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Proto talk:Sonic Adventure (Dreamcast)/AutoDemo

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A small observation

Part of the prototype Windy Valley was used as a Chao Garden at one point which can be seen in some screenshots. Speaking of Chao Gardens, there's an unused Mystic Ruins one as well. WhoIAm 22:52, 29 July 2013 (EDT)

Yeah, that needs to be added. It's just a little island, nothing too special. And as for the other unused one, it seems more like just a test or very roughed out stage. --ItsEasyActually 12:49, 30 July 2013 (EDT)

A Note to Windy Valley

So it's actually my screens being used, and I'm also working on restoring it to its former glory. I'm not sure how you all would like to handle putting up current screens of the progress, or if it'd be better to just wait till it's finished. There's also another issue where the stage refuses to load in the AutoDemo and doesn't load when ported to SADX. This basically puts in-game screenshots out of business until those issues are worked out. --ItsEasyActually 12:49, 30 July 2013 (EDT)

One Passthrough

Just wanted to leave this link here:

This is one pass of the complete AutoDemo, captured from my NTSC-U Dreamcast. May be useful for those who are studying this disc but don't have access to an original console (right now it does not run correctly under emulation). The preceding unsigned comment was added by Zoinknoise (talk • contribs)

Never actually seen this before, but based on the Sonic Retro thread I don't think any of the demos are supposed to go weird like that (Sonic always dying in Speed Highway, Tails trying to go up the downward slope of Icecap, etc.) and that might be due to the use of an NTSC-U Dreamcast. Still, it's a good resource for those just wishing to document the differences, so I've embedded the video into the page. -WarioBarker (talk) 19:39, 18 April 2014 (EDT)