Serious Santa
Serious Santa |
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Developer: Psycho Goldfish This game has unused code. |
Serious Santa became one of the most popular Flash games on Christmas 2006-2007. It's well-known for its second version (2.0), which was released on a lot of Flash game websites. Its first version wasn't as popular as the second as it was released too late in January, and it was made for Newgrounds's web page.
Contents
Unused Sprites
Starting Screen
There's a sprite at the first screen (Play button) that is placed in 8 different positions, all of them out of the limits making it not visible. Its purpose is unknown.
This sprite also has its own code:
// Action tag #0 if (!swatches) { _global.swatches = new Array(); } swatches.push(this.filters);
Unused Cheat Functionality
Cheating functionality was disabled at some point of the development, but sprites and their respective code are still present in both versions of the game.
- Sprite 1296 only contains two strings in the custom game charset. The first contains ENTER CHEAT CODE: and the second would be the user input in yellow colour.
- Sprite 1297 is placed in the HUD at the bottom center of the screen and it has two frames, being the first (used) frame an empty container. Second frame (unused) is never shown, and it has sprite 1296, and a working code for a cheating functionality.
The cheats would be:
Cheat | Description |
---|---|
PAINKILL | Makes the player near invincible giving it 99999 of health. |
BLOWITUP | Gives player 999 ammo for every gun. |
GOLDFISH | Enables a flag. Maybe makes the water don't hurt the player but needs to be documented. |
SKIPTHIS | Skip current level and player gets to the next level. |
SLOWTIME | Slowdowns the time counter. |
PLAYASAH | Enables character. |
PLAYASPG | Enables character. |
PLAYPBOT | Enables character. |
PLAYPICO | Enables character. |
Here is the full code for the second frame of sprite 1297:
// On load onClipEvent(load) { var string = new String(); } // On keyUp onClipEvent(keyUp) { if (!Key.isDown(17)) { key = Key.getAscii(); if (0 != key >= 97 & 0 != key <= 122) { string = string + chr(key); } if (string.length == 8) { if (string == "painkill") { _root.game.player.health = 99999; _root.game.player.maxHealth = 99999; } else if (string == "blowitup") { ammo.shotgun = 999; ammo.rocket = 999; ammo.grenade = 999; } else if (string == "goldfish") { _root.game.player.inofall = 1; } else if (0 != (string == "skipthis") & 0 != _root.level < 5) { ++_root.level; _root.gotoAndStop(4); } else if (string == "slowtime") { _root.charge.clock.crate = 120; } else if (string == "playasah") { secrets.data.alienhominid = 1; _root.gotoAndStop(4); } else if (string == "playaspg") { secrets.data.pg = 1; _root.gotoAndStop(4); } else if (string == "playpbot") { secrets.data.pbot = 1; _root.gotoAndStop(4); } else if (string == "playpico") { secrets.data.pico = 1; _root.gotoAndStop(4); } _parent.gotoAndStop(1); } } }
Placeholder Text
There are some placeholder texts in the HUD that are immediately replaced when the player first starts the game.
Health
It's initialized at
Health: 200/200
, despite Santa's final health being set at 80.
Ammo Counter
The ammo value for every gun before being initialized to 0 is
200
.
Time Counter
The time text is set to
300
before initializing. The final max time for each level is 150.
Score Counter
Its value is
45347657657
before being initialized to 0.
Revision Differences
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. Specifically: Add screenshots. |
- Play button screen is different.
- Intro animation of Newgrounds was removed in version 2.0.
- Secondary playable characters are visually different in these two versions.
- In version 1.0, the first level background art has two banners, one for Newgrounds, and the other announcing a fictional toy which is one of the playable characters. In version 2.0, these two banners were removed.
- In version 1.0, the elf with the bomb box can walk, making it more unpredictable. In version 2.0, its walking was disabled, but the animation of its legs walking still plays, despite it always staying at the same position.
- Pages missing developer references
- Games developed by Psycho Goldfish
- Pages missing publisher references
- Games published by Newgrounds
- Adobe Flash games
- Pages missing date references
- Games released in 2006
- Games released in January
- Games released on January 26
- Games with unused code
- Games with unused graphics
- Games with unused text
- Games with revisional differences
- Needs more images
Cleanup > Needs more images
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Psycho Goldfish
Games > Games by platform > Adobe Flash games
Games > Games by publisher > Games published by Newgrounds
Games > Games by release date > Games released in 2006
Games > Games by release date > Games released in January
Games > Games by release date > Games released in January > Games released on January 26