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Proto:Spyro the Dragon (PlayStation)/July 18th, 1998 build/Gnasty's World
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This is a sub-page of Proto:Spyro the Dragon (PlayStation)/July 18th, 1998 build.
Gnasty's World is the final world of the game.
Contents
Differences
Gnorc Gnexus
- Due to an oversight, when entering the portal using a balloon, the text "Entering Gnasty's World World" appears on-screen.
- Only one dragon is present in this level - in the final, only one dragon is present initially, but this dragon is replaced by a second dragon once Gnasty is defeated.
- If any of the dragon mouths have already opened, when re-entering the level they will initially appear shut before suddenly opening, rather than opening slowly.
Gnorc Cove
- Many of the objects floating in the sea appear to be brighter in this version.
- There are three dragons in this level instead of two. This makes up for the missing dragon in Gnorc Gnexus.
- Oddly enough, one enemy always drops a life orb instead of a gem, but you still get all 400 gems on the level.
Twilight Harbor
Jul 18 | Aug 12 Final |
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- The mountain range surrounding the level is a bit different on both ends:
- The wall ends more abruptly at the start of the level.
- The wall curls round and stops earlier at the end of the level.
Gnasty Place
An earlier name for Gnasty Gnorc, the final boss' area.
Jul 18 | Aug 12 Final |
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- In this version of the level, several sound effects are missing.
- There's no sound for unlocking doors or the platform that Gnasty is initially standing on.
- No sound is made when Gnasty hits his chest, or when he blasts his wand at the player.
- The camera seems to be angled rather poorly when the player enters the level, where the ceiling can clearly be seen as it loads in before Spyro lands.
- The first room appears to be lit and textured quite a bit differently.
- The cog shape is imprinted into the ground in the first room, instead of sticking out of the ground.
- The ledge that wraps around the majority of the first room is flat enough to be walked on this version, whereas it's tilted down slightly in the final.
- There's a slight gap between the walls and the platform that Gnasty is initially standing on.
- Some of the poles in the first Gnasty chase section appear to be textured slightly differently.
- Gnasty seems to stop running for a shorter time during the first chase section, making him harder to defeat.
- Gnasty performs his animation for taking damage two times after receiving the first hit.
- The final rooms were made ever so slightly larger in the final.
- In the final room, Gnasty doesn't fire blasts at the player, but will still smash Spyro with his wand at close range.
- No cutscene plays when Gnasty is defeated or takes a hit after the first chase section.
- The level is exited using an exit vortex instead of automatically after defeating Gnasty.
- Upon exiting the level, there's no ending cutscene or credits. Instead, the level is exited normally.
Gnasty Booty
An earlier name for Gnasty's Loot. No, seriously.
Jul 18 | Aug 12 Final |
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- An extra set of stairs are present in this version that aren't in the final.
- Two pipes were moved slightly further apart in the final.
- Like Gnasty Place, upon exiting the level, there's no ending cutscene or credits. Instead, the level is exited normally.