Real Rode (PlayStation 2)
Real Rode |
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Developer: HuneX This game has debugging material. |
Debug Menu
Applying the below code will grant access to this menu when starting a new game. This will let you quickly select events, play music, sounds, and select any game mode of your choice.
Master Code (Only needed for cheat devices) 9010E370 0C043884 New Game = Debug Menu 0016D408 00000018
Debug Logging
Within the game is a stubbed printf function which would have logged various background information to a debug unit. This logs information such as files loaded and memory information. It would also report errors if any occurred. To re-enable this mode, apply the below code:
Re-enable Debug printf Messages 2012B9E0 08043762 2012B9E4 00000000 201840C0 08043762 201840C4 00000000
If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.
0 総合評価 2 ( 1,0,0,0,1,0,0) 1 総合評価 1 ( 0,0,1,0,0,0,0) 2 総合評価 2 ( 0,1,1,0,0,0,0) 3 総合評価 2 ( 0,0,0,0,0,1,1) 4 総合評価 3 ( 0,1,0,1,0,1,0) 5 総合評価 2 ( 0,1,0,0,1,0,0) 6 総合評価 2 ( 0,0,0,0,1,1,0) 7 総合評価 2 ( 1,0,0,0,0,0,1) 8 総合評価 3 ( 0,1,1,1,0,0,0) H3D> =========================================== H3D> HuneX Consumer 3D System for PlayStation2 H3D> Runtime Library Release VER 1.07 H3D> ------------------------------------------ H3D> WELCOME TO PLEASANT GAME DEVELOPMENT! H3D> Replace Module [cdrom0:¥MODULES¥SCE¥IOPRP280.IMG;1] H3D> VU1 Micro Code H3D> - Static Model [.1fKB : 0x] H3D> - Dynamic Model [.1fKB : 0x] H3D> - Shadow Model [.1fKB : 0x] H3D> - World Primitive [.1fKB : 0x] H3D> - Alpha Primitive [.1fKB : 0x] H3D> VU1 MicroCode Base [.1fKB] H3D> ---------------- System Heap Infomation ---------------- H3D> PS2 SYSTEM HEAP SIZE = 27MB / 00028430KB / 29112432Byte H3D> TOTAL ALLOCATED SPACE = 02MB / 00002176KB / 02228664Byte H3D> TOTAL NON INUSE SPACE = 00MB / 00000009KB / 00009928Byte H3D> RELEASABLE SPACE = 00000009KB / 00009384Byte H3D> SYSTEM MEMORY AREA = 02MB / 00002186KB / 02238592Byte H3D> ---------------------------------------------------------- Read Media (DVD) Initializing RndomSystem. Initializing RTC System. Initializing Task System. Initializing Memory System. Initializing LoadInfo System. Initializing Load System. Initializing ADV Sprite System. Initializing Memcard System. Initializing Pad(Viblation) System. Initializing Sound System. Initializing MotherTask System. Initializing ScriptSeq System. Initializing Fade System. Initializing Font System. Initializing Voice System. Initializing Rule System. Initializing BtMem Manager. Initializing AdvMem Manager. Initializing SlgMem Manager. mem_length = 2097088 : 2047KB mem_length = 1048512 : 1023KB mem_length = 4718528 : 4607KB mem_length = 15204288 : 14847KB
- Pages missing developer references
- Games developed by HuneX
- Pages missing publisher references
- Games published by Kadokawa Shoten
- PlayStation 2 games
- Pages missing date references
- Games released in 2008
- Games released in December
- Games released on December 4
- Games with debugging functions
- Games with hidden sound tests
- Games with hidden level selects
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with hidden sound tests
Games > Games by developer > Games developed by HuneX
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by Kadokawa > Games published by Kadokawa Shoten
Games > Games by release date > Games released in 2008
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 4