Shivers
Shivers |
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Developer: Sierra On-Line This game has hidden development-related text. |
Shivers is a game where four of your "friends" lock you in an abandoned and supposedly haunted museum for the night as part of a dare. Unbeknownst to any of you, a pair of teenagers fifteen years ago had snuck in and released the Ixupi, ancient Mayan spirits, who promptly killed the two. And now you must capture them all to survive the night.
Oh, and did we mention this museum was built by a professor who filled the place with puzzles so hard they were too difficult for him to solve when he tried to recapture the Ixupi?
Contents
Unused Graphics
To do: Rest of the stuff from the cited page by akril15. Mostly the mockups of MS Paint-style puzzles. |
Unused Cursors
Early | Unused | Final |
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Two early versions of the player's cursor. The first cursor uses a hand, rather than the "sword" used in later revisions. This version also lacks a "get up" variation. The second cursor is closer to the final, though it lacks some coloring and is overall less refined.
Alternate Shots
Unused | Used |
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The third slot from the right originally had the same pattern as the walls of the room (visible behind the puzzle itself). This was later replaced with a more place light-purple color. The top row of holes change from indents to actual holes, and a catcher was placed at the bottom of the device.
Unused | Used |
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This picture has a duplicate with NEED SHOT crudely written over it. It's unknown what shot was needed, exactly.
Unused | Used |
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There are many early renders of the second floor that are well-lit and less disorderly than they end up being, resembling a museum before it gets run over by Mayan spirits.
Unused | Used |
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While there is a pencil on this desk, it's normally not visible in the closeup of the tape recorder.
Beth and Merrick's Note
Early | Unused | Final |
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There are a total of 3 versions of Beth and Merrick's note on the podium (not counting the view of it with the theater behind it). The first is a very early rendition, with all the writing in black and the handwriting of the two switched. The difference between the other two is the color of Merrick's pen. The one in blue-purple ink is assumed to be the one that shows up in-game.
Inaccessible Clocktower View
This view of the surveillance cameras in the clocktower is never accessible, so the monitors show their number instead of an actual image. Most likely said numbers were used as reference in development.
Merrick's Pocketknife
This is the pocketknife that holds the note to the lectern in the final game. It appears that the pocketknife was initially going to be stuck in the front of the stage. This view can't be accessed through normal gameplay, however...
The knife can be seen, when viewed from either side of the seating from a distance. It's more obvious when the curtains are open and a spotlight shines on the knife, as seen to the left in this picture.
The knife also has been in two positions on the lectern. In the final it's stuck in the top of the note (which can be seen as a near-vertical line in the final note above, to the right of "Beth—"). Pictures with the knife in the bottom of the paper, such as this one, seem to be unused. This one in particular shows a blank note, and according to the shadows, a floating lamp and knife.
Marcia Bales Insult
Someone apparently didn't like Marcia Bales, the game's designer.
Unused Ixupi
This appears to be an animation of the Stone Ixupi in the tower stairs. The backstory has this Ixupi absorb Professor Windlenot's life and escape the museum, long before the game begins. Its art style is very different from the cartoonish look of the used Ixupi, which (after the introduction) are never placed where they would block your movement. It may be leftover promotional material from early in the game's design.
Demo Leftovers
What appear to be screens left over from a demo version of the game. Note that the game was released in September instead of November. It's unknown if there's a way to trigger these in the current game.
Unused Music
Audio | Comments |
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An unused version of the music that plays in the museum intro movie. | |
An unused version of the music that plays in the "Secret Entrance" room. | |
An unused version of the music that plays in the halls. This version is much slower and darker. It's unknown where this would've been used. |
Unused Dialogue
Narrator
Audio | Subtitle | Comments |
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I wouldn't use that name if I were you. | The Lost Mind of Dr. Brain, also published by Sierra the previous year, would reject player names containing profanity, and something similar may have been planned for Shivers. | |
Shivers. Available at your local retailer, November '95. | Demo Leftover. Again, the game was released in September, not November. | |
You can only unlock the secrets of this room by purchasing Shivers. Do you dare? | Demo Leftover. | |
Shivers...do you dare enter the museum of the strange and unusual? You might never make it out alive. | Demo Leftover. |
Placeholder Dialogue
Audio | Comments |
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A "Sliding Stone" placeholder for the narrator's voice.
You can trigger it after randomly sliding the stones of the labyrinth's door (so before you open this door). Narrator's voice should have said "You managed to open that door, let's see if you are able to solve this puzzle now." here (because the French version actually says "Vous avez réussi à ouvrir cette porte, voyons maintenant si vous êtes capable de réussir cette énigme."). Proper English dialogue is not present in the game's files. |
Unused Preferences Dialog
DLOG
1000 in the Mac version is inaccessible to end users.
Invisible Document
On the Mac CD, there's an invisible Read Me for Phantasmagoria called PDoco.txt.
- Pages missing developer references
- Games developed by Sierra On-Line
- Pages missing publisher references
- Games published by Sierra On-Line
- Windows games
- Mac OS Classic games
- Pages missing date references
- Games released in 1995
- Games released in September
- Games released on September 30
- Games with hidden development-related text
- Games with unused graphics
- Games with unused music
- Games with unused sounds
- To do
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Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
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