If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Proto talk:The Legend of Zelda: Ocarina of Time Master Quest/Test Maps
Jump to navigation
Jump to search
This is the talk page for Proto:The Legend of Zelda: Ocarina of Time Master Quest/Test Maps.
|
|
Depth Test's camera angle changes after two deaths.
When I was playing this map, after Link fell to the bottom and died specifically two times, all from the normal camera angle the level has, the next time, while the same blue squares remained fully visible during his fall, the camera then focused on Link from a bird's eye view that time, and all other times after that. The colored squares visible during his deaths, that is, the actual level geometry itself, of course does not show up when this new angle is taken.
For some other reason, the interface also vanishes when this happens.
Not sure what this all means, if anything, but it seems like something to look at and mention in the article.
--TGlitschen (talk) 10:42, 17 December 2015 (EST)