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Rail Chase 2
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Sega > Games developed by Sega AM3
Games > Games by platform > Arcade games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 1994
Rail Chase 2 |
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Developer: Sega AM3 This game has hidden development-related text. |
Development Text
Present at 0x16D40 in the main CPU.
HOW TO 'JYON_KORI KUN MEGARO' MODEL CHANGE 1P_LEVER + 1P_SHOT QUICK CHANGE 1P_LEVER + 1P_SHOT + 2P_SHOT PAT_CHG SPEED 1P_LEVER ROTATE XY 1P_LEVER + 1P_SHOT + 1P_START MOVE dir_Z 2P_LEVER + 2P_SHOT MOVE dir_XY 2P_LEVER + 2P_SHOT + 1P_START TEX BANK CHANGE 2P_START POSITION RESET 1P_START + 2P_START
Present at 0x20AD0 in the main CPU.
TEXTURE BANK %d pat_num %04d pat_name %s motion %s pat_num motion Pos_X %8.4f Pos_Y %8.4f Pos_Z %8.4f Rotate_Y %4x Rotate_X %4x
Present at 0x22180 in the main CPU.
Scroll Disp segalast Scroll Disp 2 pos X %4d pos Y %4d map name %s BANK %s
Present at 0x2B5F0 in the main CPU.
Dip.0 STATUS_DISP Dip.1 Auto_speed Dip.2 VR_mode Dip.3 Life_dec 1p Dip.4 Life_dec 2p Dip.5 Auto_branch Dip.6 Texture Lod Dip.7 Timer N_inc Dip.0 ENE_Colli Dip.1 PL_Colli Dip.2 Mode_Disp Dip.3 ENESET_Data Dip.4 Zako_Enemy Dip.5 VR_SET_Mode Dip.SW[1]_6 Dip.SW[1]_7 Dip.SW[2]_0 Dip.SW[2]_1 Dip.SW[2]_2 Dip.SW[2]_3 Dip.SW[2]_4 Dip.SW[2]_5 Dip.SW[2]_6 Dip.SW[2]_7 [ E X I T ] ON OFF TEXTURE BANK %d G_F SOF wX wY wZ branch_0 branch_1 branch_2 branch_3 PL_speed Course_ptr PL_pos incline Y_angle Speed control now target speed %4d add speed %10.8f control speed %10.8f timer %4d reaction ->[ ] reaction ->[ DAMAGE!! HARD ] reaction ->[ DAMAGE!! SOFT ] reaction ->[ BOMB BURRN ] reaction ->[ ZUSHIN ] reaction ->[ ENEMY_BURRN ] reaction ->[ ELEVATOR ] reaction ->[ TANK FALL ] reaction ->[ DOM ] reaction ->[ ZUBI ] %4x SOF %4x %10.4f %8x VR_NORMAL VR_SURROUND_1 VR_SURROUND_2 VR_SURROUND_3 VR_RALLY VR_TOP_VIEW VR_MAP VR_X_ROT_FIX VR_LEAD VR_ELEVATOR VR_OPENING %4d %4x rear l %s rear r %s Main %s next l %s next r %s <pre> Present at {{hex|0xD0820}} in the main CPU. <pre> VR SETTING... VR SET CHECK... %2d MODE: %4x bx: %6.1f by: %6.1f bz: %6.1f camX: %6.1f camY: %6.1f camZ: %6.1f rotY: %4x camP: %4d SET: %4x
Present at 0x1051D1 in the main CPU.
CRSptr & Reset XYZpos XYangle Scale > (PT,SX,SY,SZ,AX,AY): %3d, %3.1f,%3.1f,%3.1f, %04x,%04x, %2.3f (pt,sx,sy,sz,ax,ay):
Present at 0x107800 in the main CPU.
Colli_n: %d Ecolli_n: %d
(Source: Original TCRF research)
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Sega > Games developed by Sega AM3
Games > Games by platform > Arcade games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 1994