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Shaun the Sheep: Off His Head

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Title Screen

Shaun the Sheep: Off His Head

Developer: Art
Publisher: D3 Publisher
Platform: Nintendo DS
Released in EU: October 23, 2009


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

The sequel to Shaun the Sheep on the Nintendo DS where you try to get the Farmer's wig back after it gets blown away.

Unused Graphics

test_scr

Pallet Sprite
ShaunTheSheepOHH test scr pal.png ShaunTheSheepOHH test scr spr.png

A test sprite.

Development-Related Text

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

Throughout the game's data are many files labeled Makefile, which were used to aid compilation of data. Backup versions of these files, labeled Makefile.BAK, also exist. Below is an example:



#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#// コンパイルする NITRO-CHARACTER ファイル
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%




SUBDIRS	= 	TestModel/iida	\
			TestModel/hata	\
			TestModel/kizu	\
			Hata        \
            iida        \
            Kizu



#// ファイルの出力先
G2D_CVTR_OUTDIR = ./





#// NITRO-CHARACTER データの格納場所の設定
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


#// スクリーンデータコンバート設定
#//************************************************************************************************

#// セルづくり	
G2D_CEL_SRC_DIR		= ./Cell#							// キャラクタデータの格納ディレクトリ
G2D_CEL_RES_SRC		= $(wildcard $(G2D_CEL_SRC_DIR)/*.nce)#		// キャラクタデータのソースファイル
G2D_CEL_RES_NCER	= $(G2D_CEL_RES_SRC:.nce=.NCER)#			// ファイル変換
#// コンバータの設定		
$(G2D_CVTR_OUTDIR)/%.NCER: $(G2D_CEL_SRC_DIR)/%.nce
	$(NITROSYSTEM_ROOT)/tools/win/bin/g2dcvtr.exe $< -o/$(G2D_CVTR_OUTDIR)  -pcm



G2D_SCR_SRC_DIR		= ./Screen#									// キャラクタデータの格納ディレクトリ
G2D_SCR_RES_SRC		= $(wildcard $(G2D_SCR_SRC_DIR)/*.nsc)#		// キャラクタデータのソースファイル
G2D_SCR_RES_NSCR	= $(G2D_SCR_RES_SRC:.nsc=.NSCR)#			// ファイル変換

#// コンバータの設定
$(G2D_CVTR_OUTDIR)/%.NSCR: $(G2D_SCR_SRC_DIR)/%.nsc
	$(NITROSYSTEM_ROOT)/tools/win/bin/g2dcvtr.exe $< -o/$(G2D_CVTR_OUTDIR) -pcm



#// キャラクタデータコンバート設定
#//************************************************************************************************

G2D_OBJ_SRC_DIR		= ./Character#								// キャラクタデータの格納ディレクトリ
G2D_OBJ_RES_SRC		= $(wildcard $(G2D_OBJ_SRC_DIR)/*.ncg)#		// キャラクタデータのソースファイル
G2D_OBJ_RES_NCGR	= $(G2D_OBJ_RES_SRC:.ncg=.NCGR)#			// ファイル変換

#// コンバータの設定
$(G2D_CVTR_OUTDIR)/%.NCGR: $(G2D_OBJ_SRC_DIR)/%.ncg
	$(NITROSYSTEM_ROOT)/tools/win/bin/g2dcvtr.exe $< -o/$(G2D_CVTR_OUTDIR) -bg -pcm



#// パレットデータコンバート設定
#//************************************************************************************************

G2D_PAL_SRC_DIR		= ./ColorPalette#							// パレットデータの格納ディレクトリ
G2D_PAL_RES_SRC		= $(wildcard $(G2D_PAL_SRC_DIR)/*.ncl)#		// パレットデータのソースファイル
G2D_PAL_RES_NCLR	= $(G2D_PAL_RES_SRC:.ncl=.NCLR)#			// ファイル変換設定

#// コンバータの設定
$(G2D_CVTR_OUTDIR)/%.NCLR: $(G2D_PAL_SRC_DIR)/%.ncl
	$(NITROSYSTEM_ROOT)/tools/win/bin/g2dcvtr.exe $< -o/$(G2D_CVTR_OUTDIR) -pcm













#// コンバートする NITRO-CHARACTER の設定
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
G2D_RES_TARGET	= 					$(subst $(G2D_SCR_SRC_DIR)/, $(G2D_CVTR_OUTDIR)/, $(G2D_SCR_RES_NSCR)	)
G2D_RES_TARGET := $(G2D_RES_TARGET)	$(subst $(G2D_OBJ_SRC_DIR)/, $(G2D_CVTR_OUTDIR)/, $(G2D_OBJ_RES_NCGR)	)
G2D_RES_TARGET := $(G2D_RES_TARGET)	$(subst $(G2D_PAL_SRC_DIR)/, $(G2D_CVTR_OUTDIR)/, $(G2D_PAL_RES_NCLR)	)
G2D_RES_TARGET := $(G2D_RES_TARGET)	$(subst $(G2D_CEL_SRC_DIR)/, $(G2D_CVTR_OUTDIR)/, $(G2D_CEL_RES_NCER)	)










#// クリーンするファイルの設定
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
LDIRT_CLEAN  = $(G2D_CVTR_OUTDIR)/*.NCER
LDIRT_CLEAN := $(LDIRT_CLEAN) $(G2D_CVTR_OUTDIR)/*.NMCR
LDIRT_CLEAN := $(LDIRT_CLEAN) $(G2D_CVTR_OUTDIR)/*.NCGR
LDIRT_CLEAN := $(LDIRT_CLEAN) $(G2D_CVTR_OUTDIR)/*.NCBR
LDIRT_CLEAN := $(LDIRT_CLEAN) $(G2D_CVTR_OUTDIR)/*.NCLR
LDIRT_CLEAN := $(LDIRT_CLEAN) $(G2D_CVTR_OUTDIR)/*.NANR
LDIRT_CLEAN := $(LDIRT_CLEAN) $(G2D_CVTR_OUTDIR)/*.NMAR
LDIRT_CLEAN := $(LDIRT_CLEAN) $(G2D_CVTR_OUTDIR)/*.NSCR










#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
include	$(NITROSYSTEM_ROOT)/build/buildtools/commondefs

reconv: $(G2D_RES_TARGET)

do-build: reconv $(TARGETS)

include	$(NITROSYSTEM_ROOT)/build/buildtools/modulerules