix (No Guitar) | Self-explanatory. | |
28 - Final Fight Zone | Old final boss music. The current final boss plays track 26 instead. | |
51 - Old Special Stage | Again, self-explanatory. | |
87 - Old Egg Rock | Feel the rock! | |
88 - Old Arid Canyon Zone Act 1 | Desert-y. | |
89 - Old Arid Canyon Zone Act 2 | Also desert-y. | |
94 - Zero Ring Zone | All your base ar—no. | |
96 - Mine Maze Zone Act 1 | The other level that became Arid Canyon. | |
97 - Arid Canyon Zone Act 2 Premix (No Lead) | The guitar version is also unused (but not for long!) | |
98 - Old Aerial Garden Zone | Uh...spoilers. | |
99 - Deep Sea Zone Act 1 Remix | Self-explanatory...again! |
Leftover Unused Cutscene
Also located in the srb2.srb
IWAD (specifically, in the MAINCFG
SOC lump) is a leftover secret Cutscene from Version 1.09.4, only activated if the date of the player's machine was on April 1st. Date-activated secrets were however removed as of Version 2.0, but not this Cutscene block.
The Cutscene itself is a recreation of the intro found in a earlier version of the game dating back to 1998, before making the move to the Doom Legacy engine. The graphics for it do not exist in the IWAD anymore, only its music, which is another unused asset.
CUTSCENE 127 NUMSCENES 21 SCENE 1 NUMBEROFPICS = 1 TEXTXPOS = 0 TEXTYPOS = 144 PIC1NAME = OLDCUT35 PIC1XCOORD = 0 PIC1YCOORD = 0 PIC1DURATION = 140 SCENETEXT = # SCENE 2 NUMBEROFPICS = 1 TEXTXPOS = 0 TEXTYPOS = 144 MUSICSLOT = 1035 PIC1NAME = OLDCUT01 PIC1XCOORD = 96 PIC1YCOORD = 0 PIC1DURATION = 35 SCENETEXT = # SCENE 3 NUMBEROFPICS = 1 TEXTXPOS = 84 TEXTYPOS = 144 PIC1NAME = OLDCUT02 PIC1XCOORD = 96 PIC1YCOORD = 0 PIC1DURATION = 70 SCENETEXT = The planet Mobius... # SCENE 4 NUMBEROFPICS = 1 TEXTXPOS = 0 TEXTYPOS = 144 PIC1NAME = OLDCUT03 PIC1XCOORD = 96 PIC1YCOORD = 0 PIC1DURATION = 1 SCENETEXT = # SCENE 5 NUMBEROFPICS = 1 TEXTXPOS = 96 TEXTYPOS = 144 PIC1NAME = OLDCUT04 PIC1XCOORD = 96 PIC1YCOORD = 0 PIC1DURATION = 126 SCENETEXT = Over the past two months has been peaceful.# SCENE 6 NUMBEROFPICS = 8 TEXTXPOS = 92 TEXTYPOS = 136 PIC1NAME = OLDCUT05 PIC1XCOORD = 96 PIC1YCOORD = 0 PIC1DURATION = 14 PIC2NAME = OLDCUT06 PIC2XCOORD = 96 PIC2YCOORD = 0 PIC2DURATION = 5 PIC3NAME = OLDCUT07 PIC3XCOORD = 96 PIC3YCOORD = 0 PIC3DURATION = 5 PIC4NAME = OLDCUT08 PIC4XCOORD = 96 PIC4YCOORD = 0 PIC4DURATION = 5 PIC5NAME = OLDCUT09 PIC5XCOORD = 96 PIC5YCOORD = 0 PIC5DURATION = 5 PIC6NAME = OLDCUT10 PIC6XCOORD = 96 PIC6YCOORD = 0 PIC6DURATION = 5 PIC7NAME = OLDCUT11 PIC7XCOORD = 96 PIC7YCOORD = 0 PIC7DURATION = 5 PIC8NAME = OLDCUT12 PIC8XCOORD = 96 PIC8YCOORD = 0 PIC8DURATION = 105 SCENETEXT = Until the Black Asteroid was heading for Mobius...# SCENE 7 NUMBEROFPICS = 1 TEXTXPOS = 92 TEXTYPOS = 136 PIC1NAME = OLDCUT13 PIC1XCOORD = 96 PIC1YCOORD = 0 PIC1DURATION = 105 SCENETEXT = ..but why is it heading for Mobius?# SCENE 8 NUMBEROFPICS = 1 TEXTXPOS = 0 TEXTYPOS = 136 PIC1NAME = OLDCUT14 PIC1XCOORD = 96 PIC1YCOORD = 0 PIC1DURATION = 1 SCENETEXT = # SCENE 9 NUMBEROFPICS = 1 TEXTXPOS = 80 TEXTYPOS = 136 PIC1NAME = OLDCUT15 PIC1XCOORD = 96 PIC1YCOORD = 0 PIC1DURATION = 84 SCENETEXT = The answer is inside... # SCENE 10 NUMBEROFPICS = 1 TEXTXPOS = 112 TEXTYPOS = 136 PIC1NAME = OLDCUT16 PIC1XCOORD = 96 PIC1YCOORD = 0 PIC1DURATION = 210 SCENETEXT = The answer is Dr. Robotnik!# SCENE 11 NUMBEROFPICS = 1 TEXTXPOS = 94 TEXTYPOS = 136 PIC1NAME = OLDCUT17 PIC1XCOORD = 96 PIC1YCOORD = 0 PIC1DURATION = 175 SCENETEXT = Only one person on Mobius can save the world from being destroyed.# SCENE 12 NUMBEROFPICS = 1 TEXTXPOS = 112 TEXTYPOS = 136 PIC1NAME = OLDCUT18 PIC1XCOORD = 96 PIC1YCOORD = 0 PIC1DURATION = 280 SCENETEXT = One hedgehog, namely... # SCENE 13 NUMBEROFPICS = 1 TEXTXPOS = 112 TEXTYPOS = 136 PIC1NAME = OLDCUT36 PIC1XCOORD = 0 PIC1YCOORD = 0 PIC1DURATION = 210 SCENETEXT = # SCENE 14 NUMBEROFPICS = 8 TEXTXPOS = 0 TEXTYPOS = 144 PIC1NAME = OLDCUT19 PIC1XCOORD = 96 PIC1YCOORD = 0 PIC1DURATION = 35 PIC2NAME = OLDCUT20 PIC2XCOORD = 96 PIC2YCOORD = 0 PIC2DURATION = 5 PIC3NAME = OLDCUT21 PIC3XCOORD = 96 PIC3YCOORD = 0 PIC3DURATION = 5 PIC4NAME = OLDCUT22 PIC4XCOORD = 96 PIC4YCOORD = 0 PIC4DURATION = 5 PIC5NAME = OLDCUT23 PIC5XCOORD = 96 PIC5YCOORD = 0 PIC5DURATION = 5 PIC6NAME = OLDCUT24 PIC6XCOORD = 96 PIC6YCOORD = 0 PIC6DURATION = 5 PIC7NAME = OLDCUT25 PIC7XCOORD = 96 PIC7YCOORD = 0 PIC7DURATION = 5 PIC8NAME = OLDCUT26 PIC8XCOORD = 96 PIC8YCOORD = 0 PIC8DURATION = 5 SCENETEXT = # SCENE 15 NUMBEROFPICS = 6 TEXTXPOS = 0 TEXTYPOS = 144 PIC1NAME = OLDCUT27 PIC1XCOORD = 96 PIC1YCOORD = 0 PIC1DURATION = 70 PIC2NAME = OLDCUT28 PIC2XCOORD = 96 PIC2YCOORD = 0 PIC2DURATION = 7 PIC3NAME = OLDCUT27 PIC3XCOORD = 96 PIC3YCOORD = 0 PIC3DURATION = 7 PIC4NAME = OLDCUT28 PIC4XCOORD = 96 PIC4YCOORD = 0 PIC4DURATION = 7 PIC5NAME = OLDCUT27 PIC5XCOORD = 96 PIC5YCOORD = 0 PIC5DURATION = 7 PIC6NAME = OLDCUT29 PIC6XCOORD = 96 PIC6YCOORD = 0 PIC6DURATION = 35 SCENETEXT = # SCENE 16 NUMBEROFPICS = 1 TEXTXPOS = 0 TEXTYPOS = 144 PIC1NAME = OLDCUT30 PIC1XCOORD = 96 PIC1YCOORD = 0 PIC1DURATION = 1 SCENETEXT = # SCENE 17 NUMBEROFPICS = 1 TEXTXPOS = 0 TEXTYPOS = 144 PIC1NAME = OLDCUT31 PIC1XCOORD = 96 PIC1YCOORD = 0 PIC1DURATION = 70 SCENETEXT = # SCENE 18 NUMBEROFPICS = 1 TEXTXPOS = 0 TEXTYPOS = 144 PIC1NAME = OLDCUT32 PIC1XCOORD = 96 PIC1YCOORD = 0 PIC1DURATION = 35 SCENETEXT = # SCENE 19 NUMBEROFPICS = 1 TEXTXPOS = 0 TEXTYPOS = 144 PIC1NAME = OLDCUT33 PIC1XCOORD = 96 PIC1YCOORD = 0 PIC1DURATION = 14 SCENETEXT = # SCENE 20 NUMBEROFPICS = 1 TEXTXPOS = 0 TEXTYPOS = 144 PIC1NAME = OLDCUT34 PIC1XCOORD = 96 PIC1YCOORD = 0 PIC1DURATION = 210 SCENETEXT = # SCENE 21 NUMBEROFPICS = 1 TEXTXPOS = 0 TEXTYPOS = 144 PIC1NAME = OLDCUT33 PIC1XCOORD = 96 PIC1YCOORD = 0 PIC1DURATION = 70 SCENETEXT = #
Unused Levels
MAP17 (Blue Mountain Zone,Red Volcano Act 2)
Blue Mountain Zone Act 2 was added in version 2.0 as a concept of a second act for Red Volcano zone. It was very short and incomplete. The idea was scrapped in favor of a normal volcano level for Red Volcano Zone Act 2. When version 2.1 came out, this level was deleted.
MAP57 (Secret Special Stage)
A secret Special Stage. It is almost identical to the used Special Stage 7, but the textures are somewhat different (black crystals and light gray sky instead of gray crystals and black sky) and there are some platforms missing, making it slightly harder. As it is right now, it is unbeatable as the starting platform causes you to end the stage upon walking, although it won't grant you any emeralds anyways, not even the unused black emerald (see above).
Unused Things
Thing 750 (Chaos Enemy Spawn Point)
In Chaos mode, these things would generate enemies. Since Chaos was disabled, they don't do anything anymore.
Secret Sounds
To do:
|
File Name | Sound | Notes |
---|---|---|
O_MAPL4M | Sonikku And SSNTails (Devs) Speaking of SRB2 | |
DSPLASMA | A megaman X Sound (Shooting) | |
DSFIRXPL | Another megaman X Sound |