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Rail Chase 2

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Title Screen

Rail Chase 2

Developer: Sega AM3
Publisher: Sega
Platform: Arcade (Sega Model 2)
Released in JP: June 1995
Released in US: 1994


DevTextIcon.png This game has hidden development-related text.


Development Text

Present at 0x16D40 in the main CPU.

 HOW TO 'JYON_KORI KUN MEGARO'
 MODEL CHANGE    1P_LEVER + 1P_SHOT             
 QUICK CHANGE    1P_LEVER + 1P_SHOT + 2P_SHOT   
 PAT_CHG SPEED   1P_LEVER                       
 ROTATE XY       1P_LEVER + 1P_SHOT + 1P_START  
 MOVE dir_Z      2P_LEVER + 2P_SHOT             
 MOVE dir_XY     2P_LEVER + 2P_SHOT + 1P_START  
 TEX BANK CHANGE 2P_START                       
 POSITION RESET  1P_START + 2P_START            

Present at 0x20AD0 in the main CPU.

TEXTURE BANK %d
pat_num  %04d 
pat_name %s   
motion   %s   
pat_num           
motion                          
Pos_X      %8.4f
Pos_Y      %8.4f
Pos_Z      %8.4f
Rotate_Y   %4x
Rotate_X   %4x

Present at 0x22180 in the main CPU.

Scroll  Disp 
segalast
Scroll  Disp 2
pos X %4d  
pos Y %4d  
map name %s         
BANK %s

Present at 0x2B5F0 in the main CPU.

Dip.0  STATUS_DISP
Dip.1  Auto_speed 
Dip.2  VR_mode    
Dip.3  Life_dec 1p
Dip.4  Life_dec 2p
Dip.5  Auto_branch
Dip.6  Texture Lod
Dip.7  Timer N_inc
Dip.0  ENE_Colli  
Dip.1  PL_Colli   
Dip.2  Mode_Disp  
Dip.3  ENESET_Data
Dip.4  Zako_Enemy 
Dip.5  VR_SET_Mode
Dip.SW[1]_6       
Dip.SW[1]_7       
Dip.SW[2]_0       
Dip.SW[2]_1       
Dip.SW[2]_2       
Dip.SW[2]_3       
Dip.SW[2]_4       
Dip.SW[2]_5       
Dip.SW[2]_6       
Dip.SW[2]_7       
[   E X I T  ]    
ON 
OFF
TEXTURE BANK %d
G_F     SOF
wX
wY
wZ
branch_0
branch_1
branch_2
branch_3
PL_speed
Course_ptr
PL_pos
incline
Y_angle
Speed control now
target speed %4d
add    speed %10.8f
control speed %10.8f
timer     %4d
reaction ->[               ]
reaction ->[ DAMAGE!! HARD ]
reaction ->[ DAMAGE!! SOFT ]
reaction ->[ BOMB BURRN    ]
reaction ->[ ZUSHIN        ]
reaction ->[ ENEMY_BURRN   ]
reaction ->[ ELEVATOR      ]
reaction ->[ TANK FALL     ]
reaction ->[ DOM           ]
reaction ->[ ZUBI          ]
%4x SOF %4x
%10.4f
%8x
VR_NORMAL     
VR_SURROUND_1 
VR_SURROUND_2 
VR_SURROUND_3 
VR_RALLY      
VR_TOP_VIEW   
VR_MAP        
VR_X_ROT_FIX  
VR_LEAD       
VR_ELEVATOR   
VR_OPENING    
%4d
%4x
rear l %s  
rear r %s  
Main   %s  
next l %s  
next r %s  <pre>

Present at {{hex|0xD0820}} in the main CPU.
<pre> VR SETTING...      
 VR SET CHECK...    
%2d
MODE: %4x 
  bx: %6.1f 
  by: %6.1f 
  bz: %6.1f 
camX: %6.1f 
camY: %6.1f 
camZ: %6.1f 
rotY: %4x 
camP: %4d 
 SET: %4x 

Present at 0x1051D1 in the main CPU.

CRSptr & Reset
 XYZpos
 XYangle
 Scale
>
(PT,SX,SY,SZ,AX,AY):
 %3d, %3.1f,%3.1f,%3.1f, %04x,%04x, %2.3f  
(pt,sx,sy,sz,ax,ay):

Present at 0x107800 in the main CPU.

Colli_n:  %d  
Ecolli_n: %d  
(Source: Original TCRF research)