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Proto:Twisted Metal 4/September 29, 1999 Build

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This is a sub-page of Proto:Twisted Metal 4.

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Twisted Metal 4 is the fourth entry in the Twisted Metal series, made by 989 Studios and released in 1999 for the PlayStation.

Dated a month before release, the game is rather similar to the final build gameplay-wise. It's missing polish in some aspects, notably, the game's many boss vehicles are not unlockable yet - no 8 Minion games for you.

Memory Card Icon difference

The prototype versions use a different icon animation than the green T M 4 seen in the final.

Hmmm...
To do:
Put the animation here. Not sure how to extract memory card icons, though - might have to create a GIF by hand from screenshots?

Intro

The Calypso carnival story is visually the same.

Prototype Final
  • The dialogue voiceovers are less refined and polished.
  • There is no music during the classical scenes.
  • The third, modern-day music uses a mix of Dragula by Rob Zombie here (in the final, it uses an instrumental of "South Central" by One Minute Silence).
  • There is no loading screen/copyright text before the main menu.

Menu

The menu is overall less polished, but usable.

  • There is no loading screen when first loading up the game (legal screen) loading up the menu, however they exist in the files.
    • Note: the original images are transparent, they have been edited using imgcolor for visibility. Click the file to view the original transparent version.
Prototype Legal Final Legal
TwistedMetal4-ProtoLegalUNEDITED.png
TwistedMetal4-LegalUNEDITED.png


Prototype Loading Final Loading
TwistedMetal4-ProtoLoadingUNEDITED.png
TwistedMetal4-Loading.png


  • The main screen is different:
  • it's zoomed out.
  • Load Game is "Memory Card" here.
  • The letters on the board are more spaced out.
  • There is also traces of a "Credits" option under Options.
Prototype Menu Screen Final Menu Screen
TwistedMetal4-ProtoMenuScreen.png Twisted Metal 4 Title.png
  • All menus show that X is for Accept.
  • Save & Load screens are different:
    • smaller display
    • no name plate
    • the pedestals are higher
    • For Save, the wooden panels have extra bevels.

Note that games cannot be saved in this version, so this is from the files.

Prototype Final
TwistedMetal4-ProtoLoad.png TwistedMetal4-Load01.png
Prototype Final
TwistedMetal4-ProtoSave.png TwistedMetal4-Save01.png
  • The Options menu has an Accept Changes button, instead of Triangle automatically accepting changes like in the final game.
  • The Credits are entirely the same as TM3's credits.
Prototype Credits example Final Credits example
TwistedMetal4-ProtoCredits01.png TwistedMetal4-Credits01.png
  • The save prompt defaults to No in this version. It also has bad contrast by having red text on darker yellow background and has no metal borders.
  • The Password screen does not play any correct/wrong password sound, and passwords like the ones mentioned in the non-prototype article don't work (they do in the October build).
  • Tournament Options menu does not have its graphics in this build, so you only see the light indicators.
Prototype Final
TwistedMetal4-ProtoTournamentOptions.png TwistedMetal4-TournamentSettings.png
  • Difficulty levels are called by their TM3 names here - Easy is Cream Puff, Medium is Twisted Metal, and Hard is Pure Lunacy. The default difficulty is Medium here, while it is Easy in the final.
Prototype Final
TwistedMetal4-ProtoDeathmatchOptions.png TwistedMetal4-DeathmatchOptions.png
  • Deathmatch allows you to pick 7 CPU enemies! (Some crashes can occur when using it in heavier levels, such as Amazonia.)
Prototype Final
TwistedMetal4-ProtoDeathmatchSelect.png TwistedMetal4-DeathmatchScreen.png
  • The deathmatch level select globe does not update when changing maps, instead displaying Amazonia's globe.
  • Controller Options has a white background and acts very much like TM3.
Prototype Final
TwistedMetal4-ProtoController.png TwistedMetal4-Controller.png
  • Assigning Triangle to a function backs you out of the menu.
  • Square is assigned to Brake by default, rather than Emergency Brake.

Car Select

Note: When entering Car Select or Create Car, the game will stutter for about 10 seconds. It is unknown what it does here, but trying to do things without waiting eventually crashes the game.

  • There is no "Select Car" name board, revealing that the Car Select is a crane machine.
Prototype Final
TwistedMetal4-ProtoCarSelect.png TwistedMetal4-CarSelect.png
  • In the car select menu, Character info is Square, and the Controller menu is Circle (inverted in the final version).
  • Microblast is called Wind-Up in this menu and in-game, but Micro Blast (sic) is in his driver info. Interestingly, the driver info discrepancy remains in the final game.
  • Music does not mute when viewing driver info, so the driver's voices are drowned out.

Character Info & Bio Differences

There are many character info & voice bio differences :

Orbital
Prototype Final
TwistedMetal4-ProtoOrbital.png TwistedMetal4-Orbital.png

Orbital's special mentions "teleporting the opponent away" (see In-game car differences). Also, the car has less Handling and Armor stats.

Proto Bio Final Bio
I'm not seeking revenge. I'm not looking for compensation. All I want is to be like everyone else. I just want to be able to lead a normal life, like the next man. That's it really.
I'm not seeking revenge. All I want is to be like everyone else. I just want to be able to lead a normal life, like the next man.
Pizza Boy
Prototype Final
TwistedMetal4-ProtoPizzaBoy.png TwistedMetal4-PizzaBoy.png

Pizza Boy's special weapon is rated 3 here.

Captain Grimm
Prototype Final
TwistedMetal4-ProtoCaptainGrimm.png TwistedMetal4-CaptainGrimm.png

Captain Grimm has 1 additional point of armor here.

Calypso
Prototype Final
TwistedMetal4-ProtoCalypso.png TwistedMetal4-Calypso.png

Calypso has a rating of only 3 for Armor and Special Weapon.

Quatro
Prototype Final
TwistedMetal4-ProtoQuatro.png TwistedMetal4-Quatro.png

Quatro's Special Weapon rating is... five!? Also, The Speed stat is only 4 here.

Meter Maid
Prototype Final
TwistedMetal4-ProtoMeterMaid.png TwistedMetal4-MeterMaid.png

Meter Maid has an unrealistically high handling stat for a 3-wheeler.

General Warthog
Prototype Final
TwistedMetal4-ProtoGeneralWarthog.png TwistedMetal4-GeneralWarthog.png

General Warthog's technical Special is rated 3 instead of 4 here.

Proto Bio Final Bio
I commanded an army once. It was a great army! Now comPYUters are in command of the circuitry and firepower. of the satellites, and even solve most of the Pentagon's scenario & strategy problems. Ha! Well I'm from the old days! Where wars were fought, not calculated! I'll have an army yet that will have no losses, no fear, and no weak walk!
I commanded an army once. It was a great army! Now comPYUters are in command of the circuitry and firepower. Ha! Well I'm from the old days! Where wars were fought, not calculated! I'll have an army yet that will have no losses, no fear, and no weak walk!
Goggle Eyes

Goggle Eyes' bio has an extra line telling why he wishes to destroy the "nuisances".

Proto Bio Final Bio
My purpose is simple. I live to exterminate the PESTS! These disgusting, disease-carrying, loathsome creatures threaten our way of life! Armed with the most toxic chemicals ever formulated, I will finally rid the world of this nuisance!
My purpose is simple. I live to exterminate the PESTS! Armed with the most toxic chemicals ever formulated, I will finally rid the world of this nuisance!
Microblast
Prototype Final
TwistedMetal4-ProtoMicroBlast.png TwistedMetal4-MicroBlast.png

Microblast has a generous Armor rating of 3 here, in exchange for being less wieldy (less Speed and Handling).

Trash Man
Prototype Final
TwistedMetal4-ProtoTrashMan.png TwistedMetal4-TrashMan.png

Trash Man is rated more realistically to a real garbage truck.

Proto Bio Final Bio
Trash is my kingdom! What other people throw away, I turn into treasure! So this is my master plan. This is the place of the future! This is what my pets need to survive. When I win this tournament, I will turn the world into a playground for all my pets! (laugh)
Trash is my kingdom! This is what my pets need to survive. When I win this tournament, I will turn the world into a playground for all my pets! (laugh)
The Joneses
Prototype Final
TwistedMetal4-ProtoTheJoneses.png TwistedMetal4-TheJoneses.png

The Joneses are more generously rated as average Joes rather than the underdog ratings it eventually would get.

Drag Queen
Prototype Final
TwistedMetal4-ProtoDragQueen.png TwistedMetal4-DragQueen.png

Drag Queen only has a single flamethrower in the final game. In this prototype, the car spits out a triangular flame reminiscent of TM3's flamethrowers instead.

Rob Zombie

Rob Zombie's bio used to be an entire poem. There's also two duplicates in the final version for some reason.

Proto Bio Final Bio
He writes the songs that make the young souls scream, he writes the songs that make the undead dream, he writes the songs that make the old souls cry, He writes the songs, he writes the songs... (laugh)
He writes the songs, he writes the songs... (laugh)

It's worth noting that these ratings are manually made, and so may be inaccurate to how the cars actually are in-game. (ex: Quatro's special deals rather minor damage)

Also, the bio voices are quieter compared to final and same as the 25th October prototype.

Create car menu

  • The menu is called "Design Car", and the font is slightly narrower.
  • Most text have a white color & black shadow, like TM3.
Prototype Final
TwistedMetal4-ProtoCreateCarMenu.png TwistedMetal4-CreateCarMenu.png
  • Saved cars are only visible in Load Car when the game is first loaded.

Some cars are different:

  • Small 2 is a lot bigger than in the final version.
Prototype Final
TwistedMetal4-ProtoSmall2C.png TwistedMetal4-Small2C.png
  • Large 1 (monster truck) seems to have a stray rectangle at the front (like a bull bar/plate number).
Prototype Final
TwistedMetal4-ProtoLarge1B.png TwistedMetal4-Large1B.png
  • Large 2 (SUV) does not have the green "police" design or the gray camouflage paintwork - instead, a dark grey and purple paint.
Prototype Final
TwistedMetal4-ProtoLarge2A.png TwistedMetal4-Large2A.png
Prototype Final
TwistedMetal4-ProtoLarge2C.png TwistedMetal4-Large2C.png
  • Large 3 (RV) does not have flames on the paint job.
Prototype Final
TwistedMetal4-ProtoLarge3A.png TwistedMetal4-Large3A.png
Prototype Final
TwistedMetal4-ProtoLarge3B.png TwistedMetal4-Large3B.png
Prototype Final
TwistedMetal4-ProtoLarge3C.png TwistedMetal4-Large3C.png

The specials are different: Funnybomb is Funnymine, Laser is Taser, and Detnoball is Deathball (8 Ball in-game).

  • Funnymine sounds more like General Warthog's special - but with a sensor? Would have been far more useful.
Prototype Final
TwistedMetal4-ProtoFunnybomb.png TwistedMetal4-Funnybomb.png
  • Taser seems like Meter Maid (Outlaw in previous games)'s special.
Prototype Final
TwistedMetal4-ProtoLaser.png TwistedMetal4-Laser.png
  • Detnoball adds "Press Fire again" to the description.
Prototype Final
TwistedMetal4-ProtoDetnoball.png TwistedMetal4-Detnoball.png
  • Twintorchers' text was polished.
Prototype Final
TwistedMetal4-ProtoTwintorchers.png TwistedMetal4-Twintorchers.png
  • Different "wrong input" sound when trying to delete no letters or inputting too many letters.
  • The name input font is different, looking more like the after-match screen font (see "Prepare For Road Rage" screenshot above). Some letters like. and # do not display properly.
Prototype Final
TwistedMetal4-ProtoCarNameFont.png TwistedMetal4-CarNameFont.png

In-game car differences

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
  • Many cars' machine gun models are rotated 45 degrees compared to the final, giving them a slightly sharper look.
  • Calypso & Goggle Eyes' specials do not work.
  • Drag Queen's special appears to spit out three flames but doesn't do damage yet.
  • Orbital's special is different: first it pulls you into a blue light-looking thing, then creates a teleporter to a random part of the stage. It doesn't seem to do very much damage, either.
  • The Joneses' special are called Destroyers (ironic, as they deal less damage than a Fire missile combined, and have no knockback). It also uses the MIRV missile sound.
  • Pizza Boy is slightly faster when using Turbo, able to reach 200 instead of just 190.
  • Captain Grimm's special is lacking its iconic recoil.
  • Microblast and any custom car have no voice taunt.
  • Mr. Zombie doesn't have his red 3D skull yet - the special looks very similar to Orbital's (blue light) and does not have a burning explosion.


Custom cars:

  • Funnymine doesn't work.
  • Taser is actually a Laser, which does not burn, has a longer cooldown, only explodes if it misses, and shoots forward even if used by Rear Attack. Worth noting this you more or less get Thumper's special from TM2 if stacked using Rear Attack.
  • Detnoball has homing properties and the premature explosion doesn't work, so it's used much like a Fire missile.
  • Custom car specials recharge once every 5 seconds!
  • Large 1 (monster truck) has ridiculous speed easily doing above 200, a stark difference from its sub-150 in the final game.

General gameplay differences

To summarize, just about everything in this version has more homing and does more damage.

Password after beating a stage.
Password in the pause screen, showing current stage password.

Some Energy commands are different from the final release:

  • Freeze: Left, Right, Up
  • Rear Freeze: Right, Left, Up
  • Massive Attack: Right, Left, Down
  • Invisibility: Up, Down, Left, Right

For reference, the identical ones are :

  • Hyperspace: Up, Up, Down, Down
  • Jump: Left, Left, Up

Others (Shield, Rear Massive Attack) are unknown so far.

  • You get 4 of each weapon when starting a level other than Auto Lob (it doesn't seem to be accessible in this version)
  • Tournament gives you passwords, but they don't seem to work (in TM3, entering a level password gets to the car select screen immediately).
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
  • The "No energy for " messages only appear for Jump.
  • Jump uses 20 energy instead of 10, lacks the visual & sound effects, and uses energy even if the jump was not successfully performed.
  • Freeze uses only 1/3 of the energy bar.
  • Massive Attack shoots the sequence of weapons faster and has better homing (since most weapons have better homing in this version).
  • The energy bar is bluer like in TM3.
  • Health bars simply flash in transparency like in TM3, while in the final game anything below 33% flashes red.
  • Some vehicle and weapon names use their full form, thus going past the name box: General Warthog, Captain Grimm; Twin Torchers, Freeze Remote, ...
  • The Pause menu uses the blue gradient seen in other 989 Studios games, like TM3 and 3xtreme.
  • The camera Mode has an In-Car option from TM3. The retail version also has its code, the option is simply dummied out from the menus and the Select button. It can be accessed by memory editing the camera mode to 0 instead of 1,2, or 3.
  • When selected, the Sound and Music show the Left direction button instead of the X button in the final.
Prototype Final
TwistedMetal4-ProtoPauseAudio.png TwistedMetal4-PauseAudio.png
  • The range to catch fire from another vehicle is larger.
  • The thawing effect looks like an explosion of smoke.
  • Picking up items doesn't have a fadeout light effect.
  • All weapons have 20 max capacity, and most pickups give 2.
  • Many weapons have greater knockback - for example, a Homing will always knock a car airborne.
  • Rapid firing weapons by switching doesn't work in this version. However, the spamming rear attack works just like in TM3.
  • Napalm on direct hit deals massive damage, better homing, and visible knockback, a bit like TM3.
  • Rain 2 (called N_Rain here) is like a lesser-range MIRV that deals Rain-amount damage.
  • Proximity has a different model, does less damage, and doesn't always trigger correctly. Worth noting you can stack more than 4 by spamming Rear Attack.
  • Freeze Remote doesn't actually freeze yet, it simply deals tiny damage without knocking cars back.
  • Ricochet uses the MIRV missile sound.
  • Lightning is given at each level, but doesn't work.
  • Picking up Auto-Lob gives nothing.
  • Speed has half the fire rate.
  • You can't use the Turbo button while holding down Gas. You can reverse and then use the Turbo button, though, to do a reverse turbo (which isn't possible otherwise).
  • Driving mechanics are less polished, you can get stuck in the ground/walls more often, and the game has trouble flipping upside-down cars.
  • Boss announcements/after-match text use a cleaner green font with a bright green outline (the same in the Create Car name menu above).
  • Attempting to save the tournament accesses illegal addresses and opcodes and thus crashes the game.
  • Tournament crashes when reaching Stage 5 Amazonia on most emulators, making the endings unreachable.

Loading Screen Differences

Load screens in this version are an overview shot of the level, rather than the poems seen in the final. Some show the stage from even earlier stages of development.

Prototype Final
TwistedMetal4-ProtoLoading1.png TwistedMetal4-ConstructionYardPoem.png
Prototype Final
TwistedMetal4-ProtoLoading2.png TwistedMetal4-NeonCityPoem.png
Prototype Final
TwistedMetal4-ProtoLoading3.png TwistedMetal4-RoadRagePoem.png
Prototype Final
TwistedMetal4-ProtoLoading4.png TwistedMetal4-TheBedroomPoem.png

The Bedroom uses a different shot - bigger FOV, slightly different position, and the camera's rotation is different.

Prototype Final
TwistedMetal4-ProtoLoading5.png TwistedMetal4-AmazoniaPoem.png

Amazonia shows a vastly different level's loading screen here. The pit areas are colored green, and you can get out of them easily with the ramp. The stone monument's base is also not orange here.

Prototype Final
TwistedMetal4-ProtoLoading6.png TwistedMetal4-OilRigPoem.png

Oil Rig lacks the fences, some caution lines, and the hole is instead a double ramp. It's also worth noting the drill is missing from both the prototype and the final shots. Also, there may be a yellow Medium Style 2 (supercar) near the ramp. Finally, the Loading... text is aligned to the right, unlike the other prototype loading screens.

Prototype Final
TwistedMetal4-ProtoLoading7.png TwistedMetal4-MinionsMazePoem.png

Minion's Maze shows an overview of the maze from the sky, while the retail version shows one of the four cloth effigies in the level.

Notably, the monster face floor has red eyes instead of white like the level itself.

Prototype Final
TwistedMetal4-ProtoLoading8.png TwistedMetal4-TheCarnivalPoem.png

The Carnival shows a rather dull shot of the level - however, the ground is brown soil instead of blue-grey tarmac. The Carnival also has more symbols on the side, presumably simplified to save on memory. The final version instead gives a menacing shot of Sweet Tooth's clown face, with the carnival door open.


The bonus levels simply show the first image (Construction Yard) instead although they each use different files.

Game levels

All levels have differing item placements; particularly notable ones such as Health placements are mentioned.

Construction Yard:

  • Is called Junkyard in the deathmatch menu.
  • Conveyor belts mostly prevent you from moving when you are on it unless you jump and turbo.
  • In the area with the green acid, the ramps use the ground/mud texture instead.
Prototype Final
TwistedMetal4-ProtoConstructionYardMudRamp2.png TwistedMetal4-ConstructionYardMudRamp2.png

The crane is different:

  • No button prompt instructions are given for the crane.
  • The crane moves far, far faster.
  • No flames on the crane killing areas, but...
  • Dropping an enemy into the crane killing area is an instant death!
Prototype Final
TwistedMetal4-ProtoCrane.png TwistedMetal4-Crane.png
  • The skydome for the secret area near the Super Health does not have its backface polygons yet, and is a little brighter.
Prototype Final
TwistedMetal4-ProtoConstructionYardCulling.png TwistedMetal4-ConstructionYardCulling.png

Neon City:

Prototype Final
TwistedMetal4-ProtoNeonCityFence01.png TBA - just imagine the collision is at the fence
  • One of the dead-ends has a slightly longer alleyway collision, allowing you to go a bit into the fenced area.
  • The collision inside the railway tracks are narrower, so you're likely to be rammed by the ground train.
  • The ground train is indestructible by weapons, making it the real threat of the level until the boss.
  • The teleporter near the air train takes you to the far corner of the level, instead of the street directly below.
Teleporter Location Prototype Final
TwistedMetal4-NeonCityTeleporter1.png
TwistedMetal4-ProtoNeonCityTeleporter.png
TwistedMetal4-NeonCityTeleporter.png
  • Riding the air train will magnet you directly onto the ship's bottom, and disorients your car.
Prototype Final
TwistedMetal4-ProtoAirTrain.png TwistedMetal4-AirTrain.png

Road Rage:

  • Different pickups, notably in the secret alleyway, the glass building not having Super Health (instead near the highway), and a Health pickup near one of the garages.
  • One of the billboards is placed too close to the secret alleyway, so the pole may appear to be inside it from certain angles.
  • Moon Buggy is here for some reason in Tournament, so expect instant death (out-of-bounds zones are prominent here).
  • Super Thumper is much smaller, looking more like a Medium Style 3 reskin (lowrider custom car).

The Bedroom:

  • Crusher, Moon Buggy, or Super Thumper may spawn here in Tournament.
  • The ramp's side has a bit more detail.
Prototype Final
TwistedMetal4-ProtoBedroomRamp.png TwistedMetal4-BedroomRamp.png
  • The lamp is NOT breakable.
  • The jump pad on top of the chest is missing.
Prototype Final
TwistedMetal4-ProtoBedroomChest.png TwistedMetal4-BedroomChest.png
  • The teleporter in the secret area near two Gasoline cans and the radio is missing.
Prototype Final
TwistedMetal4-ProtoBedroomTeleporter.png TwistedMetal4-BedroomTeleporter.png
  • The "Regeneration Activated" mechanic does not display unspawned enemies as it would in the final, making the enemy count suddenly jump when it activates.
  • The music "Alien Magnet" by Ghoulspoon plays uncut. In the final release, the low-key breakdown sections are cut. (Specifically, from 1:48 (youtu.be link) to 3:35 of the song.) That's almost half of the song cut!
Proto Final

Amazonia:

  • The loading screen shows a different version of the level, containing a dirt ramp into the pit.
  • The stone monuments do not have the glowing jump pad.
Prototype Final
TwistedMetal4-ProtoAmazoniaNoHealth.png Twisted Metal 4-AmazoniaStone.png
  • The big monument accessed through the cliffs' teleporter has normal Health where the Super Health and Lightning normally are.
  • The secret area has slightly higher walls.
Prototype Final
TwistedMetal4-ProtoAmazoniaSecret.png TwistedMetal4-AmazoniaSecret.png
  • There is an extra teleporter placed inside a secret tunnel that you can shoot open, making the white pit area somewhat more complex to navigate. The Greatest Hits release simply adds this portal where the tunnel's entrance would have been (to be added).
Prototype Final
TwistedMetal4-ProtoAmazoniaExtraTeleporter.png TwistedMetal4-AmazoniaExtraTeleporter.png

Oil Rig:

  • The helicopter follows a much rougher path, making sharp turns at many points.
  • Using a small vehicle like Small Style 3 (Mini Cooper) to get around the doorway teleporters will make you fall into the void.
  • There is a Health on the left side of the red building, underground entrance.
  • The drill is static rather than animated.
  • The helicopter is indestructible.
  • There are different weapon placements and fewer exploding barrels.

Minion's Maze:

  • Minor geographical changes, such as the top which has the teleporter in the very center of the map's peak instead, and a bloody circular X marking where the Lighting pick up would be.


  • There is a Super Health pickup on the cliff. The retail version has no Super Health at this level, instead a Health here.
  • The Health in the underground area is in the center, instead of being near Sweet Tooth's glass face.
  • Ramming into some of the gates causes the camera to behave weirdly. Sometimes, you may even pass straight through them.

The Carnival:

  • Is called Sweet Tooth's Carnival in the Deathmatch menu.
  • There is a grate above the ring pit of fire.
Prototype Final
TwistedMetal4-ProtoCarnivalGrate.png TwistedMetal4-CarnivalGrate.png
  • Below that, there is a pillar full of realistic clown-looking faces (in comparison to Sweet Tooth's cartoony-looking clowns).
Prototype Final
TwistedMetal4-ProtoTheCarnivalRing2.png TwistedMetal4-TheCarnivalRing.png
  • The pit of fire does not have flames from the walls yet.
  • The castle has blue light shafts and no ghosts.
Prototype Final
TwistedMetal4-ProtoCastle01.png TwistedMetal4-Castle01.png
Prototype Final
TwistedMetal4-ProtoCastle02.png TwistedMetal4-Castle02.png
  • The sewer uses different walls and has no gravestones & ghosts.
Prototype Final
TwistedMetal4-ProtoSewer01.png TwistedMetal4-Sewer01.png
Prototype Final
TwistedMetal4-ProtoSewer02.png TwistedMetal4-Sewer02.png
Prototype Final
TwistedMetal4-ProtoSewer03.png TwistedMetal4-Sewer03.png
  • Walls in the castle require more than just a simple collision to break.
  • The roller coaster wall closest to the Sideshow Freaks building has a different texture when viewed from a distance (a bug).
Prototype Final
TwistedMetal4-ProtoCarnivalCoasterWall.png TwistedMetal4-CarnivalCoasterWall.png
  • The roller coaster thankfully cannot ram you.

Extra Levels

  • Every level's music is Dragula (Hot Rot Herman Remix), compared to the final's music which mirrors the tournament's music playlist.
  • The Advances level order is different: The Pits, The Citadel, Nowhere to Hide, Octa-Gone, King of the Kill, Tic-Tac-Toast, The Islands, Son of a Ditch
  • The sky has some neon purple things (the sky is pitch black in the final).
Prototype Final
TwistedMetal4-ProtoExtraSky.png TwistedMetal4-ExtraSky.png
  • Some polygons like the side of the maps are missing.
  • The Islands' jumper acts like Neon City's - you need to go into the arrow itself to jump.
  • Son of a Ditch is named Variety Pack.

The Citadel:

  • The green pit at the center is a normal blue pit.
  • Lacks teleporters, leaving the citadels' roofs unused.
  • The upper ramp also lacks the pitfall, instead there is a floor and a one-sided wall where you can camp and shoot others outside.
Prototype Final
TwistedMetal4-ProtoTheCitadelPit02.png To be added
  • The lower ramp graphically looks like a pitfall, but you can drive around in it until you get bored and use Hyperspace. The AI may get stuck here as the triggers (?) for them to use Hyperspace are not here yet.
Prototype Final
TwistedMetal4-ProtoTheCitadelPit00.png To be added
  • Weapon pick-ups are much scarcer than final, so you will run out of weapons rather easily.

Endings

The endings are not finished yet in this version.

  • Only 6 endings are featured in the build.
  • All endings have only voice-overs, no sound effects (like in the intro).
  • Some don't have the wish twisting scene yet.
  • Other characters that don't have their endings yet use Mr. Grimm's ending from Twisted Metal III.
  • In Captain Grimm's ending, there's no sword fight at the end but Melvin still says "The soul of the first one dead."
  • Orbital has the most different ending of the build:
    • When Orbital first talks, they are at front of a reception desk with Melvin on top of the desk and Sweet Tooth sitting on a chair. (very different style - this might be how the rest of the other character's endings would be and Sweet Tooth might have spoken).
    • The wish-twisting scene is entirely different, no shots of his coworkers are presented, instead there is only one man that swivels to face Orbital, and finally Orbital just admits defeat, saying "Oh well". Melvin also does not taunt Orbital.
  • In Quatro's ending:
    • There are no subtitles for Quatro, making it hard to understand him.
    • One of the police ship shots have "Scene 12" at the bottom left corner.
    • When the police show up to back up Quatro, the "Your move, Sweet Tooth" scene ends earlier.
  • Trash Man's ending does not have the garbage world scene yet, instead there's filler shots of the ending cast and Melvin saying the usual "Your wish has been granted, driver!".
  • General Warthog's ending is the most unfinished:
    • He is simply represented by a concept render with two lights on a gray background.
    • No "powerful army" scene is presented here.
  • Rob Zombie's ending does not feature the Superbeast music video yet.