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Proto:Streets of Rage 4

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This page details one or more prototype versions of Streets of Rage 4.

SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH
This page sucks.
If you could make it suck less, that would be awesome.
Hmmm...
To do:
Investigate the game files for any possible unused stuff.

A prototype of Streets of Rage 4 was released on the launch day by mistake on most platforms except for PC. All ports of the game got a day one patch to fix various issues that were present on it, however, the Xbox One version wasn't updated for some weeks.

Main Differences

  • The combo system was slightly different in this build. The delay in which the combo value is blinking wasn't implemented yet, thus the only way to finish a combo was to wait without getting hit.
  • Some voices are completely different, while others are completely missing (like most bosses). There are even extra voice files, especially to enemy grunts when they get hit, a detail that most bosses retain in the final game.
  • Lots of sound effects are different. It goes from punches to the cop's shield impacts and even sharp weapon attacks.
  • In Battle Mode, the music from Stage 1 is in the beta unmastered state made by Yuzo Koshiro.
  • Many advanced options are missing. It isn't possible to set any post-effect filter yet nor set the level of details of visuals among other things. This resulted in missing CRT TV scanlines in the secret arcade machine bosses.
  • There are a lot of other minor differences, like text font color, missing visual impacts, and object placements.