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Proto:SpyHunter/May 15th, 2001

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This is a sub-page of Proto:SpyHunter.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Hmmm...
To do:
Need to unlock access to all levels
  • This is a demo that was built for E3 2001.


Frontend/UI

  • The title screen and the level loading screen are different.
  • Menu titles at top right are using more dark color.
  • Objectives counter also shows overall objectives count.
  • The "Agent" and "Objectives" titles are colored yellow instead of blue.
  • The profile menu is stylized differently: it lacks "back" icon, and shows another name of level.
  • Another saving messagebox.
  • Different "Nav" icon, despite other d-pad buttons also usable.
  • Dossier menu shows a bit less objectives for later levels, and also some levels names were slightly changed.
  • Controller options slightly differs.
  • The cheats menu is stylized differently, and using another time limits.
  • The Music player uses at top right "songs" title instead of "music player".
  • Music and movie players don't show "Nav" icon.
  • The Movie player using another movie names.
  • The menu that appears at the end of a level is designed differently.
  • The menu that appears when level loading also looks different.
  • The Locked Keys level is named White Rabbit in this build.

Gameplay

  • The player will not be able to save progress. Instead the game creates a dummy save slot that only works for the current gameplay session
  • The first, second, fourth and sixth levels are unlocked by default. All available levels have a timer set for nine minutes, while the same levels have different timers in the final.
  • Weapon van/boat uses green markers instead of blue.

Cinematics

  • INTRO.PSS, MBACK.IPU, SPY_KW2.PSS, and SPY_PA1.PSS are identical to the final versions.
  • SPY_GE1.PSS is finalized, but was rendered with a higher bitrate.
  • M_LOGO.PSS has a different variant of the Midway Home Entertainment logo.
  • PEILOGO.PSS has finalized video, but the audio is missing.
  • SPY_ENG.PSS has a small portion with unfinished animation.
  • SPY_FR1.PSS has finalized audio, but the video portion is unfinished.
  • SPY_FR2.PSS has only first few seconds of a partially finalized render, but the rest of it is an animatic that lacks audio.
  • SPY_GE2.PSS shows the same scene as in the final build, but contains a faster car transformation animation and lacks the water splash effect.
    • The transformation scene has the "white" version of the car, while the ending shows the "black" version of the car for some reason.
  • SPY_KW1.PSS is mostly identical to the final version, but the car engine sound is quieter.
  • SPY_ME2.PSS is mostly an animatic. The explosive has a different design and is shown at a different angle.
  • SPY_VE1.PSS is missing water effects, uses the second variant of the car, and has a different camera angle at the end.
  • SPY_PA2.PSS, SPY_VE2.PSS, SPY_PG1.PSS, and SPY_PG2.PSS have issues with frame flickering.
  • SPY_PA2.PSS shows the car with opened weapons.
  • SPY_PG1.PSS uses a different car engine sound.
  • SPY_PG~1.ORI is an unfinished version of SPY_PG2.PSS from April 3, 2001. The car rides on another side of road and the frames also flicker.
  • The rest of the cinematics from the final build are missing, likely due to them not being added yet.
  • Some cinematics in this build appear very noisy.
  • Most movies listed in the Movie Player will not be able to be played. It appears that only the intro cinematics work.
  • The game will crash if a cinematic is played more than once, likely due to a bug involving memory allocation.

Sound/Music

  • Some music is absent from the soundtrack.
  • "Spy Hunter Theme" in this build was renamed to "Spy Hunter Theme 2" in the final.