If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Proto:Spirou (Game Boy)
Jump to navigation
Jump to search
This page details one or more prototype versions of Spirou (Game Boy).
Development Text
Present between 0x11C0C and 0x133A9 is garbage data containing rather portion list of symbols for the assembled source files.
Drc_Clm SLOPE_60L PosYGorro SCRANCHOD ObjFlag PERSOSPEED_JUMP HeroSwing RamSpiSpeedY Clm_Bnk OffsExplo HeroGorro SLOPE_30R SLOPE_45L TABGRF_HIPIX InitializeOnce DumpWhite ObjNameOrder TabKeysCheat SPEED_H2O GruBigY Destruccion_boss PosYCaraPass DumpGover DumpCharsBig PersoPlat SLOPE_60R HeroShoot SUBEBORDE LastWorld InitWorld DIRSCRX_Old CNT50S DoorAdd LastGorro SLOPE_45R BNK_HEROCTRL DIRSCRY_Old X_SCR PasaFas Y_SCR HeroDie DEG_SPEED DIRHEADAGA_DE DOOR_CLOSING ClearOBJRAM HierbaX DIRCUELLO AguaCnt DOOR_OPENING HierbaY CNT16X Z60MIN POSTAB_ORDER CNT16Y MARC_BUFF DEATH? PersoJump LY UP BIT_FIREA LongMapeadoCareto Z60MAX BIT_FIREB MaxSpeedWalk MaxLife PosXSprOneUp ImpLife NextWorld SCRANCHOV PosYSprOneUp ALIV_OnScreen FadeOut HeroCableD FlgPuch ROW_HEADA DIRCENTRO Shoot_map ENTRA_PUERTA SCROLLBNK andx DoScroll_Rio andy VelSpiY OUT_W ENETAB HeroTakeLastWorld CineNum CLIMB_HOR WX STOPUP_LIANA FXEXPLODE PosxRobot WaitSec LADDER_UP WY GET_SABLO PushdownX ImpEner CntFuel VER_32 BITSCR_Left HIT_ABOVE STONED_GETUP PushdownY DoPause TIME_GO_LIFT BLAMIN HeroHit SuperGameBoy CLIMB_VER MaxSpeedJump FLAG_SIZE HIT_PANEL DIE_WATER CALLES DumpMap INTSCAN_F FLG_SIZEB BLAMAX LADMIN COLTAB TalkSeq DirCineTab GUARDASECADOR OnePairDoors MonjeOn ENE_LIMIT VER_64 ENELEN LADMAX FLAGHV DRCGRF TBLCOD ProgramCounter AguaAdd1 DoorCnt AguaAdd2 ANCHOP ALIV_AlwaysOn LOAD_PERS PresentFLG AguaAdd3 FlgCountDown MARC_PIEZ YETI_DERE OBJRAM AutoTbl DMASUB BUFBLQ DIRCENTROHEAD DIRHEADAGA_IZ FlgDumpShoot FlgMuro ScrCont WIND_LEFT BIT_RIGHT MAXENE AutoCnt MusicOn VelBoss SeqLook CARETO BITSCR_Down LCDC_WinBnk AdjustY_hand WORLD_TAB CNTGEN ESP_ORDEN LimitHorBoss BuffTxtScore DOOR_MASK ContVramDump OffsetY DIRVIB CORAZON_E SELECT DUMP_MARK CntVibBase CORAZON_F TABGRF_WIPIXHALF TemblorAereo JUNGLA NUMP_INX4 FlgGetMine TIME_DOOR SINIT_GBS DetectSlope60 ESP_Base UNPACK DRCMPM HIGHSP NOMBRE JumpPer F_CHAR CLIMB_FALLING FLIP_PRES BAJA_CABLE CheckAccesBonus BosqNum NIVEL_LYC Message LIFT_MOVE DRCMPP DIRDSP StLimit WaitNexoBoss BITSCR HANDLADDER HIT_WATER SixPairDoors BUFTIN PersoJumpAnt BalaX LIFT_EXIT PosXSprGorro PASPAS SAVE_PERS HeroLianaCnt1 IE_SGB BalaY PosYSprGorro POSENE DoorVRAM PERSOSPEED_SLIDE CaeSinCntr DoTRANSMAPXY GRF_BK HeroClimbCnt1 CODSPR AutoMov JUMP_GRAV WIDESP FPOLLO HeroClimbCnt2 FOOTLADDER_DE ENER_C BIT_START FlgPrtCred AlturaCuello TwoPairDoors FLIP_FUTU TABGRF_PIECES SUBBING_LIANA DURMIN PersoLastJoy CROUCH_GOINGDOWN TABGRF_BNKGRF ESP_WORLD SCROLL IEB ROW_FOOTA COPO_SPDY VDP_SetAddR BitBITSCR_Left MaxSpeedWalkJumpFast DURMAX DIRVIS OptFX PressRunTime T_CHAR BUFSPR DMA TABGRF_MAPLEN TABGRF_DIRMAP TxtScoreGO SUMCOL TABGRF_DIRGRF BNK_Auto DIV16DE DO_LIM Hierba2X VDP_SetAddW X_CHAR DoLim Hierba2Y MPM_BK CLYMUL MARC_BUFF2 HeroSpeedX WIND_STOP AN_SLOPE60 START_INT ActiveBank HeroSpeedY FlgCiclope TAC DEJA_LIANA MPP_BK DIRHEAD_DE PosTabPuch CaraPos0 BGP HeroLadder HeroHidden DIRMAP_CARETO CaraPos1 NUMS_PIEZ CHARSBIG_PIEZ MaxSpeedRunFast CaraPos2 RED EXT_DG HeroAgarra RamGravSpi FIRSTWINPIECE SL_DER30_A Fe1 BUFTXT PAL BitBITSCR_Down SL_DER30_B Fe2 CheckLimit PushupX ScrollMaxSpeedX FIRSTCHARBIGPIECE FIRSTNUMPIECE DER30_A DIV16HL PushupY ST_ALL ScrollMaxSpeedY FlgTirBoss SL_DER60_A DER30_B P_1 SL_DER60_B InitAutoCp P_2 ENETAB2 CntVelLook VDP_SetRegN VDP_SetColN ENDTEJADOS Present P_3 SL_DER45_A TMA FullEnetab P_4 DESP_X MAX_FX YETI_IZQU DIV BIT_UP P_5 DESP_Y SecAntigua DER45_A TocadoNave MPMVUP NUMSPR CLIMB_FALL DoGenEne BNK_WT HeroX FOOTLADDER_IZ TalkBuffer HeroY HeroAnimSprNext VER_128 DestX COPO_X LYC FABRICA DestY COPO_Y HOR VER_256 KEY EstadoNave RIO Final DIRCENTROA BITSCR_Up OSC50HZ HeroSwingCnt1 DIROLA1 CoposTable OBJRAM2 POSXSP HeroSwingCnt2 DIROLA2 RUTMOV LCDC_Window Mo1 PSEUDOAGUA POSYSP SCX Mo2 MiluX SCY MiluY FxPnt HERO_CATCH CNTGEN2 HeroShootCnt1 HeroCrouch WindowFlag MusicParam BNK_CHKLIM OBJRAM_ENE DIRHEAD_IZ TABGRF_LEN CNT1OLD WorldFlags SL_IZQ30_A TOMA_LIANA BNK_DETMAP GenEnemyBk0 HIGHCAR SL_IZQ30_B STOPLADDER_UP DRCMPP1 PIEZ_BLANC IZQ30_A SL_IZQ60_A IZQ30_B COLGADO SL_IZQ60_B GetHLE PersoSpeed FlgPresent SUR CATCH_DOWN FLGRECH HeroStoned SL_IZQ45_A AGARRANDOBORDE TimeInmune ImpMarkers BEXPLO1 FGMITAD POSENE2 DIE_SPLASH FPOLLO0 SwinmDelay APALEFT PuntosD0 PosCursorM IZQ45_A FPOLLO1 TABGRFG HotelFloor PuntosD1 CLIMB_DOWN LCDC_BG BIT_SELECT FPOLLO2 HeroLadderCnt PSEUDOOLAS FASANIM DIRFOOT_DE StatusBase PuntosD2 PosCursorO WIDECAR FPOLLO3
The Spirou series
| |
---|---|
Game Boy (Color) | Spirou (Prototype) • Spirou: The Robot Invasion |
Game Gear | Spirou |
Genesis | Spirou |
SNES | Spirou |