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Proto:Sonic the Hedgehog CD (Sega CD)/Ver0.02/Layout Differences

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This is a sub-page of Proto:Sonic the Hedgehog CD (Sega CD)/Ver0.02.

Hmmm...
To do:
  • Get images for everything
  • Add more differences
  • Compare chunk data between the final
  • Document each MMD's uncompressed chunk leftovers

Salad Plain

General

  • The Past, Good Future, and Bad Future layouts are almost identical (excluding object placements) to the final release, save for them ending earlier.
  • Breakable parts of the walls have not been added to the levels yet.

Act 1 (Present)

Proto SonicCDv002 SCD SaladPlain1.png
Final SonicCD SCD R1-1 PresentFinal.png
  • The most obvious difference is the absence of the 3D ramps, particularly the large one at the beginning.
  • Amy is nowhere to be found.
Proto SonicCDSaladPlain1Section4v002.PNG
Final SonicCDPalmtreePanic1Section4Final.PNG
  • A ring monitor was added, and additional rings were at the end of each column.
  • The springs and spinning discs were arranged differently.
  • A Pata-Bata was shifted up to the higher section.

Act 1 (Past)

  • An additional spring is missing. The shield monitor is at the lower section of the beginning, where it would be replaced with a ring monitor.
  • A Tamabboh on top of the first loop was removed.
  • What would be a ring and invincibility monitor is three ring monitors instead. One of the spikes above this area would also be replaced with a spring.

Act 1 (Bad Future)

  • A Past timepost was removed from the start.

Act 2 (Present)

  • The yellow spring that bounces Sonic away from the goal is missing.