Silent Hill 2 (Windows)
Silent Hill 2 |
---|
Developers: Konami Computer Entertainment Tokyo,
Creature Labs This game has unused graphics. |
Silent Hill 2 is the second installment in the survival horror video game series.
Contents
Debug Camera
Final builds of the game feature the same debug camera which is present in E3 Trial Version on pad_x=10, although lacking the information text overlay. Debug camera operates in three modes: "CYLINDER FOR DEBUG", "FREE FOR DEBUG" and "SELFVIEW FOR DEBUG". On PC versions enabling "SELFVIEW FOR DEBUG" mode outright crashes the game.
For sh2pc.exe with MD5: 95c947643a524b92926113ea8cfb9ce4 sh2pc.exe+1B8DB60 (01F8DB60) 00000001 — enables "CYLINDER FOR DEBUG" mode sh2pc.exe+1B8DAE0 (01F8DAE0) float — controls horizontal movement in "CYLINDER FOR DEBUG" mode sh2pc.exe+1B8DAE4 (01F8DAE4) float — controls roll movement in "CYLINDER FOR DEBUG" mode sh2pc.exe+1B8DAEC (01F8DAEC) float — controls vertical movement in "CYLINDER FOR DEBUG" mode sh2pc.exe+1B8DAE8 (01F8DAE8) float — controls zoom movement in "CYLINDER FOR DEBUG" mode sh2pc.exe+1B8DB60 (01F8DB60) 00000002 — enables "FREE FOR DEBUG" mode sh2pc.exe+1B810F0 (01F810F0) float — controls x-axis movement in "FREE FOR DEBUG" mode sh2pc.exe+1B810F4 (01F810F4) float — controls y-axis movement in "FREE FOR DEBUG" mode sh2pc.exe+1B810F8 (01F810F8) float — controls z-axis movement in "FREE FOR DEBUG" mode sh2pc.exe+1B8DB60 (01F8DB60) 00000003 — should enable "SELFVIEW FOR DEBUG" mode but crashes the game instead
Hidden Stage Select
A user Aero managed to reactivate hidden stage select options in the main menu.
For sh2pc.exe with MD5: 9751a479dff576a41541da430ce5eb63 (SILENT.HILL.2.V1.1.GIMPSRUS.NOCD) sh2pc.exe+551458 (00951458) 00000001 sh2pc.exe+551458 (00951458) 00000002 For sh2pc.exe with MD5: 95c947643a524b92926113ea8cfb9ce4 sh2pc.exe+54D858 (0094D858) 00000001 sh2pc.exe+54D858 (0094D858) 00000002
Unused Text
Message file path | Offset | Text | Notes |
---|---|---|---|
\data\etc\message\common_msg_e.mes | 0x284 | Save Game feature not availableon trial version. | A leftover from the Trial version. |
\data\etc\message\common_msg_e.mes | 0x2BE | DUALSHOCKо2 not connected | A leftover from the PS2 version. |
\data\etc\message\common_msg_e.mes | 0x2DE | Insert the analog controller(DUALSHOCKо2) into controller port 1 | A leftover from the PS2 version. |
\data\etc\message\common_msg_e.mes | 0x324 | Disc tray open | A leftover from the PS2 version. |
\data\etc\message\common_msg_e.mes | 0x338 | Disc not inserted | A leftover from the PS2 version. |
\data\etc\message\common_msg_e.mes | 0x350 | Checking disc | A leftover from the PS2 version. |
\data\etc\message\common_msg_e.mes | 0x364 | Wrong disc | A leftover from the PS2 version. |
\data\etc\message\common_msg_e.mes | 0x396 | Please reconnect the controller to controller port and press START to continue. | A leftover from the PS2 version. |
\data\etc\message\item_msg_e.mes | 0x1F44 | The reverse side of the coin is a crescent moon. | Describes a reverse of the Snake coin. |
\data\etc\message\item_msg_e.mes | 0x32F4 | The reverse side shows a gravestone. | Describes a reverse of the Old Man coin. |
\data\etc\message\item_msg_e.mes | 0x331E | The reverse side shows an egg. | Describes a reverse of the Prisoner coin. |
\data\etc\message\m_card_msg_e.mes | 0x328 | Checking MEMORY CARD(PS2). | A leftover from the PS2 version. |
\data\etc\message\m_card_msg_e.mes | 0x348 | MEMORY CARD(PS2) not inserted. | A leftover from the PS2 version. |
\data\etc\message\m_card_msg_e.mes | 0x36C | MEMORY CARD(PS2) is not formatted. | A leftover from the PS2 version. |
\data\etc\message\m_card_msg_e.mes | 0x394 | Do you wish to format? | A leftover from the PS2 version. |
\data\etc\message\m_card_msg_e.mes | 0x3B0 | Not a MEMORY CARD(PS2) | A leftover from the PS2 version. |
\data\etc\message\m_card_msg_e.mes | 0x3CC | Please exchange for MEMORY CARD(PS2) with 94 KB or more of free space. | A leftover from the PS2 version. |
\data\etc\message\m_card_msg_e.mes | 0x474 | Formatting. | A leftover from the PS2 version. |
\data\etc\message\m_card_msg_e.mes | 0x486 | Formatting error occurred. | A leftover from the PS2 version. |
\data\etc\message\m_card_msg_e.mes | 0x582 | MEMORY CARD slot 1 | A leftover from the PS2 version. |
\data\etc\message\m_card_msg_e.mes | 0x59A | MEMORY CARD slot 2 | A leftover from the PS2 version. |
\data\etc\message\m_card_msg_e.mes | 0x5C8 | Insufficient space on the MEMORY CARD(PS2). To save your game progress, your MEMORY CARD(PS2) must have 94 KB or more of free space. You cannot save during the game. Do you wish to begin anyway? | A leftover from the PS2 version. |
\data\etc\message\m_card_msg_e.mes | 0x69E | MEMORY CARD(PS2) not inserted. To save your game progress, your MEMORY CARD(PS2) must have 94 KB or more of free space. You may lose the ability to save during the game. Do you wish to begin anyway? | A leftover from the PS2 version. |
\data\etc\message\m_card_msg_e.mes | 0x778 | Please exchange for MEMORY CARD(PS2) with 94 KB or more of free space. | A leftover from the PS2 version. |
\data\etc\message\m_card_msg_e.mes | 0x83C | Do not insert or remove MEMORY CARD(PS2), reset or switch off the power to the console. | A leftover from the PS2 version. |
\data\etc\message\m_card_msg_e.mes | 0x9DA | Loading data from MEMORY CARD(PS2) in MEMORY CARD slot 1 | A leftover from the PS2 version. |
\data\etc\message\m_card_msg_e.mes | 0xA1A | Loading data from MEMORY CARD(PS2) in MEMORY CARD slot 2 | A leftover from the PS2 version. |
\data\etc\message\m_card_msg_e.mes | 0xA1A | Loading data from MEMORY CARD(PS2) in MEMORY CARD slot 2 | A leftover from the PS2 version. |
\data\etc\message\m_card_x_msg_e.mes | 0x438 | Checking MEMORY CARD(PS2). | A leftover from the PS2 version. |
\data\etc\message\m_card_x_msg_e.mes | 0x458 | MEMORY CARD(PS2) not inserted. | A leftover from the PS2 version. |
\data\etc\message\m_card_x_msg_e.mes | 0x47C | MEMORY CARD(PS2) is not formatted. | A leftover from the PS2 version. |
\data\etc\message\m_card_x_msg_e.mes | 0x4A4 | Do you wish to format? | A leftover from the PS2 version. |
\data\etc\message\m_card_x_msg_e.mes | 0x4C0 | Not a MEMORY CARD(PS2) | A leftover from the PS2 version. |
\data\etc\message\m_card_x_msg_e.mes | 0x4DC | Please exchange for MEMORY CARD(PS2) with 94 KB or more of free space. | A leftover from the PS2 version. |
\data\etc\message\m_card_x_msg_e.mes | 0x584 | Formatting. | A leftover from the PS2 version. |
\data\etc\message\m_card_x_msg_e.mes | 0x596 | Formatting error occurred. | A leftover from the PS2 version. |
\data\etc\message\m_card_x_msg_e.mes | 0x692 | MEMORY CARD slot 1 | A leftover from the PS2 version. |
\data\etc\message\m_card_x_msg_e.mes | 0x6AA | MEMORY CARD slot 2 | A leftover from the PS2 version. |
\data\etc\message\m_card_x_msg_e.mes | 0x6D8 | Insufficient space on the MEMORY CARD(PS2). To save your game progress, your MEMORY CARD(PS2) must have 94 KB or more of free space. You cannot save during the game. Do you wish to begin anyway? | A leftover from the PS2 version. |
\data\etc\message\m_card_x_msg_e.mes | 0x7AE | To save your game progress, your MEMORY CARD(PS2) must have 94 KB or more of free space. You may lose the ability to save during the game. Do you wish to begin anyway? | A leftover from the PS2 version. |
\data\etc\message\m_card_x_msg_e.mes | 0x888 | Please exchange for MEMORY CARD(PS2) with 94 KB or more of free space. | A leftover from the PS2 version. |
\data\etc\message\m_card_x_msg_e.mes | 0x94C | Do not insert or remove MEMORY CARD(PS2), reset or switch off the power to the console. | A leftover from the PS2 version. |
\data\etc\message\m_card_x_msg_e.mes | 0xAEA | Loading data from MEMORY CARD(PS2) in MEMORY CARD slot 1 | A leftover from the PS2 version. |
\data\etc\message\m_card_x_msg_e.mes | 0xB2A | Loading data from MEMORY CARD(PS2) in MEMORY CARD slot 2 | A leftover from the PS2 version. |
\data\etc\message\m_card_x_msg_e.mes | 0xC3A | MU | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0xC42 | MU 1A | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0xC4E | MU 1B | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0xC5A | MU 2A | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0xC66 | MU 2B | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0xC72 | MU 3A | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0xC7E | MU 3B | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0xC8A | MU 4A | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0xC96 | MU 4B | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0xCA2 | Memory Unit | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0xCB4 | Memory Unit 1A | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0xCC8 | Memory Unit 1B | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0xCDC | Memory Unit 2A | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0xCF0 | Memory Unit 2B | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0xD04 | Memory Unit 3A | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0xD18 | Memory Unit 3B | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0xD2C | Memory Unit 4A | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0xD40 | Memory Unit 4B | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0xD54 | HD | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0xDEA | Please do not remove memory units or disconnect any controllers. | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0xE32 | Press the START Button. | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0xE50 | Please reconnect the controller and press START to continue. | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0xEDE | Memory Unit not inserted | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0xF16 | Checking Memory Unit | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0xF48 | Please delete data from the Xbox Dashboard. | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0xF7A | Insufficient space on the Memory Unit. To save your game data, at least 6 blocks on the Hard Disk or 13 blocks on the Memory Unit are needed. You cannot save during the game. Do you wish to begin anyway? | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0x105A | Insufficient space on the Hard Disk. Reserve blocks from the Xbox Dashboard. | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0x10B2 | To maximize your "Silent Hill 2: Restless Dream" playing experience, we recommend that you first install the data onto your Hard Disk. | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0x1142 | Install the data onto your Hard Disk? | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0x116E | blocks needed | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0x1184 | Approximately blocks needed | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0x11A8 | Select "Install" from the Title Screen to install the data onto your Hard Disk. | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0x1200 | Select "Install " from the "Option" menu to install the data onto your Hard Disk. | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0x125A | Press the A Button to continue. | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0x1280 | Begin install | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0x1294 | Installing data. Do not switch off Xbox. | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0x12C4 | Data installation completed. | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0x12E6 | Data installation failed. | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0x1306 | Installing effects | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0x133A | End install | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0x1380 | Memory unit is unusable. | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0x139E | Saving to Memory Unit . | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0x1426 | Press START to continue. | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0x1444 | The Xbox memory unit was removed during use. | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0x14DA | Insufficient space on the Hard Disk. Reserve block from the Xbox Dashboard. | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0x1532 | To save your game data, at least 6 blocks on the Hard Disk or 13 blocks on the Memory Unit are needed. You cannot save during the game. Do you wish to begin anyway? | A leftover from the Xbox version. |
\data\etc\message\m_card_x_msg_e.mes | 0x16D0 | Stage Null | |
\data\etc\message\m_card_x_msg_e.mes | 0x16E0 | TGS Trial | |
\data\etc\message\m_card_x_msg_e.mes | 0x1A2E | Eddie Boss | |
\data\etc\message\m_card_x_msg_e.mes | 0x1B14 | Hotel Fire | |
\data\etc\message\m_card_x_msg_e.mes | 0x1B24 | Ending Recovery | |
\data\etc\message\m_card_x_msg_e.mes | 0x1B3A | Ending Maria | |
\data\etc\message\m_card_x_msg_e.mes | 0x1B4C | Ending Suicide | |
\data\etc\message\m_card_x_msg_e.mes | 0x1B60 | Ending Rebirth | |
\data\etc\message\m_card_x_msg_e.mes | 0x1B74 | Ending Dog | |
\data\etc\message\option_msg_e.mes | 0x5EE | Retreat Turn | |
\data\etc\message\option_msg_e.mes | 0x600 | Set turn direction for retreat | |
\data\etc\message\option_msg_e.mes | 0x658 | Auto Aiming | |
\data\etc\message\option_msg_e.mes | 0x66A | Set auto-aim on/off | |
\data\etc\message\stage_apart_e3fe_msg_e.mes | 0x12 | Shit! | |
\data\etc\message\stage_forest_msg_e.mes | 0x178 | It's quiet. There's no sign of anyone but us. | Probably meant to be displayed at the graveyard with Angela being around. |
\data\etc\message\stage_forest_msg_e.mes | 0x10D | Just a normal gravestone. It's got nothing to do with me. | Probably meant to be displayed at the graveyard. |
\data\etc\message\stage_forest_msg_e.mes | 0x14C | This must be Silent Hill's graveyard. |
Unused Textures
Unused Sounds
File | Audio | Transcription | Notes |
---|---|---|---|
SCENE_45 | My dearest Laura, I'm leaving this letter with Rachel to give to you after I'm gone. I'm far away now. In a quiet, beautiful place. Please forgive me for not saying goodbye before I left. Be well, Laura. Don't be too hard on the sisters. And Laura, about James... I know you hate him because you think he isn't nice to me, but please give him a chance. It's true he may be a little surly sometimes, and he doesn't laugh much. But underneath he's really a sweet person. Laura... I love you like my very own daughter. If things had worked out differently, I was hoping to adopt you. Happy 8th birthday, Laura. Your friend forever, Mary | An audio file of Mary narrating her letter to Laura as she does for her letter to James. |
Regional Differences
Title Screen
North American | European |
---|---|
The North American release's title screen is similar to the Xbox version, where as the European "Director's Cut" version displays the logo in red with the subtitle "Director's Cut" behind a black background with the in-game font used for the menu options.
The Silent Hill series
| |
---|---|
PlayStation | Silent Hill (Prototype) |
PlayStation 2 | Silent Hill 2 (Prototypes) • Silent Hill 3 • Silent Hill 4: The Room • Silent Hill: Shattered Memories |
Windows | Silent Hill 2 • Silent Hill 4: The Room • Silent Hill: Homecoming |
Wii, PlayStation Portable | Silent Hill: Shattered Memories |
PlayStation 3, Xbox 360 | Silent Hill: Homecoming • Silent Hill: Downpour (Prototype) |
PlayStation 4 | P.T. |
Spin-Offs | |
Game Boy Advance | Play Novel: Silent Hill |
Arcade | Silent Hill: The Arcade |
iOS, Android | Silent Hill: Ascension |
- Pages missing developer references
- Games developed by Konami Computer Entertainment Tokyo
- Games developed by Creature Labs
- Pages missing publisher references
- Games published by Konami
- Windows games
- Pages missing date references
- Games released in 2002
- Games released in December
- Games released on December 2
- Games with unused graphics
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- Games with hidden level selects
- Games with regional differences
- Silent Hill series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Creature Labs
Games > Games by developer > Games developed by Konami > Games developed by Konami Computer Entertainment Tokyo
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Konami
Games > Games by release date > Games released in 2002
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 2
Games > Games by series > Silent Hill series