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Proto:Spyro the Dragon (PlayStation)/July 18th, 1998 build/Peace Keepers
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This is a sub-page of Proto:Spyro the Dragon (PlayStation)/July 18th, 1998 build.
The world that directly follows the Artisans home is Peace Keepers. The levels here are almost finalized at this point in development, but a small number of changes from the retail version are still present.
Differences
Peace Keepers Home
- One of the dragons in this level is particularly notable for having a very slightly different cutscene. Specifically, Spyro chimes in with "I can do that!" at the end of Magnus' cutscene.
- Both Magnus and Gunnar's cutscenes lack the background music they use in the final.
Dry Canyon
Jul 18 | Aug 12 Final |
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- A wall near the beginning of the level is shaped a bit differently...? You'd think this was done to stop the player leaving the map, but it seems like it's a bit too high to reach (though ironically the gap to the right of it can be escaped by the player).
- The map overall appears to be unchanged from the June 15th prototype.
Jul 18 | Aug 12 Final |
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Cliff Town
Jul 18 | Aug 12 Final |
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- The water is a lighter shade of purple.
Doctor Shemp
Jul 18 | Aug 12 Final |
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- Much of the level's lighting, shading and colouring are a little bit different, as seen in the map screenshots. The lighting near the death boundary is also somewhat different.
- The map appears unchanged from the June 15th prototype.