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Sonic Robo Blast 2/Archived Versions/v2.0

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This is a sub-page of Sonic Robo Blast 2/Archived Versions.

SRB2 2.0 was released in July of 2009. It was the first release after the "Final Demo" line, and therefore ended the situation where each new release was supposed to be the last one before the final version of the game. This version was huge for single player, as it added nine new stages to the campaign. This removed things like difficulty (Easy,Medium,Hard) and such, but also made all the mods for previous versions incompatible.

The first act of Arid Canyon Zone and Red Volcano Zone were there, but the second acts of those zones weren't finished yet. Deep Sea Zone and Egg Rock Zone were added too. Castle Eggman Zone got a remake here, this time it takes place on a forest.

Changes from Final Demo 1.09.4

This version of SRB2 was released in July of 2009. It was the first release after the "Final Demo" line, and therefore ended the situation where each new release was supposed to be the last one before the final version of the game.

This version was huge for singleplayer, as it added 9 new stages to the campaign.

This version also removed things like difficulty (Easy, Medium, Hard) and such, but also made all the mods for previous versions incompatible, with a special utility being needed to convert them to work with the new version.

The first act of Arid Canyon and Red Volcano were present, but the second acts of those zones weren't finished yet. Deep Sea Zone and Egg Rock were added too. Castle Eggman got a remake here, this time it takes place in a forest.

Castle Eggman

The first act of this version of Castle Eggman got reworked into Forest Fortress zone in 2.2.

Special stages were reordered, and the weapon system for match mode was reworked, and everyone had a super form.

It added the hide and seek mode with respective stages.

This version changed the SRB2 palette completely for a more colorful one, and also finished Knuckles's sprites.

Old srb2 knux.gif

Unused Graphics

Brak Eggman Banner

BWEHEHE SOME OTHER SOUND RIPPED FROM THE SONIC OVA

Some rather mediocre textures depicting Brak Eggman, the final boss. These were used in the removed multiplayer map Zero Ring Zone.

ALL YOUR RINGS ARE BELONG TO US

YOU HAVE NO CHANCE TO SURVIVE (MY RAIL.) TAKE YOUR TIME.

Also from Zero Ring Zone, referencing this Internet meme.

Options Menu

SRB2-M CDVOL.png
SRB2-M MIDVOL.png
SRB2-M SFXVOL.png
SRB2-M LGTTL.png
SRB2-M SGTTL.png
SRB2-M NGAME.png

Options graphics that have gone unused after the menus or features belonging to them were changed or removed.

SRB2-M THERML.png SRB2-M THERMM.png SRB2-M THERMO.png SRB2-M THERMR.png

Also from the Options Menu, leftover older graphics for the sliders.

How the sliders look in Demo 4.35.

Black Chaos Emerald

Doom and gloom

The eighth Chaos Emerald; it was used back in Version 1.09.4 as part of an Easter egg that has since been removed.

Doom Leftovers

Although most of the original Doom graphics have been removed at this point, the A_DMG1/2/3 graphics are still in there, albeit with a messy palette.

Unused Level Headers

Doomship Zone was meant to be a one-act zone to connect Dark City and Egg Rock. Due to conflicts with Deep Sea Zone (both zones abbreviate as DSZ) the level was scrapped (although it may return as Grand Eggship Zone). Sandwiched between the level headers for Dark City Act 2 and Egg Rock Act 1 is Doomship's level header.

#Level 14
#Levelname = ARID CANYON
#Act = 2
#MusicSlot = 14
#NextLevel = 15
#TypeOfLevel = 4099
#Weather = 0
#SkyNum = 13
#TimeAttack = 1
#LevelSelect = 1
#Level 15
#Levelname = ARID CANYON
#Act = 3
#MusicSlot = 3
#NextLevel = 16
#TypeOfLevel = 4097
#Weather = 0
#SkyNum = 13
#NoPerfectBonus = 1
#TimeAttack = 1
#LevelSelect = 1
#Level 18
#Levelname = RED VOLCANO
#Act = 3
#MusicSlot = 3
#NextLevel = 19
#TypeOfLevel = 4097
#Weather = 0
#SkyNum = 1
#NoPerfectBonus = 1
#TimeAttack = 1
#LevelSelect = 1
#Level 19
#Levelname = DARK CITY
#Act = 1
#MusicSlot = 19
#NextLevel = 20
#TypeOfLevel = 4097
#Weather = 0
#SkyNum = 19
#TimeAttack = 1
#LevelSelect = 1
#Level 20
#Levelname = DARK CITY
#Act = 2
#MusicSlot = 20
#NextLevel = 21
#TypeOfLevel = 4097
#Weather = 0
#SkyNum = 19
#NoPerfectBonus = 1
#TimeAttack = 1
#LevelSelect = 1
#Level 21
#Levelname = DOOM SHIP
#Act = 1
#MusicSlot = 21
#NextLevel = 22
#TypeOfLevel = 4099
#Weather = 0
#SkyNum = 21
#TimeAttack = 1
#LevelSelect = 1




Unused Boss

Brak Eggman (Old Version 2.0)

When 2.0 came out the final boss was different, the character was smaller and the textures were too. The falling lava and the walls which Knuckles can grab on did not exist, the same as the skybox.

Original Brak eggman level picture,2.0

Srb20000.png

Unused Music (Originally)

There are a lot of unused music tracks in this game, many of which are left over from previous versions.

Tracks that are likely to be in 2.1 are not listed.

File Name Sound Notes
6 - Greenflower Zone Act 1 (Alternate)
This is almost identical to the used song,
but it's a little different.
9 - Deep Sea Zone Act 2 (Remix)
Rock remix of DSZ2's theme.
12 - Boss Remix
Rock remix of the boss theme.
15 - Arid Canyon Remix
Remix of ACZ's theme. There is a rather
long fade-in.
17 - Rocky Mountain Zone Act 1
Theme for the level that likely became Arid Canyon.
20 - Old Space Countdown
Terrifying ambiance.
21 - Doomship Zone
Scrapped level theme.
24 - Metal Sonic Battle
...Hey, wait a minute...Metal Sonic's not
in this game!
25 - Virtual Sonic - Metal Sonic
Originally used in the Match Test demo.
27 - Egg Rock Zone Act 1 Premix (No Guitar)
Self-explanatory.
28 - Final Fight Zone
Old final boss music. The current final
boss plays track 26 instead.
51 - Old Special Stage
Again, self-explanatory.
87 - Old Egg Rock
Feel the rock!
88 - Old Arid Canyon Zone Act 1
Desert-y.
89 - Old Arid Canyon Zone Act 2
Also desert-y.
94 - Zero Ring Zone
All your base arno.
96 - Mine Maze Zone Act 1
The other level that became Arid Canyon.
97 - Arid Canyon Zone Act 2 Premix (No Lead)
The guitar version is also unused (but not for long!)
98 - Old Aerial Garden Zone
Uh...spoilers.
99 - Deep Sea Zone Act 1 Remix
Self-explanatory...again!

Leftover Unused Cutscene

Also located in the srb2.srb IWAD (specifically, in the MAINCFG SOC lump) is a leftover secret Cutscene from Version 1.09.4, only activated if the date of the player's machine was on April 1st. Date-activated secrets were however removed as of Version 2.0, but not this Cutscene block.

The Cutscene itself is a recreation of the intro found in a earlier version of the game dating back to 1998, before making the move to the Doom Legacy engine. The graphics for it do not exist in the IWAD anymore, only its music, which is another unused asset.

CUTSCENE 127
NUMSCENES 21
SCENE 1
NUMBEROFPICS = 1
TEXTXPOS = 0
TEXTYPOS = 144
PIC1NAME = OLDCUT35
PIC1XCOORD = 0
PIC1YCOORD = 0
PIC1DURATION = 140
SCENETEXT =               
                     #
SCENE 2
NUMBEROFPICS = 1
TEXTXPOS = 0
TEXTYPOS = 144
MUSICSLOT = 1035
PIC1NAME = OLDCUT01
PIC1XCOORD = 96
PIC1YCOORD = 0
PIC1DURATION = 35
SCENETEXT =               
                     #
SCENE 3
NUMBEROFPICS = 1
TEXTXPOS = 84
TEXTYPOS = 144
PIC1NAME = OLDCUT02
PIC1XCOORD = 96
PIC1YCOORD = 0
PIC1DURATION = 70
SCENETEXT = The planet Mobius...
#
SCENE 4
NUMBEROFPICS = 1
TEXTXPOS = 0
TEXTYPOS = 144
PIC1NAME = OLDCUT03
PIC1XCOORD = 96
PIC1YCOORD = 0
PIC1DURATION = 1
SCENETEXT =         
                     #
SCENE 5
NUMBEROFPICS = 1
TEXTXPOS = 96
TEXTYPOS = 144
PIC1NAME = OLDCUT04
PIC1XCOORD = 96
PIC1YCOORD = 0
PIC1DURATION = 126
SCENETEXT = Over the past two
 months has been
       peaceful.#
SCENE 6
NUMBEROFPICS = 8
TEXTXPOS = 92
TEXTYPOS = 136
PIC1NAME = OLDCUT05
PIC1XCOORD = 96
PIC1YCOORD = 0
PIC1DURATION = 14
PIC2NAME = OLDCUT06
PIC2XCOORD = 96
PIC2YCOORD = 0
PIC2DURATION = 5
PIC3NAME = OLDCUT07
PIC3XCOORD = 96
PIC3YCOORD = 0
PIC3DURATION = 5
PIC4NAME = OLDCUT08
PIC4XCOORD = 96
PIC4YCOORD = 0
PIC4DURATION = 5
PIC5NAME = OLDCUT09
PIC5XCOORD = 96
PIC5YCOORD = 0
PIC5DURATION = 5
PIC6NAME = OLDCUT10
PIC6XCOORD = 96
PIC6YCOORD = 0
PIC6DURATION = 5
PIC7NAME = OLDCUT11
PIC7XCOORD = 96
PIC7YCOORD = 0
PIC7DURATION = 5
PIC8NAME = OLDCUT12
PIC8XCOORD = 96
PIC8YCOORD = 0
PIC8DURATION = 105
SCENETEXT =    Until the Black
     Asteroid was
heading for Mobius...#
SCENE 7
NUMBEROFPICS = 1
TEXTXPOS = 92
TEXTYPOS = 136
PIC1NAME = OLDCUT13
PIC1XCOORD = 96
PIC1YCOORD = 0
PIC1DURATION = 105
SCENETEXT =    ..but why is it
heading for Mobius?#
SCENE 8
NUMBEROFPICS = 1
TEXTXPOS = 0
TEXTYPOS = 136
PIC1NAME = OLDCUT14
PIC1XCOORD = 96
PIC1YCOORD = 0
PIC1DURATION = 1
SCENETEXT =                
                     #
SCENE 9
NUMBEROFPICS = 1
TEXTXPOS = 80
TEXTYPOS = 136
PIC1NAME = OLDCUT15
PIC1XCOORD = 96
PIC1YCOORD = 0
PIC1DURATION = 84
SCENETEXT = The answer is inside...
#
SCENE 10
NUMBEROFPICS = 1
TEXTXPOS = 112
TEXTYPOS = 136
PIC1NAME = OLDCUT16
PIC1XCOORD = 96
PIC1YCOORD = 0
PIC1DURATION = 210
SCENETEXT = The answer is
Dr. Robotnik!#
SCENE 11
NUMBEROFPICS = 1
TEXTXPOS = 94
TEXTYPOS = 136
PIC1NAME = OLDCUT17
PIC1XCOORD = 96
PIC1YCOORD = 0
PIC1DURATION = 175
SCENETEXT =    Only one person
on Mobius can save
    the world from
 being destroyed.#
SCENE 12
NUMBEROFPICS = 1
TEXTXPOS = 112
TEXTYPOS = 136
PIC1NAME = OLDCUT18
PIC1XCOORD = 96
PIC1YCOORD = 0
PIC1DURATION = 280
SCENETEXT = One hedgehog,
   namely...               
                     #
SCENE 13
NUMBEROFPICS = 1
TEXTXPOS = 112
TEXTYPOS = 136
PIC1NAME = OLDCUT36
PIC1XCOORD = 0
PIC1YCOORD = 0
PIC1DURATION = 210
SCENETEXT =                
                     #
SCENE 14
NUMBEROFPICS = 8
TEXTXPOS = 0
TEXTYPOS = 144
PIC1NAME = OLDCUT19
PIC1XCOORD = 96
PIC1YCOORD = 0
PIC1DURATION = 35
PIC2NAME = OLDCUT20
PIC2XCOORD = 96
PIC2YCOORD = 0
PIC2DURATION = 5
PIC3NAME = OLDCUT21
PIC3XCOORD = 96
PIC3YCOORD = 0
PIC3DURATION = 5
PIC4NAME = OLDCUT22
PIC4XCOORD = 96
PIC4YCOORD = 0
PIC4DURATION = 5
PIC5NAME = OLDCUT23
PIC5XCOORD = 96
PIC5YCOORD = 0
PIC5DURATION = 5
PIC6NAME = OLDCUT24
PIC6XCOORD = 96
PIC6YCOORD = 0
PIC6DURATION = 5
PIC7NAME = OLDCUT25
PIC7XCOORD = 96
PIC7YCOORD = 0
PIC7DURATION = 5
PIC8NAME = OLDCUT26
PIC8XCOORD = 96
PIC8YCOORD = 0
PIC8DURATION = 5
SCENETEXT =                
                     #
SCENE 15
NUMBEROFPICS = 6
TEXTXPOS = 0
TEXTYPOS = 144
PIC1NAME = OLDCUT27
PIC1XCOORD = 96
PIC1YCOORD = 0
PIC1DURATION = 70
PIC2NAME = OLDCUT28
PIC2XCOORD = 96
PIC2YCOORD = 0
PIC2DURATION = 7
PIC3NAME = OLDCUT27
PIC3XCOORD = 96
PIC3YCOORD = 0
PIC3DURATION = 7
PIC4NAME = OLDCUT28
PIC4XCOORD = 96
PIC4YCOORD = 0
PIC4DURATION = 7
PIC5NAME = OLDCUT27
PIC5XCOORD = 96
PIC5YCOORD = 0
PIC5DURATION = 7
PIC6NAME = OLDCUT29
PIC6XCOORD = 96
PIC6YCOORD = 0
PIC6DURATION = 35
SCENETEXT =                
                     #
SCENE 16
NUMBEROFPICS = 1
TEXTXPOS = 0
TEXTYPOS = 144
PIC1NAME = OLDCUT30
PIC1XCOORD = 96
PIC1YCOORD = 0
PIC1DURATION = 1
SCENETEXT =                
                     #
SCENE 17
NUMBEROFPICS = 1
TEXTXPOS = 0
TEXTYPOS = 144
PIC1NAME = OLDCUT31
PIC1XCOORD = 96
PIC1YCOORD = 0
PIC1DURATION = 70
SCENETEXT =                
                     #
SCENE 18
NUMBEROFPICS = 1
TEXTXPOS = 0
TEXTYPOS = 144
PIC1NAME = OLDCUT32
PIC1XCOORD = 96
PIC1YCOORD = 0
PIC1DURATION = 35
SCENETEXT =                
                     #
SCENE 19
NUMBEROFPICS = 1
TEXTXPOS = 0
TEXTYPOS = 144
PIC1NAME = OLDCUT33
PIC1XCOORD = 96
PIC1YCOORD = 0
PIC1DURATION = 14
SCENETEXT =                
                     #
SCENE 20
NUMBEROFPICS = 1
TEXTXPOS = 0
TEXTYPOS = 144
PIC1NAME = OLDCUT34
PIC1XCOORD = 96
PIC1YCOORD = 0
PIC1DURATION = 210
SCENETEXT =                
                     #
SCENE 21
NUMBEROFPICS = 1
TEXTXPOS = 0
TEXTYPOS = 144
PIC1NAME = OLDCUT33
PIC1XCOORD = 96
PIC1YCOORD = 0
PIC1DURATION = 70
SCENETEXT =                
                     #

Unused Levels

MAP17 (Blue Mountain Zone,Red Volcano Act 2)

Bluemountain srb2.png

Blue Mountain Zone Act 2 was added in version 2.0 as a concept of a second act for Red Volcano zone. It was very short and incomplete. The idea was scrapped in favor of a normal volcano level for Red Volcano Zone Act 2. When version 2.1 came out, this level was deleted.

MAP57 (Secret Special Stage)

A secret Special Stage. It is almost identical to the used Special Stage 7, but the textures are somewhat different (black crystals and light gray sky instead of gray crystals and black sky) and there are some platforms missing, making it slightly harder. As it is right now, it is unbeatable as the starting platform causes you to end the stage upon walking, although it won't grant you any emeralds anyways, not even the unused black emerald (see above).

Screenshot of Special Stage "8"

Unused Things

Thing 750 (Chaos Enemy Spawn Point)

Sonic Generators

In Chaos mode, these things would generate enemies. Since Chaos was disabled, they don't do anything anymore.

Secret Sounds

Hmmm...
To do:
  • Find all the interesting sounds and put them here.
  • Transcribe what the developers are saying.
  • Rename the files to include the name of the game.
File Name Sound Notes
O_MAPL4M
Sonikku And SSNTails (Devs) Speaking of SRB2
DSPLASMA
A megaman X Sound (Shooting)
DSFIRXPL
Another megaman X Sound