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Proto:Twisted Metal: Small Brawl/October 15, 2001 Build
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This is a sub-page of Proto:Twisted Metal: Small Brawl.
This prototype is documented on Hidden Palace.
Unused Graphics
PCREDIT.TIM
A placeholder credits screen.
FLAG.TIM
A memorial screen for 9/11. Where this would have appeared is unknown.
Menu Differences
- Some screen's fonts are different. Memory Card, Endurance results...
- The final game's font is present in the files.
Prototype | Final |
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Prototype | Final |
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- When selecting CPU cars, you cannot cycle right on Warthog to go back to Crimson Fury. This may imply the bosses were selectable.
Gameplay Differences
- Trapper may get stuck behind the blockades when he spawns. In the final game, going over the blockade teleports you to the main part of the level so this does not happen.
- Darkside's special has two hitboxes, which means the victims will get knocked up higher when rammed. Interestingly this means it is impossible to chain it five times in a row unlike the final game, although you can briefly stunlock the victim by braking under them and spamming Darkside's special.
Level Differences
Gridiron Gore
To do: Test those cheat inputs. I don't currently have a USB controller to test it without ghosting |
- The scoreboard secret instead tell cheats.
Prototype | Final |
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Prototype | Final |
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Treetop Rumble
- When hit by the lawnmower, the camera does not reset back to the normal camera after being hit.
Now Slaying
- When the popcorn cart rams the stage, only the bottom part of the stage is destroyed, leaving the upper part intact.
- This effectively disables Piecemeal from recovering its health due to its collision box for pickups being far too high.
Prototype | Final |
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Buster's Lanes
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
- The level does not give you anything when you knock down the pins.
- The cellar is devoid of any pickups.