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Quiz Kirameki Star Road
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Warashi
Games > Games by platform > Nintendo DS games
Games > Games by publisher
Games > Games by publisher > Games published by Square Enix > Games published by Taito
Games > Games by release date > Games released in 2006
Games > Games by release date > Games released in August
Games > Games by release date > Games released in August > Games released on August 10
Quiz Kirameki Star Road |
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Developer: Warashi This game has hidden development-related text. |
Quiz Kirameki Star Road is a port of Taito's 1997 arcade game Kirameki Star Road.
Contents
Text Files
Don't_use_these_files_for_your_application.txt
This file is found in the "etc" directory.
--------------------------------------------------------------------- The libsyscall.a and rom_header.template.sbin in this directory are for demonstration sample. Please request your own libsyscall.a and rom_header.template.sbin to Nintendo support team. Thanks. ---------------------------------------------------------------------
Makefile
This file is found in the "etc\banner" directory.
#! make -f #--------------------------------------------------------------------------- # Project: NitroSDK - tools # File: Makefile # # Copyright 2003,2004 Nintendo. All rights reserved. # # These coded instructions, statements, and computer programs contain # proprietary information of Nintendo of America Inc. and/or Nintendo # Company Ltd., and are protected by Federal copyright law. They may # not be disclosed to third parties or copied or duplicated in any form, # in whole or in part, without the prior written consent of Nintendo. # # $Log: Makefile,v $ # Revision 1.2 2004/10/18 05:37:51 yasu # Fix how to make banners # # Revision 1.1 2004/09/21 02:02:53 yasu # Demo for building final rom # # Revision 1.1 2004/09/17 09:10:59 yasu # Build default banner file for SDK demos # # $NoKeywords: $ #--------------------------------------------------------------------------- include $(NITROSDK_ROOT)/build/buildtools/commondefs BANNER_ICON = myGameIcon.bmp BANNER_SPEC = myGameBanner.bsf TARGETS = $(BANNER_SPEC:.bsf=.bnr) INSTALL_DIR = .. INSTALL_TARGETS = $(TARGETS) BANNER_ICON_NAME = $(basename $(BANNER_ICON)) LDIRT_CLEAN = $(TARGETS) \ $(BANNER_ICON_NAME).nbfs \ $(BANNER_ICON_NAME).nbfc \ $(BANNER_ICON_NAME).nbfp \ $(TARGETS:.bnr=.srl) include $(NITROSDK_ROOT)/build/buildtools/modulerules #---------------------------------------------------------------------------- # build #---------------------------------------------------------------------------- do-build: $(TARGETS) $(TARGETS): $(BANNER_SPEC) $(BANNER_ICON) $(NTEXCONV) -no -bg -bgb -bgnc $(BANNER_ICON) >/dev/null && \ $(MAKEBANNER) -N $(BANNER_ICON_NAME) $(BANNER_SPEC) $(TARGETS) #---------------------------------------------------------------------------- # test #---------------------------------------------------------------------------- include $(NITROSDK_ROOT)/build/buildtools/commondefs.emtype.ISD test: $(TARGETS) $(ADDBANNER) $(TARGETS) $(TARGETS:.bnr=.srl) ifdef ISD_NITLOAD $(ISD_NITLOAD) $(TARGETS:.bnr=.srl) endif #
Please_edit_myGameBanner.bsf_and_myGameIcon.bmp_for_your_application.txt
This file is found in the "etc\banner" directory.
---------------------------------------------------------------------------- ICON IMAGE: Edit myGameIcon.bmp for your icon, and save it in 16colors bmp format. BANNER DESCRIPTIONS: Use multi-charset editor to create your myGameBanner.bsf. Bsf file should be saved in UTF-16LE format. ----------------------------------------------------------------------------
readMe.txt
This file is found in the "etc\banner" directory.
ntexconv -no -bg -bgb -bgnc myGameIcon.bmp makebanner myGameBanner.bsf
readMe_quizChar.txt
This file is found in the "txt\etc" directory. It explains the formatting of the quiz text files and was presumably written by programmer Yuki Ikeda.
クイズキャラ パターン、フレーム数、座標テキスト
行頭 #はコメントです
S-JIS CRLF でお願いします
ラウンド毎にファイルが別です ex) quizChar10.txt -> ラウンド10用テキスト(ラウンド数0始まり)
quizChar00はキャラセレ時振り向きアクション用です
_P_R_G_A_L_
0 1 2 3 4 5 -1
8 8 8 8 8 8
64 64 64 64 64 64
行頭が _ を検索、一致したフォーマットのデータを読む
P -> プレイヤ 0->香織 1->愛弓 2->みさ子 3->パトラ子
R -> ラウンド 0~9ラウンド (0始まり、ラウンド数-1)
G -> ジャンル 0~3 ジャンル無いところは0で
A -> アクション 0->思考 1->正解 2->不正解
L -> LR 0->単体 or 左側 1->右側
1行目 パターン番号 0->a 1->b で
-1->アニメーション終了(表示しっぱなし)
-2->抜けフレーム(右専用)
-3->アニメーション終了(すぐに消す)
2行目 表示フレーム数
3行目 X座標
区切りは半角スペースで、タブとか未対応
R1 0
R2 0
R3 dance
R4 0-3
R5 0-3
R6 gravure
R7 0-2
R8 squandal
R9 0-3
R10 0-3
注意
R9はジャンルは4つだけど絵的には変化がないのでジャンル0でしか来ないようにプログラム側でします
0始まりと1始まりが混在してます!
何かありましたら池田まで
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Warashi
Games > Games by platform > Nintendo DS games
Games > Games by publisher
Games > Games by publisher > Games published by Square Enix > Games published by Taito
Games > Games by release date > Games released in 2006
Games > Games by release date > Games released in August
Games > Games by release date > Games released in August > Games released on August 10