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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Sega > Games developed by Sega CS1 > Games developed by New Entertainment > Games developed by Amusement Vision
Games > Games by platform > Arcade games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in July
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Developer: Amusement Vision This game has hidden development-related text. |
Development Text
Present throughout the ROM epr-23341.ic22 is text for some debug menus.
Present at 0xE9D44.
x :% 6.2f[m] y :% 6.2f[m] z :% 6.2f[m] R :% 6.2f[m] group %02d P2 s1:OFF s2:ON gate %02d 0x%04x % 5.2f% 5.2f% 5.2f [%d][%d] no%4d 0x%08x wall (%d/%d) floor % 5.3f% 5.3f% 5.3f
Present at 0x128FD0.
1P/2P STICK : CHANGE CP0-3 2P START : CLOSE WINDOW
Present at 0x12D5A8.
MOTION TEST Test_Mot = %3d : %s MotNum = %3d : %s MotLeng = %3d MotComa = %3d Inc = %+7.3f Fraction = %+7.3f Controller1 Controller2 SW_PUSH1 : Motion_Set SW_PUSH1/2 Cam.Z--/++ SW_RIGHT : MotNum++ SW_LEFT/RIGHT Cam.X--/++ SW_LEFT : MotNum-- SW_DOWN/UP Cam.Y--/++ Analog0 : Rob Yang SW_PUSH4 Light Yang CONTROL TEST OFF ON INPUT TEST System Controller 1 Controller 2 System TEST %3s Controller 1 2 BEAT %3s %3s CHARGE %3s %3s SHIFT %3s %3s JUMP %3s %3s START %3s %3s UP %3s %3s DOWN %3s %3s LEFT %3s %3s RIGHT %3s %3s SERVICE %3s ANALOG0 0x%04x ANALOG1 0x%04x ANALOG2 0x%04x ANALOG3 0x%04x ANALOG4 0x%04x ANALOG5 0x%04x ANALOG6 0x%04x ANALOG7 0x%04x FONT TEST ALPHA = ( 0x%02x ) RGB = ( 0x%02x,0x%02x,0x%02x ) x3 Speed = %3s Opaque = %3s
Present at 0x12E208.
OBJECT NUM : %3d OBJECT NAME : %s <CLIP> CPU TIME : %d [TOTAL %3d] [NO OBJECT] ENVIRONMENTAL MAPPING ON SPRITE : %s SPRITE NUM : %d SPRITE NAME : %s ZOOM(x,y) : (%4.2f , %4.2f) 1P_START : LOAD TEXTURE 2P_START & 1P_UP /1P_DOWN : MODE CHANGE 2P_START & 1P_LEFT/1P_RIGHT : SUB MODE CHANGE 1P_JUMP : OBJECT No. ++ ( & 1P_SHIFT : TURBO ) 2P_JUMP : OBJECT No. -- ( & 1P_SHIFT : TURBO ) 2P_START & SERVICE : ENV.MAPPING ON/OFF 2P_SHIFT : HIDE INFORMATION 1P_START : ZOOM RESET 1P_LEFT/1P_RIGHT : --/++ ZOOM X 1P_DOWN/1P_UP : --/++ ZOOM Y r : s : t : u : v : SYSTEM COMMON COMMON2 CHARACTER ENEMY OTHER STAGE SPRITE ALL SELECT TEST ADV ENDING INTRO 01 INTRO 02 INTRO 03 INTRO 04 INTRO 05 INTRO 06 INTRO 07 INTRO 08 AUTOPILOT ON OFF OPEN CLOSE Ceil :%6.2f[m] Ceil : -.- [m] GR %2d : ON : OFF : END ( %3d < %s ) %8s:%3d%3d %2dM%02dS-%4d STAGE%02dB %5d STAGE%02dA %5d ALL CLEAR %5d %s %02x ( Analog6 : level ) ( Analog6 : trig ) ( Analog6 : off ) ( Analog6 : last ) ( Analog6 : level_r ) ( Analog6 : trig_r ) ( Analog6 : off_r ) ( Analog6 : last_r ) %3d : 0x%02x %3d : 0x%02x %-s Camera Parameter (1/2) %-30s xpos : %+7.3f ypos : %+7.3f zpos : %+7.3f int_xpos : %+7.3f int_ypos : %+7.3f int_zpos : %+7.3f cam_xofs : %+7.3f cam_yofs : %+7.3f cam_zofs : %+7.3f slope_bias : %+7.3f ofs_scale : %+7.3f cam_xang : 0x%04x cam_yang : 0x%04x Game Camera (2/2) flag : 0x%08x view type : %d force yang : %08x escape yang : %08x default xang : 0x%04x rob_pos_x : %+7.3f rob_pos_y : %+7.3f rob_pos_z : %+7.3f int_tag_x : %+7.3f int_tag_y : %+7.3f int_tag_z : %+7.3f cam_tag_x : %+7.3f cam_tag_y : %+7.3f cam_tag_z : %+7.3f rob smooth h : %+7.3f rob smooth v : %+7.3f rot smooth : %+7.3f ofs scale buf: %+7.3f ofs scale tag: %+7.3f ofs scale req: %+7.3f yrot dir : %+d f yrot dir : %+d hit wall : %+d escape timer : %+d System CPU : %5u REND : %5u ctrl_timer: %5d mode_timer: %5d disp_timer: %5d game_timer: %5d power_on : %08x power_on_d: %08x sync_timer: %08x chap_time : %08x prog_time : %08x status_flg: %08x SyncNow : %02x Act_Player: %08x Act_Enemy : %08x EntrPlayer: %8x norm pl(-----) norm mv(%5x) trns pl(%5x) trns mv(%5x) punch (%5x) Event 0/2 %-14s : %s Event CPU Time 1/2 %-14s : %5d Event CPU Time 2/2 Character Change %1x rob_num : %3u rob_color : %3u rob_num_req : %3u CHARACTER CHANGE
Present at 0x1312A0.
STDOUT Dip Switch 0 DEBUG %s DEBUG_DISP %s GYANG_DISP %s FAN_DISP %s NO_ACCESSORIES %s SMOOTH_OFF %s TIMER_INFINITY %s BGM_MUTE %s 4P_TEST %s LIGHTDIR_DISP %s CHR_POL_TEST %s NO_DAMAGE %s NO_COLLISION %s NO_WALL_COLI %s G_ARROW_DISP %s VOLUME_CONTROL %s MAGIC_INFINITY %s ID_NUM_DISP %s CPU_CTRL_OFF %s ENV_MAP_OFF %s DB_SCPLY_CAM %s EN_LINE_DISP %s DEBUG_CAMERA %s Dip Switch 1 Disp ON/OFF Flag
(Source: Original TCRF research)
References
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Sega > Games developed by Sega CS1 > Games developed by New Entertainment > Games developed by Amusement Vision
Games > Games by platform > Arcade games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in July