Proto:Yume Nikki/Version 0.09/Unused Graphics
This is a sub-page of Proto:Yume Nikki/Version 0.09.
Contents
- 1 New to v0.09
- 2 Shared with v0.08
- 3 Shared with v0.10
- 3.1 Effects
- 3.2 CharSet Grahpics
- 3.3 ChipSet Graphics
- 3.3.1 Madotsuki's Room
- 3.3.2 Barracks Settlement
- 3.3.3 Dotted Tiles
- 3.3.4 FC World
- 3.3.5 The Infinite Road
- 3.3.6 The Mall
- 3.3.7 Neon Tile Path Pyramid
- 3.3.8 Number World
- 3.3.9 Lamp World
- 3.3.10 Pink Sea
- 3.3.11 Puddle World
- 3.3.12 Sewers Graffiti
- 3.3.13 Sky Garden
- 3.3.14 Stairway to the Sky
- 3.3.15 Static Maze
- 3.3.16 Table & Confetti
- 3.3.17 Teleport Maze
- 3.3.18 White Desert
- 3.3.19 Windmill World
- 3.3.20 The Witch's Island
- 3.4 Unused Pictures
- 3.5 Leftovers from Older Versions
New to v0.09
These unused graphics have only been found in v0.09 thus far.
EG ChipSet
A brightened version of the ChipSet used for the Witch's Island. Strangely, the red tentacle in the manhole is not brightened.
FC World Tree
A tiny tree that was removed in v0.10.
Poniko's House
A duplicate of the inside of Poniko's house with the lights turned off exists in the ChipSet folder. It isn't any different from the version that's used in the Panorama folder.
Stairs Map ChipSet
The only remnant of the Stairs Debug Map from older versions. The map itself is no longer present in v0.09.
White Desert Tentacle
There are right-facing sprites for the tentacles found in one of the White Desert rooms introduced in this version, though they only ever face left in-game.
Thumbs.db Images
There are a few hidden images in the Thumbs.db files in v0.09, including scrapped backgrounds for rooms that would have been in the White Desert!
Thumbs.db Image | Used Image (If available) | Japanese Filename | Translated Filename | Folder Location | Date Modified | Notes |
---|---|---|---|---|---|---|
イベント26.png | Event 26 | CharSet | 11/26/2005 (06:46:14 UTC) | An earlier version of a multipurpose CharSet.
(Source: Chie495)
| ||
FC.png | FC | ChipSet | 11/13/2005 (13:34:00 UTC) | A slightly earlier version of FC World's ChipSet.
| ||
N/A | デパート2.png | Department Store 2 | ChipSet | 8/29/2005 (13:33:38 UTC) | A second ChipSet image for the Mall.
| |
土.png | Dirt | ChipSet | 11/13/2005 (05:59:36 UTC) | A slightly earlier version of the Barracks Settlement's ChipSet.
| ||
基本.png | Basis | ChipSet | 11/26/2005 (06:15:34 UTC) | An earlier version of a ChipSet used for several maps, including Dark World and Candle World.
| ||
砂.png | Sand | ChipSet | 9/18/2005 (10:49:12 UTC) | An earlier version of the ChipSet used for the Wilderness.
| ||
N/A | EG001.png | EG001.png | Panorama | 9/6/2005 (04:23:06 UTC) | Some kind of green landscape. The EG name is shared with an unused ChipSet. | |
モノ背景08.png | Mono Background 08 | Panorama | 11/13/2005 (09:07:30 UTC) | An earlier version of the Underground Lagoon in White Desert B. The second eye above the water is missing.
(Source: Chie495)
| ||
N/A | モノ背景09.png | Mono Background 09 | Panorama | 9/18/2005 (08:25:36 UTC) | One of the scrapped background images for the White Desert. Given the presence of a red tentacle, it could have been connected to other areas in the White Desert that have them. | |
N/A | モノ背景10.png | Mono Background 10 | Panorama | 9/25/2005 (12:48:54 UTC) | The other scrapped background image for the White Desert. | |
背景キャラ10.png | Background Character 10 | Panorama | 8/20/2005 (1:11:18 UTC) | One of the frames from the Aztec Rave Monkey event. Considering how it was in the Panorama folder, it probably was intended to be used as the background for one of the worlds accessible from the Nexus, like how Forest World and Block World also use the Aztec Rave Monkey. |
These graphics were also unused in v0.08 or earlier versions.
Blindfold
The wake-up pinch sprites for the 8-bit version of the unused Blindfold effect still exist.
Greyscale Madotsuki
Wake-up pinch sprites for Greyscale Madotsuki still exist.
FC World Stone
A second stone graphic exists in FC World's tileset, but is never used. It has a different design from the other stone graphic used in version 0.10.
v0.06 - v0.09 | v0.10 |
---|---|
Many of v0.10's unused graphics are also present in v0.09. They are listed here for reference, with more details available on v0.10's page.
Effects
Blindfold
Chair
Crick in the Neck
Greyscale
Midget
Traffic Light
Will-o'-the-Wisp
CharSet Grahpics
Madotsuki's Room
The chair is able to face two other directions on its own. The in-game version is in the middle for reference.
Hat & Scarf
The in-game version is in the middle for reference.
Eye Palm
Umbrella
FC World Square
Kinoko-san
Light
The Mall
The elevator that is used is on the left for reference.
The friendly toriningen in the Mall has sprites for facing other directions, but it only ever faces forward.
NASU
These CharSet graphics of NASU are part of the unused NASU Link event in v0.09, but can't be seen during normal gameplay.
Neon World
Unused | Used |
---|---|
There are differently assembled variants of one of the floor patterns in Neon World.
Nopperabou Witches
Submarine Fish
Train Passenger
ChipSet Graphics
Madotsuki's Room
Barracks Settlement
Dotted Tiles
FC World
The Infinite Road
The Mall
Neon Tile Path Pyramid
Number World
Lamp World
Pink Sea
Puddle World
Sewers Graffiti
Sky Garden
Stairway to the Sky
Static Maze
Table & Confetti
Teleport Maze
White Desert
Windmill World
The Witch's Island
Unused Pictures
3-Line Message Window
Leftovers from Older Versions
Squish-Squish
The only sprites of the Squish-Squish NPC that are used in v0.09 are the flabby-looking sprites, though the rest of the sprites can be found in the debug map.
Dream World TV
The image on the TV found in v0.06 is no longer used.
Pink Gate
The pink gate found in earlier versions still remains in several ChipSets.
Static Maze Light
The light at the bottom of the ladder in the Static Maze from v0.04 and v0.06 can still be found in FC World's ChipSet.