This is a sub-page of Proto:Superliminal.
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
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| To do:
- Check the other maps for differences, maybe use Epic V2, the previous & next version as references.
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Added on October 30th, 2020 (04:40 UTC), this build of Superliminal contains early Somnasculpt Workshop and Challenge Mode material.
File Differences
Added Files:
- Galaxy64.dll
- GalaxyCSharpGlue.dll
- SuperliminalSteam_Data/Managed/Antlr4.Runtime.Standard.dll
- SuperliminalSteam_Data/Managed/GalaxyCSharp.dll
- SuperliminalSteam_Data/Managed/glTFLoader2.dll
- SuperliminalSteam_Data/Managed/ICSharpCode.SharpZipLib.dll
- SuperliminalSteam_Data/Managed/IxMilia.ThreeMf.dll
- SuperliminalSteam_Data/Managed/LibTessDotNet.dll
- SuperliminalSteam_Data/Managed/Newtonsoft.Json.dll
- SuperliminalSteam_Data/Managed/StbImageSharp.dll
- SuperliminalSteam_Data/Managed/TriLibCore.dll
- SuperliminalSteam_Data/Managed/TriLibCore.Fbx.dll
- SuperliminalSteam_Data/Managed/TriLibCore.Gltf.dll
- SuperliminalSteam_Data/Managed/TriLibCore.Gltf.Draco.dll
- SuperliminalSteam_Data/Managed/TriLibCore.HDRLoader.dll
- SuperliminalSteam_Data/Managed/TriLibCore.Obj.dll
- SuperliminalSteam_Data/Managed/TriLibCore.Ply.dll
- SuperliminalSteam_Data/Managed/TriLibCore.Stl.dll
- SuperliminalSteam_Data/Managed/TriLibCore.ThreeMf.dll
- SuperliminalSteam_Data/Plugins/Galaxy64.dll
- SuperliminalSteam_Data/Plugins/GalaxyCSharpGlue.dll
- SuperliminalSteam_Data/Plugins/StandaloneFileBrowser_x86renamed.dll
- SuperliminalSteam_Data/Plugins/StandaloneFileBrowser.dll
Removed Files:
- SuperliminalSteam_Data/Managed/Pcx.dll (Contained data for PointCloudData & PointCloudRenderer)
playtimeData.txt
In the root folder of the game, there is a text file called playtimeData.txt that tracks playtime and does have initial starting data that is different from the version before. This is the last time playtimeData.txt has been used.
Version 1.10.2020.10.28.32
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Version 1.10.2020.10.29.1225
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Previous Level Play Time: [00:00:03.5542329] CYCLE TIME: [00:00:03.5412356] [10/28/2020 2:50:04 AM] Starting Level: "StartScreen_Live"
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Previous Level Play Time: [00:00:03.3426614] CYCLE TIME: [00:00:03.3306603] [10/29/2020 9:27:05 PM] Starting Level: "StartScreen_Live"
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Main Menu Differences
Version 1.10.2020.10.28.32
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Version 1.10.2020.10.29.1225
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Version 1.10.2020.11.4.1036
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- *NOT REVIEW BUILD* *PLEASE WAIT FOR STREAMER AND REVIEW BUILD* has been added to the title screen.
Version 1.10.2020.10.28.32
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Version 1.10.2020.10.29.1225
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Version 1.10.2020.11.4.1036
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- COMMENTARY MODE is now called DEVELOPER COMMENTARY.
- WORKSHOP MODE is now called EXPERIMENTAL WORKSHOP.
Challenge Modes
(NEW) Challenge Mode
Version 1.10.2020.10.29.1225 |
Version 1.10.2020.11.4.1036 |
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- The Challenge counter UI now has been added and it has a gray semi-transparent box around it. Oddly, this UI element does not disappear if the level has been exited.
Version 1.10.2020.10.28.32
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Version 1.10.2020.10.29.1225
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Version 1.10.2020.11.4.1036
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- The finish door now more resembles the Initial Steam Release but there's lines are still projecting outside of the door.
Challenge Differences
| To do: Check if there's any. |
Experimental Workshop
WorkshopRoom
Version 1.10.2020.10.28.32
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Version 1.10.2020.10.29.1225
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Version 1.10.2020.11.4.1036
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- The player is spawned in front of the whiteboard.
- The lighting effects now match the initial version, but now a sort-of fisheye post-processing effect is now added.
- Oddly, the Import Model water dispenser now displays the windows file explorer instead of it's own internal browser.
South (Version 1.10.2020.10.24.58)
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South (Version 1.10.2020.10.29.1225)
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South (Version 1.10.2020.11.4.1036)
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Version 1.10.2020.10.29.1225
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Version 1.10.2020.11.4.1036
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INSTRUCTIONS:
CLICK THE WATER COOLER TO IMPORT OBJECTS.
(SUPPORTED FILE TYPES ARE FBX, OBJ, GLTF2, STL, PLY, 3MF, AND ZIP. MODELS AND TEXTURES NEED TO BE IN THE SAME FOLDER.)
OBJECTS CAN BE PLACED ON BUTTONS TO ACTIVATE EACH STATION. YOU CAN EDIT PROPERTIES, TAKE A PICTURE, SAVE THE OBJECT, AND OTHERS.
DON'T MAKE A MESS.
- DR. PIERCE
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INSTRUCTIONS:
CLICK ON THE WATER COOLER TO IMPORT OBJECTS.
SUPPORTED FILE TYPES ARE FBX, OBJ, GLTF2, STL, PLY, AND 3MF. MODELS AND TEXTURES NEED TO BE IN THE SAME FOLDER WITH NO OTHER FILES.
OBJECTS CAN BE PLACED ON BUTTONS TO ACTIVATE EACH STATION. YOU CAN EDIT OBJECT PROPERTIES, TAKE A PICTURE, SAVE THE OBJECT, AND PERFORM OTHER TASKS.
DON'T MAKE A MESS.
- DR. PIERCE
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- The oil canister has been moved to the left of the whiteboard.
- The Whiteboard has now been added but with different text.
DreamConstructionRoom
| To do: Properly document with images, but probably when more versions have been checked. I just really want to check when certain objects have been officially added and using a few prototypes with the initial release is probably not good. |
- The hallway and the office room have been added.