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Proto:The Flintstones (SNES)
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This page details one or more prototype versions of The Flintstones (SNES).
A very early prototype.
Contents
General Differences
- There is no audio at all.
- The menu has very unresponsive controls, making it hard to navigate through.
- The ability to take damage has not yet been implemented, so touching an enemy does nothing.
- Pressing Start lets you skip levels and cutscenes.
- There are only two levels: an early version of Volcanic 1, and an early version of Jungle 1.
Copyright Screen
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Does Fred move around on the Ocean logo on the prototype version? |
Proto | Final |
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The copyright screen had a green background. In the final game, the background was changed to blue, a language selection was added, and the Ocean logo and "Licensed by Nintendo" text were moved to a separate screen. All of the logos were also given shading.
Title Screen
Proto | Final |
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The font is much smaller in the prototype.
Options
Proto | Final |
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Dictabird was higher up and shifted to the left, and the font was different.
Cutscenes
Proto | Final |
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All of the cutscenes (excluding the first) have no characters other than Fred, who just runs around while the dialogue goes on.
Graphical Differences
Proto | Final |
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Bamm-Bamm and Pebbles were redrawn and given a darker palette in the final game.
Proto | Final |
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The boulder was given a much simpler design in the final game.
The Flintstones series
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Arcade | Fred Flintstone's Memory Match |
NES | The Rescue of Dino and Hoppy • The Surprise at Dinosaur Peak! |
SNES | The Treasure of Sierra Madrock • The Flintstones (Prototype) |
Game Boy (Color) | King Rock Treasure Island • The Flintstones • Burgertime in Bedrock |
Sega Master System | The Flintstones |
Genesis | The Flintstones (Taito) |
Game Boy Advance | Big Trouble in Bedrock |
Windows | Bedrock Bowling |
PlayStation | Bedrock Bowling |
PlayStation 2 | Bedrock Racing |
Adobe Shockwave | Fred Rocks |