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Proto:Sonic the Hedgehog 2 (Genesis)/August 21st, 1992/Oil Ocean Zone
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This is a sub-page of Proto:Sonic the Hedgehog 2 (Genesis)/August 21st, 1992.
To do: The incorrect chunk definitions perfectly matches September 14th, forming a more complete layout.
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Oil Ocean has been worked on since the Simon Wai prototype, though there are a few leftovers.
- The stage layout in both acts are close to being completed, but some chunk art haven't been changed from the Simon Wai prototype; thusly, some things look quite odd.
- Object layouts haven't been changed from the Simon Wai prototype.
Prototype | Beta 5+ |
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Like the previous prototype, the sun uses a basic static graphic; it became animated starting with Beta 5.
While the boss's graphics are present, none of the boss's object code has been added yet.
Prototype | Beta 5+ |
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Submarine Eggman II's lasers and flames use Sonic's palette in this prototype up to Beta 4. This would be fine if Super Sonic wasn't programmed in. From Beta 5 onward, the game loads a unique cyan palette during the boss fight.
- The stage still uses the Casino Night Zone 2-Player theme; the final Oil Ocean theme is used in Zone 03.
- The stage does lock at the end of the stage, and the graphics do load, but the signpost/boss hasn't been placed yet.
- The beginning is missing the lift, meaning it's impossible to progress without Debug Mode.
- The background still features the pipe at the start, which was removed starting with the September 14th prototype to save VRAM.
- The lifts have now been extended to fit the lift corridors.
- Launching platforms now have flames and proper sound effects, which were missing in the Simon Wai prototype. The green flames also have the ability of hurting Super Sonic.
- Alternatively, the moving spike objects also have their own sound effect.
- Oil slides still have no effect.
- Vertical and Horizontal fans are implemented, with an even bigger hitbox.
- The graphics for the Octus and Aquis badniks are loaded in VRAM, but they're in the wrong location. As a side effect, badniks display the wrong graphics.
(Source: Sonic Retro, original TCRF research)
Act 1
Simon Wai |
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August 21st |
Beta 4 |
Act 2
Simon Wai |
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August 21st |
Beta 4 |