RimWorld
RimWorld |
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Developer: Ludeon Studios This game has unused code. This game has a prototype article |
This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
It's like The Sims, but with cannibalism and slavery!
Contents
Sub-pages
Prototype Info |
Developer Comments Stand where you are and do dance moves |
Unused Genes
Inside the data for the Biotech expansion, there are a few unused gene definitions that were cut before the DLC's release.
Resurrect
As the name would suggest, this ability would have allowed a colonist to resurrect a corpse.
The corresponding ability is below.
Skill Passion/Apathy
Textures exist for genes giving a +1 or -1 passion modifier for each skill. Only the code for the passion drop genes still remain in the files, although it is commented out. The concept of giving/removing passions was rolled into the skill aptitude genes, explained in a dev comment by Tynan Sylvester (creator of RimWorld):
Removed since the downsides are too easy and boring to avoid, and synergize with skill loss genes too much. If you already aren't using the skill it's too easy to just kill passion on it too. -Ty
Addiction Sensitivity
These genes would have given a 100% chance of addiction when taking the corresponding drug. Like with the skill passion/apathy genes, there is a comment by Tynan explaining its removal.
Removed since these just aren't very interesting, very narrow in application, and the downsides are too easy and boring to avoid. Just not much interaction or story here. -Ty
Unused Psycasts
Entropy Link
According to Tynan in the development discord server, this ability was merged into the "Neural Heat Dump" ability ("Neural Heat" was previously named "Entropy").
Unused Precepts
To do: Precepts and thought subheadings could probably be merged but need to look into it more |
See the thoughts section for associated thoughts
DrugUse_Abhorrent
The only available options for the "Drug Use" precepts are prohibited, medical only, medical or social only, and essential. However, commented out is an unused "abhorrent" precept that boasts more severe mood debuffs for consuming drugs.
OrganUse_Respected
The only available options for the "Organ Use" precepts are totally abhorrent, no harvest or sell, no harvest, and acceptable. However, commented out is an unused "respected" precept that gives a mood buff for harvesting organs. It was removed for the following reason:
Disabled this precept as too exploitable. To make this work, we'd need a hediff to distinguish between natural-grown and installed flesh organs.
Nudity_Male_CoveringAnythingButHairOrFaceDisapproved
This precept was removed presumably because it was too similar to the "fully nude" precept. There is an equivalent female precept that is effectively identical.
Unused Thoughts
A developer comment explains the removal of the "installed prosthetic" thought.
Removed installed prosthetic event thoughts since they're exploitable
Label | Description | Base Mood effect |
---|---|---|
installed prosthetic | I got to install a prosthetic. It's a good thing to do. | +5 |
used drug | I used a drug. It was an abhorrent violation against everything I believe. | -30 |
harvested organ | I harvested someone's organ. I'm proud to do good things like that. | +10 |
wearing clothes (non-hair, non-face) | I shouldn't cover anything except hair or face. The skin should breathe! | -4 |
Development Mode
RimWorld has a development mode which allows access to a suite of debug and cheat tools. It can be activated in the options menu.
Tools
- Debug log - Logs errors and debug messages from mods.
- Tweak Values - Allows for changing game constants, spawn rates, etc.
- View Settings - Allows toggling some debug visuals and debug settings.
- Debug actions menu - Your garden variety "cheat menu". Spawn objects, kill entities, etc.
- Debug logging menu - Contains lots of debugging information about item/entity/trait attributes.
- Inspector - Toggles the debug inspection tool, which gives detailed information for whatever your mouse is hovering over.
- God Mode - Allows you to place things for free, delete health conditions from entities, sell things that don't belong to you, etc.
- Dev palette - Pins a dev palette to the top left of the screen where you can save specific buttons from the debug actions menu for easy access.
- Pause on error - If activated, the game will pause when an error is logged.
A more detailed summary and guide on how to navigate these tools and menus can be found on the RimWorld Wiki.
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