Rapala Pro Fishing (Windows)
Rapala Pro Fishing |
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Developer: Magic Wand Productions This game has unused code. |
Unused Graphics
DEFAULTTEXTURE_X1.DDS
DEFAULTTEXTURE_X1.DDS appears to be a placeholder texture relating to the shaders.
Debug Functions
Console
Pressing the tilde key will activate a console used for enabling some of the debugging features below.
Free Camera
Inputting cam_free 1 into the console activates a free camera. Moving the mouse will rotate it, while the K, L, O, and semicolon keys are used to change the position.
Draw AI
DrawAi 1 displays information about the AI for each fish. This includes the current animation, speed, and which task is being performed.
Game Logging
Download RapalaProFishing debuglog.zip
File: RapalaProFishing debuglog.zip (info)
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The game will automatically create a game log named debug.log in the Bin folder when Rapala.exe is running as an administrator.
Unused Code
A few of the scripts feature some code that was commented out.
FX\SHADERS\FX_SHADERS.SCRIPT
The sunmask was originally diffused differently.
-- MaterialDiffuse( "KeyFramePARAM",12, -- 0,0, -- 5,0, -- 100,1, -- 175,1, -- 210,1, -- 300,0.5, -- 500,0, -- 600,1 , -- 652,1, -- 950,1, -- 950,1, -- 1000,1,1,1,1);
FX\SHADERS\RAPALAFX.SCRIPT
The shader relating to rain water has a single line of unused code.
-- ZFunc (SHADER_ALWAYS);
SCRIPTS\GAMEFISHES.LUA
The Smallmouth Bass was just going to be the Southern Smallmouth Bass.
--DefineFish("sbasss", "Smallmouth Bass", "Southern Smallmouth Bass"); -- SetFishDims(18.89, 3.01852, -0.2963, 0.01852); -- SetFishTemp(21.5, 4, 30); -- SetFishLurePref (8,11,13); -- SetFishAttr ("hj",90,"hhj",100,"f",75,"hf",85,"fr",90,"sp",95,"spr",95,"sw",90,"cd",80,"rnr",83,"hcd",90,"hrnr",95);
SCRIPTS\UNLOCK.SCR
// trace ("Called UnlockLevel (%d)\n",level);
// if (GetTournamentPlace (tour) < 20) UnlockLevel (20);
SCRIPTS\LEVELS\AK1\CTB.SCR
//special lodz // SetCTB("levels/objects/alaska/tree/aktree1_l.skin", -4500); // SetCTB("levels/objects/alaska/tree/aktree1_3.skin", -4500); // SetCTB("levels/objects/alaska/tree/aktree1_13.skin", -4500);
SCRIPTS\LEVELS\AK1\SPAWNSETUP.SCR
// DefineSpawnMaterial("Default"); // if (ActiveTour (2)) SpawnFishTable("ksalmon", 1, 108, 127); // else // if (ActiveTour (11)) SpawnFishTable("ssalmon", 1, 90, 114); // else // { // SpawnFishTable("ksalmon", 1, 108, 127); // SpawnFishTable("ssalmon", 1, 90, 114); // } // EndSpawnMaterial();
SCRIPTS\LEVELS\BASE\SPAWNBASE.SCR
//void SetBiteParams(char *fishType, int biteTime, int maxDecrease, int relax); se impart la 100 //void SetFightParams(char *fishType, int run, int charge, int jump, int angle, int time);
SCRIPTS\LEVELS\BASE\WORLDBASE.SCR
Interestingly enough, this script has a reference to a cut voice line.
//AddMessage ("amb26", "You got a \"Festive Beverage\" there?");
Unused Text
FX.INI
A configuration file containing references to test scripts that can not be found in retail.
--DefineFX( "test1" ); --DefineFX( "test2" ); --DefineFX( "onetest" )
- Pages missing developer references
- Games developed by Magic Wand Productions
- Pages missing publisher references
- Games published by Activision
- Windows games
- Pages missing date references
- Games released in 2004
- Games released in September
- Games released on September 1
- Games with unused code
- Games with hidden development-related text
- Games with unused graphics
- Games with debugging functions
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Games > Games by content > Games with debugging functions
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Games > Games by developer > Games developed by Magic Wand Productions
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Games > Games by publisher > Games published by Microsoft > Games published by Activision Blizzard > Games published by Activision
Games > Games by release date > Games released in 2004
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 1