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Proto:TimeSplitters: Future Perfect (PlayStation 2, GameCube)

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This page details one or more prototype versions of TimeSplitters: Future Perfect (PlayStation 2, GameCube).

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
Extract the game's files from PAKs for examination. CRC32s for filenames that didn't change can probably be bruteforced by slightly altering GameCube filepaths. Filenames that did change or aren't present in the final will stand out since they will have no equivalent.

A preview of TimeSplitters: Future Perfect, dated November 28, 2004. Being only three months before the game's release, the game is largely finished, but there's still quite a lot of differences from the final build, including lots of carryovers from TimeSplitters 2.

Sub-Pages

TSFP-TimeToSplit.png
Story
Differences in the story in this build. Time to Split!
TSFP-Subway.png
Arcade League
Differences in this build's Arcade League. Go for it!
TSFP-MonkeyingAround.png
Challenges
Changes to the challenges in this build. Get your melons out for the monkeys!

Main Menu

The opening splash graphic is an entirely different graphic from the final game.

Prototype Final
TSFP-SplashP.png TSFP-SplashF.png
PREVIEW-CODE ONLY
Does not represent final quality

This text is always printed in the top left corner of the menu.

The network menu has an option for playing via iLink; this was done in TimeSplitters 2, but dropped from Future Perfect.

Prototype Final
TSFP-NetworkP.png TSFP-NetworkF.png

All cheats are unlocked from the get-go, and Silly Hats appear on the list, but doesn't appear to do anything.

Hmmm...
To do:
See if there's any way to access/rip this trailer.

The Extras menu has a locked option for "View Trailer", an option lacking in the final.

Arcade

Escort

TSFP-Escort.png

The Escort gamemode is present here, and is very playable, despite not tracking score in any way, raising the question as to why it was cut. Escort is limited to the same maps as Assault, and plays in the opposite direction of that mode (i.e. Rather than breaking into Mars Prison to assassinate a prisoner, you're a bunch of prisoners breaking out of Mars Prison). Escort is a two-team mode where Red Team must escort the VIP through the checkpoints on the way to the end of the map, while Blue Team's goal is to kill the VIP. At the start of the game, one player from Red Team is randomly assigned as the VIP. As VIP, you are unable to pick up weapons, and spawn with full armor. The VIP's armor regenerates after 5 seconds of safety, and they can hold the Fire button to run faster, at the expense of their armor.

Weapon Sets

All of the default weapon sets remain the same, however all maps' Recommended weapons were modified before release to have more variation between them, and the Mapmaker weapon set is available for use on non-Mapmaker maps. The Available Weapons list has also received two new entries that were removed before release: TNT, and the Temporal Uplink! Both seem fully functional in multiplayer maps, making it unclear why they were cut from release.

Vietnam Recommended

Proto Final
Machine Gun LX-18 (x2)
Machine Gun (x2) Machine Gun
Tactical 12-Gauge Tactical 12-Gauge
Soviet Rifle Grenades
Flare Gun Flare Gun
Grenades Proximity Mines

Hotel Recommended

Proto Final
Machine Gun Kruger 9mm (x2)
Flare Gun Injector
Shotgun Grenades
Soviet Rifle Proximity Mines
Timed Mine Ghost Gun
Grenades Shotgun

Venice Recommended

Proto Final
Machine Gun Revolver
Tactical 12-Gauge Shotgun
Soviet Rifle Harpoon Gun
Rocket Launcher Grenades
Grenades Timed Mines
Timed Mine Soviet Rifle

Temple Recommended

Proto Final
Flare Gun Flare Gun (x2)
Flare Gun (x2) Rocket Launcher
Soviet Rifle Timed Mines
Tactical 12-Gauge Grenades
Sniper Rifle Heatseeker
Grenades Ghost Gun

Disco Recommended

Proto Final
Machine Gun Machine Gun
Tactical 12-Gauge Shotgun
Sniper Rifle Baseball Bat
Rocket Launcher Grenades
Grenades Remote Mines
Timed Mine Rocket Launcher

Subway Recommended

Proto Final
Kruger 9mm Kruger 9mm
Tactical 12-Gauge Tactical 12-Gauge
Soviet Rifle Flare Gun
Flare Gun Machine Gun (x2)
Grenades Grenades
Timed Mine Proximity Mines

Zeppelin Recommended

Proto Final
Pistol 9mm Kruger 9mm (x2)
Shotgun Shotgun
Vintage Rifle Mag-Charger
Rocket Launcher Grenades
Grenades Remote Mines
Timed Mine K-SMG

Mars Prison Recommended

Proto Final
Scifi Handgun Scifi Handgun
Plasma Autorifle Plasma Autorifle
Rocket Launcher Scifi Sniper
Scifi Sniper Rocket Launcher
Plasma Grenades Plasma Grenades
Timed Mine Timed Mines

Siberia Recommended

Proto Final
Flare Gun Flare Gun
Soviet Rifle Sniper Rifle
Rocket Launcher Vintage Rifle
Sniper Rifle Mag-Charger
Vintage Rifle Heatseeker
Flare Gun (x2) Scifi Sniper

Bunker Recommended

Proto Final
Pistol 9mm Pistol 9mm (x2)
Machine Gun Mag-Charger
Tactical 12-Gauge Soviet Rifle
Rocket Launcher Grenades
Grenades Proximity Mines
Timed Mine Minigun

VR Recommended

Proto Final
Scifi Handgun Dispersion Gun
Future Shotgun SBP500
Plasma Autorifle Plasma Autorifle
Scifi Sniper Scifi Sniper
Rocket Launcher ElectroTool
Plasma Grenades Plasma Grenades

Spaceport Recommended

Proto Final
Scifi Handgun Scifi Handgun (x2)
Future Shotgun Dispersion Gun
Scifi Sniper SBP500
Plasma Autorifle Grenades
Grenades Proximity Mines
Timed Mine Minigun

Other

The save file for the preview reuses the model from TimeSplitters 2, and identifies itself as "TimeSplitters 3".

Prototype Final
TSFP-MemCardP.png TSFP-MemCardF.png

Changed Audio

Present exclusively in this build of the game is the Perfect Dark death theme, used whenever the player fails in Story and Challenge modes, likely used as a placeholder. The song in total plays for 2 minutes and 24 seconds. However, a lot of that time is silence.