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Shaman King Card Game: Chou Senjiryakketsu - Funbari and Meramera Versions
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Studio Saizensen
Games > Games by platform
Games > Games by publisher > Games published by King Records
Games > Games by release date > Games released in 2001
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 21
Games > Games by series > Shaman King series
The Cutting Room Floor > Unimportant Awards > Game Boy games > Game Boy Color games
Shaman King Card Game: Chou Senjiryakketsu - Funbari and Meramera Versions |
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Developer: Studio Saizensen This game has uncompiled source code. |
Shaman King: Chou Senjiryakketsu (both the Funbari and Meramera versions) happens to be a trading card game on the Game Boy Color.
Palette Code
At FDE80 in both versions, there's a large chunk for code for setting up the graphics and palettes.
$00,$00,$00,$00 ; DB $00,$00,$00,$00,$00,$00,$00,$00 ; Chr$29 DB $00,$00,$00,$00,$00,$00,$00,$00 ; DB $60,$00,$1B,$07,$33,$0F,$FF,$00 ; Chr$2A DB $3F,$00,$0A,$07,$03,$00,$00,$00 ; DB $C0,$00,$98,$00,$1E,$01,$01,$00 ; Chr$2B DB $37,$08,$28,$19,$6C,$1C,$6F,$3F ; DB $C0,$00,$80,$00,$00,$00,$00,$00 ; Chr$2C DB $00,$00,$00,$00,$00,$00,$00,$00 ; DB $F0,$00,$FF,$00,$FF,$00,$C0,$00 ; Chr$2D DB $00,$00,$00,$00,$00,$00,$00,$00 ; DB $01,$00,$82,$00,$84,$00,$84,$00 ; Chr$2E DB $86,$00,$02,$80,$02,$80,$02,$80 ; DB $03,$00,$01,$02,$01,$02,$01,$02 ; Chr$2F DB $06,$07,$04,$05,$01,$01,$01,$01 ; DB $22,$2A,$08,$08,$A6,$06,$A1,$09 ; Chr$30 DB $80,$26,$C0,$00,$C0,$80,$C0,$C0 ; DB $C0,$C0,$80,$80,$80,$80,$00,$80 ; Chr$31 DB $40,$40,$00,$00,$00,$00,$00,$00 ; C161PAL: ; from TEMPLATE DW $664E,$6A5C,$65AF,$1043 ; #精霊枠 ; BG PALETTE DW $7BFF,$5379,$42F4,$366F ; #3 DW $7BFF,$66B7,$5233,$3DCF ; #4 DW $7FFF,$7FFF,$7FFF,$7FFF ; #5 穴埋め用パレット DW $7FFF,$7FFF,$7FFF,$7FFF ; #6 穴埋め用パレット DW $7FFF,$7FFF,$7FFF,$7FFF ; #7 穴埋め用パレット ; OBJ PALETTE DW $4E00,$00C0,$1D68,$29EB ; #2 DW $7FE0,$66B7,$5233,$3DCF ; #3 DW $7FFF,$7FFF,$7FFF,$7FFF ; #4 穴埋め用パレット DW $7FFF,$7FFF,$7FFF,$7FFF ; #5 穴埋め用パレット DW $7FFF,$7FFF,$7FFF,$7FFF ; #6 穴埋め用パレット DW $7FFF,$7FFF,$7FFF,$7FFF ; #7 穴埋め用パレット ; DW $7FFF,$7FFF,$7FFF,$7FFF ; #7 穴埋め用パレット C161OAM:: ; OBY OBX CHR ATR DB $10,$08,$00,$02 ; #0 DB $10,$10,$02,$02 ; #1 DB $10,$18,$04,$02 ; #2 DB $10,$20,$06,$02 ; #3 DB $10,$28,$08,$02 ; #4 DB $10,$30,$0A,$02 ; #5 DB $20,$08,$0C,$02 ; #6 DB $20,$10,$0E,$02 ; #7 DB $20,$18,$10,$02 ; #8 DB $20,$20,$12,$02 ; #9 DB $20,$28,$14,$02 ; #10 DB $20,$30,$16,$02 ; #11 DB $30,$08,$18,$02 ; #12 DB $30,$10,$1A,$02 ; #13 DB $30,$18,$1C,$02 ; #14 DB $30,$20,$1E,$02 ; #15 DB $30,$28,$20,$02 ; #16 DB $30,$30,$22,$02 ; #17 DB $10,$08,$24,$03 ; #18 DB $10,$10,$26,$03 ; #19 DB $10,$18,$28,$03 ; #20 DB $10,$28,$2A,$03 ; #21 DB $20,$08,$2C,$03 ; #22 DB $20,$20,$2E,$03 ; #23 DB $20,$28,$30,$03 ; #24 C161BGATR: DB $A,$A,$A,$A,$A,$A,$A,$A,$E0,$E7,$E8,$E7,$E9,$E2,$E2,$E6 DB $A,$A,$A,$A,$A,$A,$A,$A,$F6,$F7,$F8,$F9,$FA,$FB,$FC,$F5 DB $A,$A,$A,$A,$A,$A,$A,$A,$05,$0D,$0E,$06,$0F,$09,$09,$10 DB $A,$3,$3,$3,$3,$3,$4,$A,$1C,$00,$00,$00,$00,$00,$00,$1B DB $A,$3,$3,$3,$3,$3,$4,$A,$19,$00,$00,$00,$00,$00,$00,$20 DB $A,$3,$3,$3,$3,$3,$3,$A,$24,$00,$00,$00,$00,$00,$00,$25 DB $A,$3,$3,$3,$3,$3,$3,$A,$24,$00,$00,$00,$00,$00,$00,$23 DB $A,$3,$3,$3,$3,$3,$3,$A,$1F,$00,$00,$00,$00,$00,$00,$20 DB $A,$A,$A,$A,$A,$A,$A,$A,$2B,$32,$33,$2C,$2D,$34,$32,$35 DB $A,$0,$0,$0,$0,$0,$0,$A,$3E,$00,$00,$00,$00,$00,$00,$35 DB $A,$0,$0,$0,$0,$0,$0,$A,$05,$00,$00,$00,$00,$00,$00,$3F DB $A,$0,$0,$0,$0,$0,$0,$A,$45,$00,$00,$00,$00,$00,$00,$46 DB $A,$A,$A,$A,$A,$A,$A,$A,$48,$49,$4B,$49,$4A,$49,$4B,$4C ;------------------------------------------------------------------------ ; CARD #162 海坊主 拓郎 ;------------------------------------------------------------------------ CARD162: DW C162BGCG,C162OBJCG,C162PAL,C162BGATR,C162OAM C162BGCG: DB $FF,$FC,$FA,$FC,$FC,$F8,$E0,$F0 ; Chr$00 DB $40,$80,$C0,$C0,$C0,$C0,$F0,$E0 ; DB $11,$61,$32,$43,$66,$03,$46,$07 ; Chr$01 DB $07,$0F,$0F,$0F,$1E,$1F,$7E,$3F ; DB $84,$80,$C0,$C0,$E8,$E0,$F0,$F0 ; Chr$02 DB $78,$78,$FF,$3E,$FB,$FA,$FF,$6E ; DB $00,$00,$00,$00,$00,$00,$00,$00 ; Chr$03 DB $00,$00,$00,$00,$00,$00,$1F,$1F ; DB $FE,$7E,$FE,$7E,$FE,$FF,$FE,$BF ; Chr$04 DB $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; DB $38,$07,$38,$07,$3E,$01,$3E,$01 ; Chr$05 DB $3E,$01,$36,$01,$36,$01,$86,$81 ; DB $FD,$F8,$FF,$FF,$FF,$FF,$FF,$FF ; Chr$06 DB $FF,$FF,$FC,$FF,$B7,$78,$CF,$F0 ; DB $FF,$FF,$FE,$FF,$FA,$FF,$FF,$FF ; Chr$07 DB $8F,$FF,$7F,$87,$FF,$07,$FF,$07 ; DB $FF,$F8,$6E,$1F,$5C,$0F,$FF,$FF ; Chr$08 DB $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; DB $1F,$1F,$1F,$1F,$FF,$FF,$3F,$1F ; Chr$09 DB $74,$8F,$B9,$FE,$F3,$FF,$FF,$FF ; DB $FF,$FF,$FF,$FF,$FF,$FF,$FF,$FF ; Chr$0A DB $3F,$3F,$7F,$3F,$FF,$FF,$FF,$FF ; DB $87,$80,$87,$C0,$C7,$C0,$E6,$C1 ; Chr$0B DB $E7,$E0,$F7,$F0,$FB,$F8,$FB,$FC ; DB $CF,$F0,$BF,$C0,$FD,$00,$7E,$85 ; Chr$0C DB $CF,$E5,$C9,$EF,$DB,$EF,$1E,$8F ; DB $FA,$17,$3B,$D6,$DB,$B6,$B7,$AE ; Chr$0D DB $FF,$3E,$DE,$FE,$EE,$FF,$CB,$31 ; DB $FF,$FF,$7E,$FF,$BC,$7E,$E8,$1E ; Chr$0E DB $87,$03,$02,$03,$FB,$F1,$8E,$FF ; DB $7F,$FF,$FF,$FF,$FF,$1F,$7F,$0F ; Chr$0F DB $7F,$E7,$EF,$F3,$EF,$F1,$5E,$E1 ; DB $F5,$EE,$E4,$FF,$FC,$D7,$1C,$EF ; Chr$10 DB $0D,$1E,$3A,$1D,$06,$3D,$64,$3F ; DB $FF,$FC,$FE,$FE,$FF,$FF,$FF,$FF ; Chr$11 DB $FF,$EF,$FB,$E7,$FF,$E3,$EF,$F1 ; DB $F6,$07,$CF,$F0,$EE,$F0,$EF,$F0 ; Chr$12 DB $DF,$E0,$3F,$C0,$FF,$00,$3F,$C0 ; DB $7F,$81,$E3,$1F,$C3,$3F,$E3,$1F ; Chr$13 DB $F3,$0F,$FC,$03,$E3,$00,$F8,$00 ; DB $F1,$03,$9C,$8E,$CF,$9F,$87,$CF ; Chr$14 DB $CF,$C7,$C3,$C7,$63,$C0,$20,$60 ; DB $FF,$FF,$23,$1F,$FF,$F3,$FB,$F7 ; Chr$15 DB $EF,$FF,$CF,$FF,$EF,$1F,$2F,$1F ; DB $45,$7B,$C8,$7F,$84,$FF,$06,$FF ; Chr$16 DB $42,$FF,$20,$FF,$51,$FE,$60,$FE ; DB $FB,$E1,$E1,$F0,$F1,$F0,$F1,$F0 ; Chr$17 DB $F8,$F8,$F0,$F0,$F8,$F0,$F8,$F8 ; DB $EF,$F0,$FB,$FC,$FF,$FF,$FF,$FF ; Chr$18 DB $FF,$7F,$1F,$0F,$AF,$1F,$27,$9F ; DB $FC,$00,$F8,$00,$B8,$C0,$30,$C0 ; Chr$19 DB $70,$80,$70,$80,$FC,$80,$FC,$C0 ; DB $20,$20,$38,$20,$7F,$3F,$5F,$3F ; Chr$1A DB $0F,$1F,$0F,$0F,$17,$0F,$6C,$1F ; DB $0F,$3F,$5F,$3F,$FF,$FF,$FF,$FF ; Chr$1B DB $FF,$FF,$FF,$FF,$FD,$FF,$AF,$5C ; DB $FF,$FF,$E3,$FF,$F8,$E7,$FD,$C2 ; Chr$1C DB $BB,$C4,$83,$FC,$18,$FF,$9F,$7F ; DB $FC,$F8,$FD,$FE,$7E,$87,$E3,$17 ; Chr$1D DB $B7,$1B,$BB,$0F,$F7,$0F,$F9,$E6 ; DB $FF,$00,$FF,$00,$FF,$00,$FF,$10 ; Chr$00 DB $FF,$09,$FF,$03,$FF,$18,$FF,$00 ; DB $FF,$00,$FF,$00,$FF,$00,$FF,$CC ; Chr$01 DB $FF,$9B,$FF,$FC,$FF,$9E,$FF,$F0 ; DB $FF,$00,$FF,$01,$FF,$01,$FF,$19 ; Chr$02 DB $FF,$37,$FF,$41,$FF,$4F,$FF,$C1 ; DB $FF,$00,$FF,$40,$FF,$40,$FF,$E0 ; Chr$03 DB $FF,$20,$FF,$28,$FF,$F8,$FF,$0E ; DB $FF,$00,$FF,$00,$FF,$00,$FF,$00 ; Chr$04 DB $FF,$00,$FF,$00,$FF,$80,$FF,$FF ; DB $FF,$00,$FF,$00,$FF,$80,$FF,$80 ; Chr$05 DB $FF,$80,$FF,$80,$FF,$9C,$FF,$F4 ; DB $FF,$20,$FF,$30,$FF,$00,$FF,$01 ; Chr$06 DB $FF,$01,$FF,$0F,$FF,$18,$FF,$00 ; DB $FF,$78,$FF,$69,$FF,$1F,$FF,$00 ; Chr$07 DB $FF,$00,$FF,$F0,$FF,$80,$FF,$80 ; DB $FF,$C1,$FF,$5F,$FF,$45,$FF,$5F ; Chr$08 DB $FF,$76,$FF,$67,$FF,$44,$FF,$5E ; DB $FF,$F0,$FF,$20,$FF,$FE,$FF,$42 ; Chr$09 DB $FF,$62,$FF,$E2,$FF,$42,$FF,$43 ; DB $FF,$40,$FF,$40,$FF,$40,$FF,$60 ; Chr$0A DB $FF,$20,$FF,$2F,$FF,$38,$FF,$00 ; DB $FF,$84,$FF,$84,$FF,$84,$FF,$84 ; Chr$0B DB $FF,$84,$FF,$FC,$FF,$80,$FF,$80 ; DB $FF,$00,$FF,$00,$FF,$00,$FF,$00 ; Chr$0C DB $FF,$00,$FF,$00,$FF,$00,$FF,$00 ; DB $FF,$80,$FF,$80,$FF,$40,$FF,$40 ; Chr$0D DB $FF,$00,$FF,$00,$FF,$00,$FF,$00 ; DB $FF,$45,$FF,$44,$FF,$44,$FF,$40 ; Chr$0E DB $FF,$00,$FF,$00,$FF,$00,$FF,$00 ; DB $FF,$FE,$FF,$42,$FF,
0x100037 also contains an area listing.
The Shaman King series
| |
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Game Boy (Color) | Card Game: Chou Senjiryakketsu |
PlayStation 2 | Funbari Spirits • Power of Spirit |
Game Boy Advance | Master of Spirits 2 |
Categories:
- Pages missing developer references
- Games developed by Studio Saizensen
- Pages missing publisher references
- Games published by King Records
- Game Boy Color games
- Pages missing date references
- Games released in 2001
- Games released in December
- Games released on December 21
- Games with uncompiled source code
- Games with hidden development-related text
- Shaman King series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Studio Saizensen
Games > Games by platform
Games > Games by publisher > Games published by King Records
Games > Games by release date > Games released in 2001
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 21
Games > Games by series > Shaman King series
The Cutting Room Floor > Unimportant Awards > Game Boy games > Game Boy Color games