If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Serious Santa

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Serious Santa

Developer: Psycho Goldfish
Publisher: Newgrounds
Platform: Adobe Flash
Released internationally: January 26, 2006


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


Serious Santa became one of the most popular Flash games on Christmas 2006-2007. It's well-known for its second version (2.0), which was released on a lot of Flash game websites. Its first version wasn't as popular as the second as it was released too late in January, and it was made for Newgrounds's web page.

Unused Sprites

Starting Screen

There's a sprite at the first screen (Play button) that is placed in 8 different positions, all of them out of the limits making it not visible. Its purpose is unknown.

Serious Santa sprite905.png

This sprite also has its own code:

//  Action tag #0

if (!swatches) 
{
    _global.swatches = new Array();
}
swatches.push(this.filters);

Unused Cheat Functionality

Cheating functionality was disabled at some point of the development, but sprites and their respective code are still present in both versions of the game.

  • Sprite 1296 only contains two strings in the custom game charset. The first contains ENTER CHEAT CODE: and the second would be the user input in yellow colour.

Serious Santa sprite1296.png

  • Sprite 1297 is placed in the HUD at the bottom center of the screen and it has two frames, being the first (used) frame an empty container. Second frame (unused) is never shown, and it has sprite 1296, and a working code for a cheating functionality.

The cheats would be:

Cheat Description
PAINKILL Makes the player near invincible giving it 99999 of health.
BLOWITUP Gives player 999 ammo for every gun.
GOLDFISH Enables a flag. Maybe makes the water don't hurt the player but needs to be documented.
SKIPTHIS Skip current level and player gets to the next level.
SLOWTIME Slowdowns the time counter.
PLAYASAH Enables character.
PLAYASPG Enables character.
PLAYPBOT Enables character.
PLAYPICO Enables character.

Here is the full code for the second frame of sprite 1297:

//      On load
onClipEvent(load)
{
    var string = new String();
}

//      On keyUp
onClipEvent(keyUp)
{
    if (!Key.isDown(17)) 
    {
        key = Key.getAscii();
        if (0 != key >= 97 & 0 != key <= 122) 
        {
            string = string + chr(key);
        }
        if (string.length == 8) 
        {
            if (string == "painkill") 
            {
                _root.game.player.health = 99999;
                _root.game.player.maxHealth = 99999;
            }
            else if (string == "blowitup") 
            {
                ammo.shotgun = 999;
                ammo.rocket = 999;
                ammo.grenade = 999;
            }
            else if (string == "goldfish") 
            {
                _root.game.player.inofall = 1;
            }
            else if (0 != (string == "skipthis") & 0 != _root.level < 5) 
            {
                ++_root.level;
                _root.gotoAndStop(4);
            }
            else if (string == "slowtime") 
            {
                _root.charge.clock.crate = 120;
            }
            else if (string == "playasah") 
            {
                secrets.data.alienhominid = 1;
                _root.gotoAndStop(4);
            }
            else if (string == "playaspg") 
            {
                secrets.data.pg = 1;
                _root.gotoAndStop(4);
            }
            else if (string == "playpbot") 
            {
                secrets.data.pbot = 1;
                _root.gotoAndStop(4);
            }
            else if (string == "playpico") 
            {
                secrets.data.pico = 1;
                _root.gotoAndStop(4);
            }
            _parent.gotoAndStop(1);
        }
    }
}

Placeholder Text

There are some placeholder texts in the HUD that are immediately replaced when the player first starts the game.

Health

It's initialized at

Health: 200/200

, despite Santa's final health being set at 80.

Ammo Counter

The ammo value for every gun before being initialized to 0 is

200

.

Time Counter

The time text is set to

300

before initializing. The final max time for each level is 150.

Score Counter

Its value is

45347657657

before being initialized to 0.

Revision Differences

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Add screenshots.
  • Play button screen is different.
  • Intro animation of Newgrounds was removed in version 2.0.
  • Secondary playable characters are visually different in these two versions.
  • In version 1.0, the first level background art has two banners, one for Newgrounds, and the other announcing a fictional toy which is one of the playable characters. In version 2.0, these two banners were removed.
  • In version 1.0, the elf with the bomb box can walk, making it more unpredictable. In version 2.0, its walking was disabled, but the animation of its legs walking still plays, despite it always staying at the same position.