Proto:Splatoon
This page details one or more prototype versions of Splatoon.
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do:
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Before Nintendo released the full version of the game, a demo was released in the form of the Splatoon Global Testfire, allowing players to experience the online multiplayer of the game in several one-hour sessions.
Additionally, a demo using the RomType of "show floor" is available on the CDN under title ID 00050000101CDE00. This was used for an unknown event.
Contents
Title Screen
Splatoon Global Testfire | CDN Show Floor Demo - 00050000101CDE00 | Splatoon |
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Rather than showing off the in-game locations, the demo version's title screen features an Inkling on a colorful paint-filled background.
The demo had the Splattershot, Splattershot Jr, Splat Roller, and Splat Charger as the only four weapons to choose from. These were included in the official release of the game, alongside 29 others - excluding all post-launch weapons.
Walleye Warehouse and Saltspray Rig were the only two stages playable in the demo. The final game included three more at launch, that being Urchin Underpass, Blackbelly Skatepark, and Arowana Mall.
Unused Content
Early Weapons
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There were early designs and properties of all three Slosher types featured in the final game:
Weapon Name | In-game model |
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Dunkshot (Slosher) |
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Triple Dunkshot (Tri-Slosher) |
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Bomber Dunkshot (Sloshing Machine) |
Coincidentally, the Tri-Slosher's early design was re-used for Splatoon 3, albeit being vertical and recolored to a blue bucket with a yellow handle like seen with the male Inkling holding it on the right.
The Bomber Dunkshot would eventually be repurposed into the Explosher, which was first introduced in Splatoon 2.
Invisible Gear
There are some prototypes of Splatoon gears, such as the "Invisible" gear.
This is a photo of an early version for the "invisible shoe" model (which is impossible to get normally).
A picture of the prototype for the "invisible shirt" (which is also impossible to get normally).
There are plenty other early gear models, those are only some examples.
There are also some placeholder gears, some of them have a dummy texture that has written in "sumple".
Early Inkopolis Screenshot
Found in content\Layout\Test_LytCheckBG_00.szs is an early screenshot of Inkopolis when it was in production. It is very unfinished, as Inklings are in the default T-pose. The screenshot was used for testing backgrounds.
Debugging Functions
To do: Any more changes? There is text displayed at loading screens before a stage gets loaded, which is pretty reminiscent to the E3 2014 build. There's also more executable text entries which would probably be printed. |
All builds of the game executable have a tiny amount of debugging functions usable if the RomType is set to ShowFloor, alternatively the title ID 00050000101CDE00 on the Wii U CDN has it already enabled.
All of these display grey text on the TV screen.
Weapon Change
Hitting "-" on the title screen will change your weapon between the four weapon types.
[Weapon] ## %s ##
Force Communcation Error
Hitting "L + R + DPad Down" then pressing "B" on the matchmaking screen will force a communication error.
Force Matchmaking End
Hitting ""L + R + DPad Down" then pressing "Plus" on the matchmaking screen will force matchmaking to end regardless of the amount of players.
Change Map
Hitting "L + R + DPad Down" then pressing "A" on the title screen will change the map to play on.
Force Matchmaking Screen
Hitting "L + R + DPad Down" then pressing "Plus" on the title screen will force the matchmaking screen to load instead of the usual sequence.
Change Team
Hitting "L + R + DPad Down" then pressing "X" on the title screen will change the player's team.
Change Versus Matches
Hitting "L + R + DPad Down" then pressing "B" on the title screen will increase the amount of versus matches by 1, max is 5.
"Show Floor" Demo Build
Nintendo CDN Title ID 00050000101CDE00 is a "show floor" demo build of Splatoon used for an unknown event. There is no character creation screen, and unlike other builds, the tutorial times out before the player can warp to Inkopolis. A lobby then opens for Turf War on a LAN network. There are textual references to Splatoon Global Testfire, suggesting that this build might not be early.
Debugging Features
Debugging features are displayed on the main menu. The text "[ReqTeam: Any]" briefly shows during initial launch, along with the supported "Weapon Change" feature described above. A controller sequence of L+R, D-Pad Down, and A at this menu can also trigger "[UseMap: xxx]" with 'xxx' being the options of "Fld_UpDown00_Vss" (Arowana Mall), "Fld_SkatePark00_Vss" (Blackbelly Skatepark), "Fld_Crank00_Vss" (Urchin Underpass), "Fld_Warehouse00_Vss" (Walleye Warehouse), or "Fld_SeaPlant00_Vss" (Saltspray Rig).
The Splatoon series
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Wii U | Splatoon (Global Testfire) |
Nintendo Switch | Splatoon 2 (Global Testfire) • Splatoon 3 (Splatfest World Premiere) |