Recordbreaker
Recordbreaker |
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Also known as: Go for the Gold (JP) This game has unused graphics. |
Recordbreaker is another attempt by Taito to make one of those button-pounding athletic games.
Contents
Debug Menu
This game uses the Taito Code:
- While the game boots up, hold the Service Coin button until a "SERVICE SWITCH ERROR" message pops up on the screen.
- Then, press 1P Start (x3), Service Coin, 1P Start.
Normal Game
Starts a normal game. How about that?
All Debug Game
Starts a normal game with several debug features enabled:
- 1P Start: Instant Game Over.
- 2P Start + 1P Button 1: Cycles between the following game speeds: Paused, 1/6 speed, 1/2 speed, normal speed.
- 2P Start + 1P Button 2: Always sets game speed to "paused", regardless of the current speed cycle.
ROM Message
Gives information on the Title Type (Game title), Credit Type (Coin settings), and Taito Type (Region + copyright string). "Tamco" is short for Taito of America Corp.
Round Select Game
Selects the event played after starting a new game. Since the game already has an event select by default, this is rather pointless, but...
- 1P Button 1 / Button 2: Cycles through events.
- 1P Button 3: Chooses event.
Object Display
Displays the contents of the graphics ROM.
- 1P Button 1 / Button 2: Cycles through tiles.
- 1P Start: Changes the width of each row.
- 2P Start: Changes the "mode", or palette.
- 2P Start + 1P Button 1: Cycles between the following game speeds: Paused, 1/6 speed, 1/2 speed, normal speed.
- 2P Start + 1P Button 2: Always sets game speed to "paused", regardless of the current speed cycle.
Color RAM Edit
An event has to be selected before the game starts.
- 1P Button 1 / Button 2: Cycles through events.
- 1P Button 3: Chooses event.
Start a new game and press 1P Start to bring up this color editor.
- 1P Start / 2P Start: Chooses between one of the following five variables: Mode (Palette number), Page (Color number), Red / Green / Blue (Value of current color).
- 1P Button 1 / Button 2: Changes the value of the currently selected variable.
- 1P Button 3: Exits color edit menu.
- 2P Start + 1P Button 1: Cycles between the following game speeds: Paused, 1/6 speed, 1/2 speed, normal speed.
- 2P Start + 1P Button 2: Always sets game speed to "paused", regardless of the current speed cycle.
Style RAM Data Table
Looks at the tile mappings for each event.
- 1P Button 1 / Button 2: Cycles through the data table.
- 1P Start: Changes round number.
- 2P Start: Changes palette number.
- 2P Start + 1P Button 1: Cycles between the following game speeds: Paused, 1/6 speed, 1/2 speed, normal speed.
- 2P Start + 1P Button 2: Always sets game speed to "paused", regardless of the current speed cycle.
Check RAM
This is a rudimentary RAM error test.
Check Sum
A simple verification of the game's checksum.
Test Mode
Brings up the game's standard test mode (Color bars + input test, dip switch display, and sound test).
Unused Graphics
It's the old Taito logo. It's not used 'cause it's old.
The tilemap for this logo is still in the game at 0x06EC6 - the new logo is at 0x06ED6. Put this code in MAME's recordbr.xml cheat file to restore the old logo:
<cheat desc="Old Taito Logo"> <script state="run"> <action>maincpu.mw@06E9A=0x6EC6</action> </script> <script state="off"> <action>maincpu.mw@06E9A=0x6ED6</action> </script> </cheat>
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