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Proto talk:Crash Bandicoot/April 8th, 1996 build
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This is the talk page for Proto:Crash Bandicoot/April 8th, 1996 build.
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About the "A string of text dating 10th of November of 1995"
$Id: intr.c,v 1.73 1995/11/10 05:29:40 suzu Exp $
I think this is CVS's $Id keyword, which CVS (a Version Control System that developers of this game used) interprets and automatically expands.
The format of this keyword is like this:
$Id: FILENAME,VERSION YYYY/MM/DD HH:MM:SS DEVELOPER'S-NAME Exp $
Purplebridge001 (talk) 21:04, 3 November 2015 (EST)
- Oh I didn't know that, thanks! Feel free to add it to the article. -- ManDude (talk) 03:20, 4 November 2015 (EST)
- The exact same text is found in a demo of Spyro 2, which came out 4 years later... are you sure this is related to the game and not some sort of development tool or bios? -- hwd45 (talk) 21:43, 17 June 2016 (BST)
- If that dev string found in a lot of PS1 games, then we probably don't need to document it here. --From: divingkataetheweirdo (talk) 16:44, 17 June 2016 (EDT)
- The exact same text is found in a demo of Spyro 2, which came out 4 years later... are you sure this is related to the game and not some sort of development tool or bios? -- hwd45 (talk) 21:43, 17 June 2016 (BST)
About the cut levels
I can't seem to access them. Apparently the levels use a different format, so how were they converted?