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Proto:Spyro: Shadow Legacy/Dragon Village
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This is a sub-page of Proto:Spyro: Shadow Legacy.
Main Area
- Once again, Ember's cage is shown, even though she should be in the house and not visible.
Prototype | Final |
---|---|
- The water textures are less fluid and more patchy in this area.
- Numerous obstacles are missing from the area.
- Zinc's Stuffed Octopus appears in the Shadow Realm, before you even accept the quest.
- It is labelled as Quest Item 33 instead of Plush Octopus Toy in the final.
Prototype | Final |
---|---|
- Conan has a mild text glitch.
- Conan does not have a warp-out light.
- Old One Horn and Conan have mildly different text placement.
- Once you've accepted Conan's quest, he'll tack on the text reserved for Spyro answering negatively at the end.
- Kaitlin has mistake in her text, which is fixed in the final.
Prototype | Final |
---|---|
You make you tell your mom you love her, okay? | You tell your mom you love her, okay? |
Prototype | Final |
---|---|
Hey Spyro, you know ... if you can find any more dragon eggs, like 30 of them, I could teach you a special trick my grandmother taught me. | Hey Spyro, if you can find any more dragon eggs, like 30 of them, I could teach you a special trick my grandmother taught me. |
- In the top right house, a Lookout appears in the real world instead of the Shadow world.
- In another house, another Lookout appears in the real world. They also remain there during a cutscene.
- None of the books in the left house can be read.
- The gates just disappear instead of opening.
- Whenever you return to Dragon Village, that door will be closed again. Always.
- The Sorcerer ("Stranger" at this point in the game) reappears when you leave the area. And stays there.
- The cutscene played when Spyro leaves the village for the first time has a few text amendments and some minor reorganization in the final.
Prototype | Final |
---|---|
And so Spyro left the dragon world behind, headed for points unknown.
Somewhere ahead, his friends were trapped in the Shadow Realm, waiting for him to save them. Red was out there too, waiting ... ... and he wasn't alone. |
And so Spyro left the dragon world behind and headed for points unknown.
Somewhere ahead, his friends were trapped in the Shadow Realm, waiting for him to save them. But Red was out there, too, waiting for Spyro ... and he was not alone. |
- After escorting Bandit to Dragon Village, Spyro can be moved around a little before the cutscene starts.
- It's possible to cause an error which forces the game to softlock here. If Spyro exits the house, he will be transported back in. But if Spyro leaves the house at the same time that Flame begins to speak, the cutscene will start outside. The screen will still force Spyro back to the house, and the cutscene will 'resume' with Old One Horn's text. But the text is absent, and can only be seen by disabling a layer. Even then, the text is broken, and, after a couple more text boxes, the game will soft lock in the room.
- Old One Horn has a minor text error when he speaks with Bandit.