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Scooby-Doo! Unmasked (GameCube, PlayStation 2, Xbox)

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Title Screen

Scooby-Doo! Unmasked

Developer: Artificial Mind and Movement
Publisher: THQ
Platforms: GameCube, PlayStation 2, Xbox
Released in US: September 12, 2005
Released in EU: September 16, 2005 (Xbox), September 23, 2005 (GCN/PS2)
Released in AU: 2005


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
SoundIcon.png This game has unused sounds.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Unused Areas

Industrial Exhibit

In between the Undersea Exhibit and the Caveman boss battle was meant to be an extra level. Velma references it in this voiceline.

Sound Name Sound Transcription
VEL725EN
We've got to get inside the Industrial Exhibit!

Unused Graphics

Eenemised temporary.png

A placeholder texture of a clapperboard can be found inside of LEVEL\MAINMENU\GEN\TEXDIC.HTD. It is also present in Ed, Edd n Eddy: The Mis-Edventures, another game by the same developer.

Unused Videos

Legal Screen

Dated September 12, 2004. The final game uses a static texture instead.

Logos

Separate videos for the THQ and Warner Bros. Interactive Entertainment logos. The final game uses a single video to display both.

Unused Text

There are references to source code files throughout MAINMENU.PHR. They also reveal that the game's internal name was "Scooby-Doo 2005".

../../../../A2MUtilities/Lib/Api_Common/Api_Common.c
/../../Global/Objects/Hud/HudGenericMenuManager/Source/hudGenericMenuManager_Func.c
Z:/ScoobyDoo2005/Production/Global/Include/Global_defines.h
Z:/ScoobyDoo2005/Production/Global/Api/ApiMeshNav/MeshNav_Ext.h