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Proto:Threads of Fate

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This page details one or more prototype versions of Threads of Fate.

A playable demo of Threads of Fate was included on the Squaresoft on Playstation 2000 Collector's CD Vol. 3 disc (labeled Vol.1 when played on the console). The demo skips the introduction scenes for both characters and their arrival at Carona, taking them straight to Carona Forest for the first mission, and ends when the first boss is defeated.

General Differences

Several changes were made to the character selection screen from the demo to the final version:

  • Rue and Mint no longer "fall" into place.
  • Demo does not include an option to continue, taking players straight to "starting a new game". Final version allows a player to load a save file.
  • The background was changed from a fading blue to a more detailed surface for the characters to stand on.
  • An ✕ Confirm button was added to the bottom-right corner when selecting an option.
Demo Final
Threadsoffate demo choose.png Threadsoffate final choose.png

Text was centered in the box for the final version.

Demo Final
Threadsoffate demo vibrate.png Threadsoffate final vibrate.png

A separate, smaller box was created and centered for selecting the vibration option.

Demo Final
Threadsoffate demo mintposition.png Threadsoffate final mintposition.png

The rotation is a little greater in the demo position, placing Mint and Rue closer to the centre of the screen.

Demo
Threadsoffate demo cast.png

In the demo, Fancy Mel may appear on the far left side. For the final version, it's always Maya.

Demo Final
Starting Money 0 200
Starting Coins --- 10x Bronze Coins

Character Summaries

Each character has a quick summary of their situation and what brought them to Carona.

Rue's Story

Rue paces around the character select screen. As he talks, he passes by Claire while mentioning her. As the story takes a turn for the worse, Ruecian with the claw briefly appears, then Rue is shown alone again while he declares his intentions.

It's been 3 years already, but
she's still always on my mind.
She was so kind and gentle...
so warmhearted, like the 
soft spring sunlight.
I was happy just to be with her.

But...

Now she's gone.
She was taken away from me...
taken someplace far away.
There's only one way to get her back.
I have to find the [relic].

"I'm gonna save Claire, no matter what."

Mint's Opening Story

Mint paces around the character selection screen (which turns orange). She passes by her sister Maya and an alternate version of herself getting flattened by a pumpkin.

I used to be a powerful princess.
Now... I'm a homeless bum.
It's all my sister's fault...

She kicked me out of my home 2 years
ago to claim my right to the throne.

DANG IT!!!
Just thinking about her
makes me wanna scream!

She is sooo dead!
Once I get the [relic],
it's all over.

With the [relic],
I'm gonna rule the world!!!

Demo Endings

Each character has a short blurb after they defeat the boss and enter the atelier.

Rue

I don't know what dangers
lie ahead...
But I'm not turning back.

Claire is waiting for me.
I have to find the [relic]...

Mint

Wow, look at this place...
There's gotta be some clues in here
about the [relic].

I've got a long ways to go, but I'm not
gonna quit until I fine the [relic].

Dialogue Changes

While Rue's dialogue is the same in both the demo and final, Mint's dialogue is different during the encounter with the brutes.

Demo Final
"This is so typical.

Nasty lookin' apes picking
on a frail, little girl."

This is perfect♪

I get to play hero
and get even."

Mint

"What do you mean,
'not fair'!?
You guys make me sick!
Come on,
I'll take both of you on!"

Mint

"What do you mean, 'not fair'!?
You're the thugs that knocked me
down at the docks!
I hope you have pain killers, because
I'm gonna give you plenty of payback!"

Audio Differences

During Mint's fight with the Gargoyles in the demo version, a "healing" sound effect is missing when a Gargoyle revives.

Unused Content

This unused content cannot be accessed under normal circumstances and requires a memory editor to adjust flags and player stats to see certain things. This content appears in the final version of the game.

  • All monster coin data is intact.
  • "Meeting Elena"'s alternate dialogue is included. One of the flags must set to 5 for this event to happen.
  • All of Rue's transformations are included.
  • Rue can enter the small cave in the descending cliff area. Rue's Bubba transformation (#15) must be hacked in to break the boulder that blocks the path, then transform into Stinger to enter it. Little Bats are present and are quite deadly at this stage of the game, but a Star Stone may still be obtained.
  • All of Mint's spells are intact.
  • Mint's [Circle] magic can be obtained in the descending cliff area. Dark magic spell Graviton (#34) must be hacked in to break the boulder that hides the spell.
  • It is possible to descend down the tree stump in the second "area" of Carona Forest if the "Used Dream Stone" flag has been set to 128 and the "Story Progression" flag is set to at least 12. However, the room does not appear to be included in the game and will crash a few seconds after the trip is made.