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Proto:Sonic Heroes/GameCube Prototype 11.18
This is a sub-page of Proto:Sonic Heroes.
This prototype is documented on Hidden Palace.
The GameCube Prototype 11.18 is a late build of Sonic Heroes, which was likely sent for review purposes. Only being about a month before the final's release, a lot of the differences seen in the previous builds have now been finalized, such as being unable to skip the whole startup sequences. With that said, it's not without minor changes.
Contents
Debug Modes
This is the last known build to feature a more functional debug mode, as it would be stripped down in the final.
Debug Menu
Action Replay code |
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040B6EF4 38800002 0401C3F4 38800009 04177750 38800002 |
By using this code, the player can access the debug menu, like the earlier prototypes.
Debug Displays
Camera Info
Action Replay code |
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042B94C0 00000001 |
Using this code will enable a debug display.
General Difference
- The player is unable to cancel the Blue/Black Tornado move.
Level Differences
Seaside Hill
Team Sonic
Prototype 11.18 | Final |
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Although Team Sonic's layout at the beginning of Seaside Hill is nearly finalized, four Rings haven't been removed yet and only three dash panels are present. It's possible that this segment was changed rather late in the game's development.
Team Chaotix
Prototype 11.18 | Final |
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In Team Chaotix's Seaside Hill, the platform (with a Block, Spring and Floating Item Box in the first cannon area), which is normally seen in Team Sonic/Dark's layout, hasn't been removed yet.
Hang Castle
- Hang Castle's track switching is nearly finished, although it's still slightly buggy.