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Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by developer
Games > Games by developer > Games developed by Warner Bros. Games > Games developed by NetherRealm Studios > Games developed by Midway Games
Games > Games by platform > Arcade games
Games > Games by publisher
Games > Games by publisher > Games published by Warner Bros. Games > Games published by Midway Games
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in May
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Developer: Midway Games This game has hidden development-related text. |
Unused Graphics
Present in the game's hard drive is a graphic from Fetchmail.
(Source: Ferrox)
Development Log
The file sc.elf.info is a development log.
====================================================================== VER 1.06 Mar 03 2000 00:40:34 built by: sean gugler.optimized code? yes debug stripped: yes release level: 1000 ------------------------------------------ patched Zeus2 timing to eliminate display freeze ensure pot info is saved properly don't lock out keypad after coin inserted during "can't mulligan" screen ====================================================================== VER 1.05 Mar 02 2000 08:16:45 built by: sean gugler optimized code? yes debug stripped: yes release level: 1000 ------------------------------------------ fixed bill-reader credit bug improved camera upon ball impact better frame rate for odd camera angles (sky only, green only) ====================================================================== VER 1.04 Feb 29 2000 01:25:07 built by: sean gugler optimized code? yes debug stripped: yes release level: 1000 ------------------------------------------ web address in title screen.updated pin database bugfix: don't play from water after declining a mulligan there bugfix: don't re-award first long drive if nobody gets second ====================================================================== VER 1.03 Feb 28 2000 20:00:10 built by: sean gugler optimized code? yes debug stripped: yes release level: 1000 ------------------------------------------ updated attract movie updated player faces ====================================================================== VER 1.02 Feb 24 2000 built by: frank kuan optimized code? yes debug stripped: yes release level: 1000 ------------------------------------------ These holes have been improved: tr_03 tr_05 tr_11 ea_17 guts version new 1.05 has some fixes andy shaved off 4 seconds from game over state frank took out 3 second forced pause between holes load ====================================================================== VER 1.01 Feb 22 2000 built by: frank kuan optimized code? yes debug stripped: yes release level: 1000 ------------------------------------------ 3 fixes: 1) pond fix for link_amd_master/tr_17/trp17_001.col 2) attract mode reordering to show instructional part more, team credit less 3) driving range option taken out of select screen ====================================================================== VER 1.00.0 Feb 21 2000 11:30am built by: frank kuan optimized code? yes checksum updated? no, 'cause only sc.elf was updated. Hope it's not a problem debug stripped: yes release level: 1000 ------------------------------------------ Changes between this 1.00.0 and previous 1.00 version: 1. I almost shipped with with a GAME_RELEASE = 00, 'cause no one told me to check out a new fcktypes.h. Whew. I did a "supermake pcou" right after that to make sure nothing else slipped through. 2. Did supermake full with CCOPTIMIZE set to 1, verified it by checking mk_obj.mk to make sure CFLAGS had -O2 flag. 3. This has Bob's change to pot_linear last night which treats the low 10% as 0, upper 10% as 1000. Bob took out the part of the code that was boosting the Y values with changes in X, because that code had a bug that was boosting the low end when it wasn't supposed to, which made it not get to 0 as it should have. Nice work figuring that out Bob. 4. This has Andy's change that comments out "scorecard_die()" in game_over state, which was adding an additional 13 seconds to the game over to attract transition time ====================================================================
(Source: Ferrox)
References
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by developer
Games > Games by developer > Games developed by Warner Bros. Games > Games developed by NetherRealm Studios > Games developed by Midway Games
Games > Games by platform > Arcade games
Games > Games by publisher
Games > Games by publisher > Games published by Warner Bros. Games > Games published by Midway Games
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in May