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Slashout

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Title Screen

Slashout

Developer: Amusement Vision
Publisher: Sega
Platform: Arcade (Sega NAOMI)
Released in JP: July 2000[1]
Released in US: 2000


DevTextIcon.png This game has hidden development-related text.


Development Text

Present throughout the ROM epr-23341.ic22 is text for some debug menus.

Present at 0xE9D44.

x :% 6.2f[m]
y :% 6.2f[m]
z :% 6.2f[m]
R :% 6.2f[m]
group %02d P2 s1:OFF s2:ON
gate %02d 0x%04x
% 5.2f% 5.2f% 5.2f
[%d][%d]
no%4d 0x%08x
wall (%d/%d)
floor
% 5.3f% 5.3f% 5.3f

Present at 0x128FD0.

1P/2P STICK : CHANGE CP0-3
2P START    : CLOSE WINDOW

Present at 0x12D5A8.

MOTION TEST
 Test_Mot = %3d : %s
 MotNum   = %3d : %s
 MotLeng  = %3d
 MotComa  = %3d
 Inc      = %+7.3f
 Fraction = %+7.3f
Controller1                   Controller2
  SW_PUSH1 : Motion_Set         SW_PUSH1/2     Cam.Z--/++
  SW_RIGHT : MotNum++           SW_LEFT/RIGHT  Cam.X--/++
  SW_LEFT  : MotNum--           SW_DOWN/UP     Cam.Y--/++
  Analog0  : Rob Yang           SW_PUSH4       Light Yang
CONTROL TEST
OFF
ON 
INPUT TEST
System        
Controller 1  
Controller 2  
System
 TEST     %3s
Controller 1     2
 BEAT     %3s   %3s
 CHARGE   %3s   %3s
 SHIFT    %3s   %3s
 JUMP     %3s   %3s
 START    %3s   %3s
 UP       %3s   %3s
 DOWN     %3s   %3s
 LEFT     %3s   %3s
 RIGHT    %3s   %3s
 SERVICE  %3s
 ANALOG0  0x%04x
 ANALOG1  0x%04x
 ANALOG2  0x%04x
 ANALOG3  0x%04x
 ANALOG4  0x%04x
 ANALOG5  0x%04x
 ANALOG6  0x%04x
 ANALOG7  0x%04x
FONT TEST
ALPHA    = ( 0x%02x )
RGB      = ( 0x%02x,0x%02x,0x%02x )
x3 Speed = %3s
Opaque   = %3s

Present at 0x12E208.

OBJECT NUM  : %3d  
OBJECT NAME : %s
 <CLIP>
CPU TIME    : %d
[TOTAL %3d]
[NO OBJECT]
ENVIRONMENTAL MAPPING
 ON
SPRITE      : 
%s
SPRITE NUM  : %d
SPRITE NAME : %s
ZOOM(x,y)   : (%4.2f , %4.2f)
1P_START : LOAD TEXTURE
2P_START & 1P_UP  /1P_DOWN  : MODE CHANGE
2P_START & 1P_LEFT/1P_RIGHT : SUB MODE CHANGE
1P_JUMP  : OBJECT No. ++ ( & 1P_SHIFT : TURBO )
2P_JUMP  : OBJECT No. -- ( & 1P_SHIFT : TURBO )
2P_START & SERVICE : ENV.MAPPING ON/OFF
2P_SHIFT : HIDE INFORMATION
1P_START : ZOOM RESET
1P_LEFT/1P_RIGHT : --/++ ZOOM X
1P_DOWN/1P_UP    : --/++ ZOOM Y
r :
s :
t :
u :
v :
SYSTEM    
COMMON    
COMMON2   
CHARACTER 
ENEMY     
OTHER     
STAGE     
SPRITE    
ALL
SELECT
TEST
ADV
ENDING
INTRO 01
INTRO 02
INTRO 03
INTRO 04
INTRO 05
INTRO 06
INTRO 07
INTRO 08
AUTOPILOT
ON 
OFF
OPEN
CLOSE
Ceil    :%6.2f[m]
Ceil    :  -.- [m]
GR %2d : 
 ON  : 
 OFF : 
END
( %3d < %s )
%8s:%3d%3d 
%2dM%02dS-%4d 
STAGE%02dB
  %5d
STAGE%02dA
  %5d    
ALL CLEAR %5d
%s
%02x 
( Analog6 : level )
( Analog6 : trig )
( Analog6 : off )
( Analog6 : last )
( Analog6 : level_r )
( Analog6 : trig_r )
( Analog6 : off_r )
( Analog6 : last_r )
%3d : 0x%02x  
%3d : 0x%02x
%-s
Camera Parameter (1/2)
%-30s
xpos         :  %+7.3f
ypos         :  %+7.3f
zpos         :  %+7.3f
int_xpos     :  %+7.3f
int_ypos     :  %+7.3f
int_zpos     :  %+7.3f
cam_xofs     :  %+7.3f
cam_yofs     :  %+7.3f
cam_zofs     :  %+7.3f
slope_bias   :  %+7.3f
ofs_scale    :  %+7.3f
cam_xang     :    0x%04x
cam_yang     :    0x%04x
Game Camera      (2/2)
flag         : 0x%08x
view type    : %d
force yang   : %08x
escape yang  : %08x
default xang : 0x%04x
rob_pos_x    :  %+7.3f
rob_pos_y    :  %+7.3f
rob_pos_z    :  %+7.3f
int_tag_x    :  %+7.3f
int_tag_y    :  %+7.3f
int_tag_z    :  %+7.3f
cam_tag_x    :  %+7.3f
cam_tag_y    :  %+7.3f
cam_tag_z    :  %+7.3f
rob smooth h :  %+7.3f
rob smooth v :  %+7.3f
rot smooth   :  %+7.3f
ofs scale buf:  %+7.3f
ofs scale tag:  %+7.3f
ofs scale req:  %+7.3f
  yrot dir   :  %+d
f yrot dir   :  %+d
hit wall     :  %+d
escape timer :  %+d
System
CPU       : %5u
REND      : %5u
ctrl_timer: %5d
mode_timer: %5d
disp_timer: %5d
game_timer: %5d
power_on  : %08x
power_on_d: %08x
sync_timer: %08x
chap_time : %08x
prog_time : %08x
status_flg: %08x
SyncNow   : %02x
Act_Player: %08x
Act_Enemy : %08x
EntrPlayer: %8x
norm pl(-----)
norm mv(%5x)
trns pl(%5x)
trns mv(%5x)
punch  (%5x)
Event 0/2
%-14s : %s
Event CPU Time 1/2
%-14s : %5d
Event CPU Time 2/2
Character Change %1x
rob_num        : %3u
rob_color      : %3u
rob_num_req    : %3u
CHARACTER CHANGE

Present at 0x1312A0.

STDOUT
Dip Switch 0
DEBUG             %s
DEBUG_DISP        %s
GYANG_DISP        %s
FAN_DISP          %s
NO_ACCESSORIES    %s
SMOOTH_OFF        %s
TIMER_INFINITY    %s
BGM_MUTE          %s
4P_TEST           %s
LIGHTDIR_DISP     %s
CHR_POL_TEST      %s
NO_DAMAGE         %s
NO_COLLISION      %s
NO_WALL_COLI      %s
G_ARROW_DISP      %s
VOLUME_CONTROL    %s
MAGIC_INFINITY    %s
ID_NUM_DISP       %s
CPU_CTRL_OFF      %s
ENV_MAP_OFF       %s
DB_SCPLY_CAM      %s
EN_LINE_DISP      %s
DEBUG_CAMERA      %s
Dip Switch 1
Disp ON/OFF Flag
(Source: Original TCRF research)

References