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Rayman Raving Rabbids (Windows)/Leftovers from ''Rayman 4''

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This is a sub-page of Rayman Raving Rabbids (Windows).

As previously stated in the article, Rayman Raving Rabbids was once a ambitious action-adventure game. Due to various issues during development, the game was later repurposed into a minigame party game.

Many years after the game's release, several prerelease material and leftovers were rediscovered of the unfinished game until crescendoing into a revelation in 2018 that there weren't just leftovers. Outside of broken code and missing textures, it was found that the entire game gameplay-wise was mostly intact; they were just crudely altered to hide that they were once features.

Hmmm...
To do:
Lots of unused text from prototype, unused skins, animations, minigames, and models. Cleanup of text is needed

Unused Gameplay Mechanics

Bunnies don't like bats is actually a variant of the platformer gameplay: the bats are just hardcoded to not let Rayman jump off of them.

There, Rayman can jump, helicopter, and ride on animals (including the pigs you're supposed to save). It's revealed that in Bunnies don't like bats Part 2, the Rabbids on the submarine aren't just for show and taking the pigs; they are full blown interactive enemies. Getting near them on the bat usually won't do anything (except get hit), but getting near them alone shows that they're programmed to interact with Rayman directly.

Unused Music

In the Sound_Common.bf file for RRR's X360 port, under the "Poubelle" (French for "trash"...) folder, there lies another folder: "Old_RM4_Project". In this folder is a directory containing various music and ambient sounds that would have been in Rayman 4. Some of these appear to be placeholders (either Rayman 2 music or copyrighted songs such as Kill Bill or Eye of the Tiger), but others are original tracks. Barring the copyrighted songs, here's the music.

Ambient

Below are songs that would be played in the background of levels.

Ambient_elevator1

Ambient_funky1

Ambient_funky2

Ambient_funky3

Ambient_happy1

Ambient_happy2

This is the Rayman 2 theme. When the sound files are copied over to the leaked prototype of Rayman 4, this plays in the "FPP_exteriur" level.

Ambient_jazzy1

This tune would have played when storming the Rabbids' secret underwater base. Again, when the sound files are copied over, this plays in that exact location in the prototype.

Ambient_sleepyroom

Ambient_stress1

Ambient_stress2

Ambient_waitingroom1

Character

Below are jingles.

Rayman_death1

As the title implies, this jingle would play when Rayman dies. It feels kinda out of place for a Rayman game, but then again, you would have ridden giant spiders in what this game would have been...

Ptizetre_incantation1

Rayman 2 placeholder.

Ptizetre_release1

Rayman 2 placeholder.

Fight

Below are fight themes.

Fight_hard1

This theme is used by the prototype when fighting a giant Rabbid robot from the trailer.

Fight_jazzy1

Fight_robot1

Fight_speed1

Fight_speed2

Scripted

Only one file lies here.

Jingle_discovery1

Placeholder theme from Rayman 2.

Unused Sounds

In the same directory are non-musical sound files. They are listed below.

Ambient/FPP

Amb_FPP_caverne
French for "Cavern".

Amb_FPP_ilot
French for "Islet".

Amb_FPP_laboratoire
French for "Laboratory".

Amb_FPP_plaine_jour
French for "Plains, Day".

Amb_FPP_plaine_nuit
French for "Plains, Night".

Amb_FPP_robot_int

Amb_FPP_robot_int_destroy

Amb_FPP_ville_jour
French for "Town, Day".

Amb_FPP_ville_nuit
French for "Town, Night".

Ambient/zTests

Below are more ambient sounds. Most are identical to the ones in FPP, but there is an interesting outlier: Sphincter Cell's ambient sound. Sphincter Cell was going to be a cheekily-named level in Rayman 4, taking place inside an intestinal track. Yes, really.

Amb_Sphincter_cell_0

Amb_Sphincter_cell_1

Amb_Sphincter_cell_2

Amb_Sphincter_cell_3